Ideas for Stendhal/Effects: Difference between revisions
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imported>AntumDeluge Red font for statuses that are not recommended. |
imported>AntumDeluge |
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! Suggested for Stendhal |
! Suggested for Stendhal |
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| blind |
| blind, dark, darkness |
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|| player's attack accuracy is reduced |
|| player's attack accuracy is reduced |
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|| same |
|| same |
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| burn |
| burn, burning |
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|| • character gradually, or each turn, loses HP<br>• lowered physical attack |
|| • character gradually, or each turn, loses HP<br>• lowered physical attack |
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|| same |
|| same |
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| confuse |
| confuse, confusion, confused, muddle |
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|| character is uncontrollable and acts randomly |
|| character is uncontrollable and acts randomly |
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|| <span style="color:green;">Implemented:</span> walking is limited to using directional arrows inverted (as poison is currently) |
|| <span style="color:green;">Implemented:</span> walking is limited to using directional arrows inverted (as poison is currently) |
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| death |
| death, instant death, KO |
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|| character is instantly KO'd |
|| character is instantly KO'd |
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|| <span style="color:red;">not recommended</span> |
|| <span style="color:red;">not recommended</span> |
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|| same |
|| same |
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| doom |
| doom, condemned |
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|| character is KO'd after a predetermined period of time if ailment isn't removed |
|| character is KO'd after a predetermined period of time if ailment isn't removed |
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|| <span style="color:red;">not recommended</span> |
|| <span style="color:red;">not recommended</span> |
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|| same |
|| same |
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| freeze |
| freeze, freezing, frozen |
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|| character can not move to a new position |
|| character can not move to a new position |
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|| same |
|| same |
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|| same |
|| same |
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| paralysis |
| paralysis, paralized |
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|| usually disables a certain ability temporarily |
|| usually disables a certain ability temporarily |
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|| cannot physically attack for a time or until cured |
|| cannot physically attack for a time or until cured |
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|| <span style="color:green;">Implemented:</span> while walking character stops after specified number of steps (player must resume walking) |
|| <span style="color:green;">Implemented:</span> while walking character stops after specified number of steps (player must resume walking) |
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| silence |
| silence, mute |
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|| character is unable to cast magic spells |
|| character is unable to cast magic spells |
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|| same |
|| same |
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|| same |
|| same |
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| slow |
| slow, heavy |
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|| character's attack is delayed |
|| character's attack is delayed |
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|| same or slowed walking |
|| same or slowed walking |
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| stone |
| stone, petrified |
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|| character is unable to act until status removed |
|| character is unable to act until status removed |
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|| <span style="color:red;">not recommended</span> |
|| <span style="color:red;">not recommended</span> |
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| tiny |
| tiny, shrink, toad, frog, imp |
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|| • significantly decreases attack and defense<br>• character's sprite transformed to correspond with affliction<br>• commands become limited sometimes reduced to only physical attacks |
|| • significantly decreases attack and defense<br>• character's sprite transformed to correspond with affliction<br>• commands become limited sometimes reduced to only physical attacks |
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|| <span style="color:red;">not recommended</span> |
|| <span style="color:red;">not recommended</span> |
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