Ideas for Stendhal/Effects: Difference between revisions

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imported>AntumDeluge
Red font for statuses that are not recommended.
imported>AntumDeluge
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! Suggested for Stendhal
! Suggested for Stendhal
|-
|-
| blind / dark / darkness
| blind, dark, darkness
|| player's attack accuracy is reduced
|| player's attack accuracy is reduced
|| same
|| same
|-
|-
| burn / burning
| burn, burning
|| • character gradually, or each turn, loses HP<br>• lowered physical attack
|| • character gradually, or each turn, loses HP<br>• lowered physical attack
|| same
|| same
|-
|-
| confuse / confusion / confused / muddle
| confuse, confusion, confused, muddle
|| character is uncontrollable and acts randomly
|| character is uncontrollable and acts randomly
|| <span style="color:green;">Implemented:</span> walking is limited to using directional arrows inverted (as poison is currently)
|| <span style="color:green;">Implemented:</span> walking is limited to using directional arrows inverted (as poison is currently)
|-
|-
| death / instant death / KO
| death, instant death, KO
|| character is instantly KO'd
|| character is instantly KO'd
|| <span style="color:red;">not recommended</span>
|| <span style="color:red;">not recommended</span>
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|| same
|| same
|-
|-
| doom / condemned
| doom, condemned
|| character is KO'd after a predetermined period of time if ailment isn't removed
|| character is KO'd after a predetermined period of time if ailment isn't removed
|| <span style="color:red;">not recommended</span>
|| <span style="color:red;">not recommended</span>
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|| same
|| same
|-
|-
| freeze / freezing / frozen
| freeze, freezing, frozen
|| character can not move to a new position
|| character can not move to a new position
|| same
|| same
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|| same
|| same
|-
|-
| paralysis / paralized
| paralysis, paralized
|| usually disables a certain ability temporarily
|| usually disables a certain ability temporarily
|| cannot physically attack for a time or until cured
|| cannot physically attack for a time or until cured
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|| <span style="color:green;">Implemented:</span> while walking character stops after specified number of steps (player must resume walking)
|| <span style="color:green;">Implemented:</span> while walking character stops after specified number of steps (player must resume walking)
|-
|-
| silence / mute
| silence, mute
|| character is unable to cast magic spells
|| character is unable to cast magic spells
|| same
|| same
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|| same
|| same
|-
|-
| slow / heavy
| slow, heavy
|| character's attack is delayed
|| character's attack is delayed
|| same or slowed walking
|| same or slowed walking
|-
|-
| stone / petrified
| stone, petrified
|| character is unable to act until status removed
|| character is unable to act until status removed
|| <span style="color:red;">not recommended</span>
|| <span style="color:red;">not recommended</span>
|-
|-
| tiny / shrink / toad / frog / imp
| tiny, shrink, toad, frog, imp
|| • significantly decreases attack and defense<br>• character's sprite transformed to correspond with affliction<br>• commands become limited sometimes reduced to only physical attacks
|| • significantly decreases attack and defense<br>• character's sprite transformed to correspond with affliction<br>• commands become limited sometimes reduced to only physical attacks
|| <span style="color:red;">not recommended</span>
|| <span style="color:red;">not recommended</span>