Ideas for Stendhal/Item Deterioration: Difference between revisions
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Like in reality in Stendhal the weapons, armors, shields and so on are subject to being damaged during their use. This behaviour is two fold regarding the intentions behind it: |
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Damaging of items as part of Stendhal's economy, money drain. |
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# Strategic component |
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# Economic aspects |
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The first one forces players to think about their equipment. Considerations like "Do I need another weapon?" before going adventuring or "Should I return to a city and repair?" in the middle of an adventure add some more depth to the game play. |
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Further it is also a tool that helps to regulate the amount of money in the game by being a money drain. |
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Therefore this concept describes how to implement deterioration of items in Stendhal. |
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==Lifetime of items== |
==Lifetime of items== |
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Revision as of 19:00, 15 February 2014
Like in reality in Stendhal the weapons, armors, shields and so on are subject to being damaged during their use. This behaviour is two fold regarding the intentions behind it:
- Strategic component
- Economic aspects
The first one forces players to think about their equipment. Considerations like "Do I need another weapon?" before going adventuring or "Should I return to a city and repair?" in the middle of an adventure add some more depth to the game play.
Further it is also a tool that helps to regulate the amount of money in the game by being a money drain.
Therefore this concept describes how to implement deterioration of items in Stendhal.
Lifetime of items
How long should an item be usable? Should it break completely?
Repair Prices
How much should a player pay for a repair? What are the factors involved for price calculation?
Implementation
Coding and design
Damaging
damaging
Repairing
repairing