Ideas for Stendhal/Item Deterioration: Difference between revisions

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Like in reality in Stendhal the weapons, armors, shields and so on are subject to being damaged during their use. This behaviour is two fold regarding the intentions behind it:
Damaging of items as part of Stendhal's economy, money drain.

# Strategic component
# Economic aspects

The first one forces players to think about their equipment. Considerations like "Do I need another weapon?" before going adventuring or "Should I return to a city and repair?" in the middle of an adventure add some more depth to the game play.

Further it is also a tool that helps to regulate the amount of money in the game by being a money drain.

Therefore this concept describes how to implement deterioration of items in Stendhal.


==Lifetime of items==
==Lifetime of items==

Revision as of 19:00, 15 February 2014

Like in reality in Stendhal the weapons, armors, shields and so on are subject to being damaged during their use. This behaviour is two fold regarding the intentions behind it:

  1. Strategic component
  2. Economic aspects

The first one forces players to think about their equipment. Considerations like "Do I need another weapon?" before going adventuring or "Should I return to a city and repair?" in the middle of an adventure add some more depth to the game play.

Further it is also a tool that helps to regulate the amount of money in the game by being a money drain.

Therefore this concept describes how to implement deterioration of items in Stendhal.

Lifetime of items

How long should an item be usable? Should it break completely?

Repair Prices

How much should a player pay for a repair? What are the factors involved for price calculation?

Implementation

Coding and design

Damaging

damaging

Repairing

repairing

Further Reading