Stendhal Testing: Difference between revisions

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Revision as of 08:06, 13 January 2014



Testing Stendhal is not only fun, it's also very important because it can solve problems before releases. If you find any problems or need help with testing please ask at #arianne. If you have found a bug, feel free to submit a report directly.

We have a dedicated test server on stendhalgame.org Port 32100. It is refreshed with new code and a new copy of the real database once a day. You can login with your normal account, if it is a least one day old.

You may need a test client. Please note that the test client will not update automatically.

Just save the stendhal-1.48.5.zip file, extract it into a new folder, then double click the stendhal-1.48.5.jar.

Testing Key:
: not tested
: tested
: not working
: fix committed but not tested


Tests specific to the next release

You can use a 1.48 release client to logon to test server, but if you want to test the 1.48.5 client you can do so.

It is helpful to also use the test client to play on the main, release, server. Playing normally with the 1.48.5 client could help us uncover new client side bugs, so long as any bug reports make it clear which version of client you use and which server you are playing on.

Achievements

New achievements:

  • Dragon Slayer NOT TESTED
    • Loot all dragon cloaks.

NPCs

Paths

Paths for Passive NPCs: Watch for problems with any NPC type (SpeakerNPC, PassiveNPC, Creature, Sheep, etc.) that could be caused by these changes.

  • <player "deluge" not found>: When trying to implement random paths for PassiveNPCs I ran across a problem of the NPC stopping after the path cycle was complete. PassiveNPC fixes this by overriding onFinishedPath() and calling setRandomPathFrom(). setRandomPathFrom() has been moved up to GuidedEntity.
  • NPCs can now pause for a determined amount of turns on path completion TESTED BY: <player "deluge" not found>
    • TODO:
      • Apply to SpeakerNPC (uses prelogic instead of logic) and other sub-classes of GuidedEntity.
  • TODO:
    • Fix paths to work in collision areas
  • Replaced reversiblePath methods in GuidedEntity with methods for setting and getting CollisionAction.
    • Two options for collsion actions:
      • CollisionAction.REVERSE NOT TESTED
      • CollisionAction.REROUTE NOT TESTED

Sound effects

New sounds:

  • Jynath
    • witch-cackle-1 : tested
  • Kittens in Felina's house:
    • kitten-mew-1 : tested
    • kitten-meow-1 : tested
    • kitten-meow-2 : tested
    • kitten-meow-3 : tested
    • kitten-purr-1 : tested

Shops

New items for sale/purchase:

Creatures

Organization

Creature tilesets and spritesheets reorganization is planned at a slow pace so as to not create an overwhelming amount of missing sprites between client/server compatibility. The following creatures have been re-organized and will cause server-test client incompatibiliteis:

  • None so far

Status effects

Items

Media

Audio

New sound effects

Please compare with other sounds' audio levels.

Graphics

New Tilesets

  • tiled/tileset/ground/fire/
    • lava NOT TESTED
  • tiled/tileset/ground/rock/
    • red_crystal_small NOT TESTED
  • tiled/tileset/object/
    • creep_large NOT TESTED
    • creep_med NOT TESTED
  • tiled/tileset/object/rock/
    • face_stone NOT TESTED
    • pillars_stone NOT TESTED
    • rocks NOT TESTED
  • tiled/tileset/plant/tree/
    • trees_1 NOT TESTED

Refactored Tilesets

  • tiled/tileset/ground/
    • blue_crystal NOT TESTED
    • gold_crystal NOT TESTED
    • green_crystal2 NOT TESTED
    • green_crystal3 NOT TESTED
    • icy_crystal NOT TESTED
    • purple_crystal NOT TESTED
    • red_crystal NOT TESTED
  • tiled/tileset/plant/
    • mushroom3 NOT TESTED

Maps

Added ambiance

  • water-sloshing-1
    • 0_athor_island at 15,90 (boat dock) : tested
    • 0_athor_island_w at 89,48 (fishing dock) : tested
    • 0_kalavan_city at 78,49 (fishing dock) : tested
    • 0_nalwor_river_s_e2 at 46,60 (fishing dock) : tested

Reworked

  • Replaced pillar tiles:
    • int_kirdneh_house_46 NOT TESTED
    • int_kirdneh_house_48_1 NOT TESTED
    • int_kirdneh_house_49_1 NOT TESTED
    • int_magic_flower_shop NOT TESTED
    • int_mithrilbourgh_throne_room NOT TESTED
    • dreamscape_rural NOT TESTED
    • wizards_tower_spire_1 NOT TESTED
    • 0_ados_mountain_n2_w2 NOT TESTED
    • 0_ados_outside_w NOT TESTED
    • 0_semos_mountain_n2_e NOT TESTED
    • -1_semos_mine_n2_e NOT TESTED
  • Entire hell map IN PROGRESS

Quests

Reward changes

  • Kill Monks:
    • Player receives +5 karma for accepting and -5 karma for rejecting. NOT TESTED
  • Weapon Collector:
    • Added +30 karma to reward. NOT TESTED
  • Weapon Collector 2:
    • Added +60 karma to reward. NOT TESTED
  • Ultimate Collector:
    • Added +90 karma to reward. NOT TESTED
  • Fisherman's License part 2:
    • Added +25 karma to reward. NOT TESTED
  • Jailed Dwarf:
    • Added +20 karma to reward. NOT TESTED
  • Koboldish Torcibud:
    • Added +20 karma to reward. NOT TESTED
  • Medicine for Tad:
    • Added +4 karma to reward. NOT TESTED
  • News from Hackim:
    • Added +2 karma to reward. NOT TESTED
  • Obsidian Knife:
    • Added +40 karma to reward (85 total). NOT TESTED
  • Pizza Delivery:
    • Added +5 karma to reward if delivered on time. NOT TESTED
  • Seven Cherubs:
    • Added +35 karma to reward. NOT TESTED

Client

Other changes

  • New portal type: PasswordPortal (currently none implemented in game where can be tested)
    • Listens for player to say a password. NOT TESTED
    • Immediately teleports player. NOT TESTED
  • SayRequiredItemsFromCollectionAction can now use an index as the 2nd argument to get items from a section of the QUEST_SLOT. NOT TESTED

Status effects

New status effects available:

  • shock
    • Causes player to halt when trying to walk. NOT TESTED
  • confuse
    • Causes player to because disoriented (walks in opposite direction and cannot use mouse to walk). NOT TESTED

Changes that may not be in next release or need approval

Creatures

New creatures

  • myling DISABLED
    • class: undead
    • current stats: level 201, ATK 1153, DEF 96, HP 3801, speed 1.0, XP 83700, respawn 24500 (??)
    • current drops:
    • current locations:

New drops

Quests

New quests

Antivenom Ring DISABLED

  • Start NPC: Jameson (int_apothecary_lab, 0_semos_mountain_n2_w)
  • Tests specific to this quest:
    • There are three NPCs that give hints as to the location of Jameson by responding to "apothecary": Valo, Haizen and Ortiv Milquetoast. NOT TESTED
    • Must have completed quest Traps for Klaas to enter int_apothecary_lab. NOT TESTED
    • Quest should not be offered unless player is carrying "note to apothecary". NOT TESTED
    • If player asks for "quest" without carrying note to apothecary NPC should offer a hint to speak with Klaas. NOT TESTED
    • after quest accepted NPC should offer information for "ring(s)", "medicinal ring(s)", "antivenom ring(s)" "(gm) antitoxin ring(s)", "gland(s)", "venom gland(s)", "fairy cake(s)", "cake(s)", "mandragora(s)", "root(s) of mandragora(s)", "snake(s)", "cobra(s)". NOT TESTED
    • NPC should accept 1 antitoxin ring, 2 roots of mandragora, 5 fairy cakes and 1 venom gland. NOT TESTED (AntumDeluge: Should more items be added to list?)
    • Wait should be 30 minutes between bringing all items and receiving reward. NOT TESTED
  • Reward:
    • antivenom ring NOT TESTED
    • 2000 XP NOT TESTED
    • 25 karma NOT TESTED

Altered Quests

Help With the Harvest

Traps for Klaas

  • TODO:
    • Add note to apothecary item as reward when Antivenom Ring quest is ready. Note: will only be given on quest completion if player is not already carrying one and Antivenom Ring quest has not been started.
    • Only have Klaas buy rodent traps if quest has been completed at least once. Currently may no be possible.

Misc.

Tile layers

  • New layers
    • "gore"

Items

New items

  • holy water DISABLED
  • medicinal ring: antipoison 0.25 DISABLED
  • antivenom ring: antipoison 0.5 DISABLED
  • gm antitoxin ring: antipoison 1.0 (gm summon only) DISABLED
  • note to apothecary (reward from Traps for Klaas quest, used in Antivenom Ring quest) DISABLED

Attributes

  • Antipoison attribute for rings and defense equipment has been implemented: UNDER REVIEW
    • Under attributes tag in item.xml add a tag called "antipoison" with a value between "0.0" and "1.0"
    • "0.0" represents no resistance to poison and "1.0" represents full immunity

NPCs

New NPCs

  • Jameson (int_apothecary_lab, 0_semos_mountain_n2_w) DISABLED Tested by: <player "deluge" not found>, <player "bluelads4" not found>: Hints to the hidden door would be great to have and maybe a hint to Klaas, too (discussed in #arianne), <player "deluge" not found>: Note placed on table in int_apothecary_cabin that references Klaas)
  • Tollbooth operaton (no name yet) DISABLED
    • Guards the bride in 0_semos_canyon

Maps

New maps

  • Apothecary's lab NOT ACCESSIBLE
    • int_apothecary_cabin
    • int_apothecary_lab
  • 0_semos_canyon north of 0_semos_mountain_n2_e2 NOT ACCESSIBLE

TODO

  • New item: bait
    • different baits can be used to increase chances of catching fish
  • PasswordCheckingPortal

Proposed Changing Creature and Corpse Dimensions

  • ent: from 5x3 to 5x2

New Tests

  • In preparation for containers, there are many changes how items are handled. This can introduce new bugs in old features. Please pay special attention to these things:
    • Check that picking up, dropping and moving items works correctly
    • Check that using items from ground, corpses, bag or keyring works as before
    • Check that items bound to players can only be picked up or used by the owner
    • Check that corpse protection still works
    • Check that you can't pick up items from below other players, unless the item is bound to you
    • Anything else you can think of related to item handling

Standard tests

  1. Move around
  2. Use double click on main screen to walk
  3. Use double click on Minimap to walk
  4. Use auto key focus to walk and stop walking
  5. Collide with something
  6. Collide with objects
  7. Check that your Minimap, Settings Panel, Bag, Keyring, Buddies list and Character Window appear correctly
  8. Use Look, /tell, /who, Attack and Stop Attack
  9. Use Set Outfit
  10. Use admin *Destroy, *Inspect and *Alter
  11. Run admin script
  12. Talk with NPC
  13. Change zone
  14. Use portal. especially any which might have changed recently
  15. Use teleport scrolls
  16. Use summon scrolls
  17. Visit many areas. Any NPCs who can't be created will show up in your console log
  18. Buy items
  19. Sell items
  20. Buy a sheep
  21. Sell sheep
  22. Attack a creature
  23. Loot a corpse
  24. Move corpses around
  25. Level up
  26. Harvest grain
  27. Pick food from a plant grower and check it grows back
  28. Get item produced and collect it
  29. Use a bank chest
  30. Use item taken from bank chest
  31. Use a bank vault
  32. Use a scroll from the bank vault
  33. Logout in the bank vault
  34. Move items from body to bag
  35. Drop items
  36. Move items around on the ground
  37. Redo some quests, pick at random from StendhalQuest
  38. Do Semos Mayor quest
  39. Do Ados mayor quest
  40. Do deathmatch
  41. Go to dreamscape and 7 kikareukin clouds
  42. Use the wizard bank
  43. Gamble in Semos tavern
  44. Play blackjack on Athor ferry
  45. Do /where playername
  46. Use /support and /supportanswer
  47. Check /help and /gmhelp
  48. Add buddies
  49. Remove buddies
  50. Rent an outfit
  51. Rent a sign from Gordon
  52. Push someone
  53. Get sent to jail, get released
  54. Ignore someone
  55. Remove the ignore from someone
  56. Go /away with a message, have someone else /msg you, check the mouse over box in the status pannel
  57. Go /grumpy with a message, have buddy and non buddy /msg you, check the mouse over box in the status pannel
  58. Get poisoned
  59. Eat too much
  60. Die (many ways)
  61. Login in with wrong version. It MUST warn
  62. Login to server. It MUST work
  63. Listen to music and sound
  64. Login using webstart
  65. Login using automatically updated client
  66. Create a new character. It MUST work
  67. Run /script NPCPathCheck.class

Notes

  • When you do each stage, read your console log.
  • For quest testing: if you want to use an existing char, that has done most quests, you can reset all quests by saying cleanme! (with "!") to Diogenes. This only works for admins.
  • The test server log is here and can be useful to check if something strange happened (just scroll to the bottom for the latest entries)

Create chat log for tests

Please try to play dumb and fool the NPC by asking stupid question which may confuse him. For example say that you already have the items you are supposed to fetch although this is not true, yet. Reject the quest first time and only return later to accept it. Try to ask to start the quest again once it has finished, this kind of thing.

Please say Bye when you want to finish the conversation if the NPC is still listening.

We need full chat dialog for these quests:

  • FishermansLicenseQuiz from the fisherman in Ados huts
  • Meet Io
  • Getting a maze from Haizen chatlog needed: solving maze, chatlog there for: player logs off while doing it
  • Meet Zynn Iwuhos
  • Dice Gambling with Ricardo Junit test needs creation still
  • FindJefsMom
  • KillMonks
  • CleanAthorUnderground
  • WaterForXiphin (Patches tracker ID: 3520164)
  • TrapsForKlaas
  • MixtureForOrtiv
  • CoalForHunchey