Implementing Poison in Stendhal: Difference between revisions
Jump to navigation
Jump to search
Content deleted Content added
imported>Richgar |
imported>Richgar |
||
| Line 57: | Line 57: | ||
* If poison will be used as pure items for poisoning weapons, we should definitely think about decreasing the drop amount for poison. It's definitely too much and I guess there will not be any normal weapons anymore if just the normal one is used. - Bluelads4 |
* If poison will be used as pure items for poisoning weapons, we should definitely think about decreasing the drop amount for poison. It's definitely too much and I guess there will not be any normal weapons anymore if just the normal one is used. - Bluelads4 |
||
** I'm suggesting that poison will not replace the weapon with a poisoned version but rather enable a temporary property of the weapon, stated above. I do agree that even by this method, normal poison bottles are a bit abundant, just by killing grass snakes. Even greater and deadly poison is a bit easy to get, by killing rats. If so, maybe we can make the method of attaining poison similar to fishing. We may need a tool, like a syringe, and use it on the corpse of the creature, which is a bit odd.. Or the drop rate of poisons can simply be reduced, which seems like a better idea. |
|||
==Related Feature Request posts== |
==Related Feature Request posts== |
||