Implementing Poison in Stendhal: Difference between revisions

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* I think stabby weapons like daggers and arrows should have a higher chance of inflicting poison, since they penetrate deeper, and then swords and axes, and finally clubs have the lowest chance. To apply the poison, it would be similar to the scroll eraser. You put the poison in one hand, and the weapon in the other. When you attack with the weapon, whether you successfully poison the enemy or not, the poison is used up. Since the poison bottles in the game have no use other than quests... I think their values can be modified a bit to make them more balanced for implementing the use of poison.
* I think stabby weapons like daggers and arrows should have a higher chance of inflicting poison, since they penetrate deeper, and then swords and axes, and finally clubs have the lowest chance. To apply the poison, it would be similar to the scroll eraser. You put the poison in one hand, and the weapon in the other. When you attack with the weapon, whether you successfully poison the enemy or not, the poison is used up. Since the poison bottles in the game have no use other than quests... I think their values can be modified a bit to make them more balanced for implementing the use of poison.


* There should probably be changes to the current effects of each poison for them to be implemented into the game, for balance reasons. The current values of each poison, regen/total damage/frequency are:
* There should probably be changes to the current values of each poison for them to be implemented into the game, for balance reasons. The current values of each poison, regen/total damage/frequency are:


regular -2/-40/30
regular -2/-40/30

Revision as of 03:40, 27 December 2013

  • I think stabby weapons like daggers and arrows should have a higher chance of inflicting poison, since they penetrate deeper, and then swords and axes, and finally clubs have the lowest chance. To apply the poison, it would be similar to the scroll eraser. You put the poison in one hand, and the weapon in the other. When you attack with the weapon, whether you successfully poison the enemy or not, the poison is used up. Since the poison bottles in the game have no use other than quests... I think their values can be modified a bit to make them more balanced for implementing the use of poison.
  • There should probably be changes to the current values of each poison for them to be implemented into the game, for balance reasons. The current values of each poison, regen/total damage/frequency are:

regular -2/-40/30 greater -3/-60/15 deadly -5/-100/15 disease -3/-2000/20 mega -30/-500/10