Ideas for Stendhal/Effects: Difference between revisions

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imported>AntumDeluge
imported>AntumDeluge
Mark implemented statuses. Red font for statuses that are not recommended.
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{| class="wikitable"
{| class="wikitable"
|-
|-
! Common Names !! Common Functions !! Suggested for Stendhal
! Common Names
!! Common Functions
!! Suggested for Stendhal
|-
|-
| blind / dark / darkness || player's attack accuracy is reduced || same
| blind / dark / darkness
|| player's attack accuracy is reduced
|| same
|-
|-
| burn / burning
| burn / burning || • character gradually, or each turn, loses HP<br>• lowered physical attack || same
|| • character gradually, or each turn, loses HP<br>• lowered physical attack
|| same
|-
|-
| confuse / confusion / confused / muddle || character is uncontrollable and acts randomly || walking is limited to using directional arrows inverted (as poison is currently)
| confuse / confusion / confused / muddle <span style="color:green; font-size:12px; vertical-align:super;">(implemented)</span>
|| character is uncontrollable and acts randomly
|| walking is limited to using directional arrows inverted (as poison is currently)
|-
|-
| death / instant death / KO || character is instantly KO'd || not recommended
| death / instant death / KO
|| character is instantly KO'd
|| <span style="color:red;">not recommended</span>
|-
|-
| dizzy
| dizzy || physical attack evasion is reduced || same
|| physical attack evasion is reduced
|| same
|-
|-
| doom / condemned
| doom / condemned || character is KO'd after a predetermined period of time if ailment isn't removed || not recommended
|| character is KO'd after a predetermined period of time if ailment isn't removed
|| <span style="color:red;">not recommended</span>
|-
|-
| fear
| fear || attack and defense are weakened || same
|| attack and defense are weakened
|| same
|-
|-
| freeze / freezing / frozen || character can not move to a new position || same
| freeze / freezing / frozen
|| character can not move to a new position
|| same
|-
|-
| oil
| oil || character is more susceptible to fire-based attacks || same
|| character is more susceptible to fire-based attacks
|| same
|-
|-
| paralysis / paralized
| paralysis / paralized || usually disables a certain ability temporarily || cannot physically attack for a time or until cured
|| usually disables a certain ability temporarily
|| cannot physically attack for a time or until cured
|-
|-
| poison <span style="color:green; font-size:12px; vertical-align:super;">(implemented)</span>
| poison || character loses HP over time || same
|| character loses HP over time
|| same
|-
|-
| shock <span style="color:green; font-size:12px; vertical-align:super;">(implemented)</span>
| shock || character cannot act || while walking character stops after specified number of steps (player must resume walking)
|| character cannot act
|| while walking character stops after specified number of steps (player must resume walking)
|-
|-
| silence / mute || character is unable to cast magic spells || same
| silence / mute
|| character is unable to cast magic spells
|| same
|-
|-
| sleep
| sleep || character is unable to act for a predetermined amount of time or until awoken || same
|| character is unable to act for a predetermined amount of time or until awoken
|| same
|-
|-
| slow / heavy
| slow || character's attack is delayed || same or slowed walking
|| character's attack is delayed
|| same or slowed walking
|-
|-
| stone / petrified || character is unable to act until status removed || not recommended
| stone / petrified
|| character is unable to act until status removed
|| <span style="color:red;">not recommended</span>
|-
|-
| tiny / shrink / toad / frog / imp
| tiny / shrink / toad / frog / imp || • significantly decreases attack and defense<br>• character's sprite transformed to correspond with affliction<br>• commands become limited sometimes reduced to only physical attacks || not recommended
|| • significantly decreases attack and defense<br>• character's sprite transformed to correspond with affliction<br>• commands become limited sometimes reduced to only physical attacks
|| <span style="color:red;">not recommended</span>
|-
|-
| weaken
| weaken || temporarily reduces character's max HP || same
|| temporarily reduces character's max HP
|| same
|-
|-
| zombie
| zombie || • healing items have the opposite effect<br>• causes immunity to poison in some games<br>• character is uncontrollable || slowed walking
|| • healing items have the opposite effect<br>• causes immunity to poison in some games<br>• character is uncontrollable
|| same or slowed walking
|}
|}