Ideas for Stendhal/Effects: Difference between revisions

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[[File:Effects-requirements.jpg|800px]]
[[File:Effects-requirements.jpg|800px]]


== Description ==
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<span style="font-size:16px;">The following information on status ailments and enhancements commonly found in traditional RPGs. Here can be found descriptions and some ways to possibly implement a versatile status effect system into Stendhal.</span>


<span style="font-weight:bold;">The following information on status ailments and enhancements commonly found in traditional RPGs. Here can be found descriptions and some ways to possibly implement a versatile status effect system into Stendhal.</span>
= Description =


Status can temporarily affect a character's ability to do certain functions or alter stats such as HP, mana, defense, attack, etc. Status is usually inflicted through item usage, spells or physical attacks. Occasionally characters receive a status through game progression, such as speaking with an NPC or an event is triggered. Effects are generally nullified by the use of items or magic spells. Some effects, such as "sleep", are often alternatively cured by the character receiving a physical attack. Resistances to negative statuses can be acquired through special actions, such as spells or using items, or by equipping imbued items.
Status can temporarily affect a character's ability to do certain functions or alter stats such as HP, mana, defense, attack, etc. Status is usually inflicted through item usage, spells or physical attacks. Occasionally characters receive a status through game progression, such as speaking with an NPC or an event is triggered. Effects are generally nullified by the use of items or magic spells. Some effects, such as "sleep", are often alternatively cured by the character receiving a physical attack. Resistances to negative statuses can be acquired through special actions, such as spells or using items, or by equipping imbued items.