Stendhal/StatusEffects: Difference between revisions

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imported>AntumDeluge
imported>AntumDeluge
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| confuse / confusion / confused || player loses control over certain function of character || walking is limited to using directional arrows inverted (as poison is currently)
| confuse / confusion / confused || player loses control over certain function of character || walking is limited to using directional arrows inverted (as poison is currently)
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| death / instant death / KO || character is instantly KO'd || not recommended (too risky in single character games)
| death / instant death / KO || character is instantly KO'd || not recommended
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| dizzy || physical attack evasion is reduced || same
| dizzy || physical attack evasion is reduced || same
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| doom || character is KO'd after a predetermined period of time if ailment isn't removed || not recommended (too risky in single character games)
| doom || character is KO'd after a predetermined period of time if ailment isn't removed || not recommendedcharacter games)
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| fear || attack and defense are weakened || same
| fear || attack and defense are weakened || same
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| slow || character's attack is delayed || same or slowed walking
| slow || character's attack is delayed || same or slowed walking
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| stone || character is unable to act until status removed || not recommended (too risky in single character games)
| stone || character is unable to act until status removed || not recommended
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| tiny / shrink / toad / frog / imp || • significantly decreases attack and defense<br>• character's sprite transformed to correspond with affliction || not recommended (too risky in single character games)
| tiny / shrink / toad / frog / imp || • significantly decreases attack and defense<br>• character's sprite transformed to correspond with affliction || not recommended
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| weaken || temporarily reduces character's max HP || none
| weaken || temporarily reduces character's max HP || none