Stendhal/StatusEffects/Implementation: Difference between revisions
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imported>AntumDeluge Created page with "= Player Resistance = * Player has a keyed status slot where status can be added/removed. ** "key" is status name and "value" is the resistance value (0-100 or 0.0 to 1.0). ..." |
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= Player Resistance = |
= Player Resistance = |
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* Player has a keyed |
* Player has a keyed slot (status_resistance(s)) where status can be added/removed. |
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** "key" is status name and "value" is the resistance value (0-100 or 0.0 to 1.0). |
** "key" is status name and "value" is the resistance value (0-100 or 0.0 to 1.0). |
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* Creature has keyed status slot for attacks. |
* Creature has keyed status slot (status_attack) for attacks. |
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** "key" is status name and "value" is probability of status being applied to player. |
** "key" is status name and "value" is probability of status being applied to player. |
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Revision as of 09:38, 6 May 2013
Player Resistance
- Player has a keyed slot (status_resistance(s)) where status can be added/removed.
- "key" is status name and "value" is the resistance value (0-100 or 0.0 to 1.0).
- Creature has keyed status slot (status_attack) for attacks.
- "key" is status name and "value" is probability of status being applied to player.
- Player's resistance value is applied to creature's status probability during attack.