Stendhal/StatusEffects: Difference between revisions

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= Implementation =
= Implementation =


== Player Resistance & Status ==
[[ Stendhal/StatusEffects/Implementation|Implementing status effects in Stendhal ]]

* Player has a keyed slot (status_resistance(s)) where status can be added/removed.
** "key" is status name and "value" is the resistance value (0-100 or 0.0-1.0).

* Creature has keyed status slot (status_attack) for attacks.
** "key" is status name and "value" is probability of status being applied to player.

* Player's resistance value is applied to creature's status probability during attack.

* Player has a second keyed slot (status) that carries the current statuses of the player.
** "key" is status name and "value" is duration of status.
** Each turn the key is checked and resulting action applied.

* Slots should be saved to the database so status and resistance are not lost at logout.

== Creature Resistance & Status ==

* The same can be applied reversed. Players can have "attack" slots and creatures "resistance".
** Allows players to inflict status effects on creatures.

== Classes ==

[[ File:Status_element_entities.png ]]

== Display Indicators ==

With multiple status effects it would be a good idea to rework how statuses are indicated to the player. Too many icons overlaying the character sprite could be problematic. It might be a good idea to only show icons in the area of the client dedicated to stats. Or icons could be shown in a corner of the client display area.

[[ File:Status_indicator_mockup.png ]]