Stendhal/StatusEffects: Difference between revisions
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= Implementation = |
= Implementation = |
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== Player Resistance & Status == |
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[[ Stendhal/StatusEffects/Implementation|Implementing status effects in Stendhal ]] |
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* Player has a keyed slot (status_resistance(s)) where status can be added/removed. |
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** "key" is status name and "value" is the resistance value (0-100 or 0.0-1.0). |
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* Creature has keyed status slot (status_attack) for attacks. |
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** "key" is status name and "value" is probability of status being applied to player. |
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* Player's resistance value is applied to creature's status probability during attack. |
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* Player has a second keyed slot (status) that carries the current statuses of the player. |
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** "key" is status name and "value" is duration of status. |
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** Each turn the key is checked and resulting action applied. |
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* Slots should be saved to the database so status and resistance are not lost at logout. |
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== Creature Resistance & Status == |
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* The same can be applied reversed. Players can have "attack" slots and creatures "resistance". |
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** Allows players to inflict status effects on creatures. |
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== Classes == |
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[[ File:Status_element_entities.png ]] |
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== Display Indicators == |
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With multiple status effects it would be a good idea to rework how statuses are indicated to the player. Too many icons overlaying the character sprite could be problematic. It might be a good idea to only show icons in the area of the client dedicated to stats. Or icons could be shown in a corner of the client display area. |
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[[ File:Status_indicator_mockup.png ]] |
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