HowToUseTiledToCreateStendhalMaps: Difference between revisions

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imported>AntumDeluge
Removed animating tiles section as it is discussed in part two of tutorial.
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Finally if you want to fine tunning the map by adding NPC, or something else, just create a new file name <b>base name of your map</b>.java <i>( in our example that is your area )</i> and edit it. See other files on the same folder to know how to do it, and more explanation in [[HowToAddMapsServerStendhal | How to add new maps to server]]<br>
Finally if you want to fine tunning the map by adding NPC, or something else, just create a new file name <b>base name of your map</b>.java <i>( in our example that is your area )</i> and edit it. See other files on the same folder to know how to do it, and more explanation in [[HowToAddMapsServerStendhal | How to add new maps to server]]<br>
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= Animating tiles =
'''''<span style="color:red">FIXME!!! This section is incomplete.</span>'''''
* Open the file ''tiled/tileset/animation.seq'' in a text editor.
* On a new line specify which tileset you want to use.
<blockquote><tt>tileset/furniture/light/sparkle.png</tt></blockquote>
* The next value, either the number of the first tile to be used or an asterix (*), determines (fixme). Tiles are numbered from left to right starting at zero and continue on each row.
<blockquote><tt>tileset/furniture/light/sparkle.png *</tt></blockquote>
* Now list the sequence of tiles to be used separated by a colon.
<blockquote><tt>tileset/furniture/light/sparkle.png * 0:1</tt></blockquote>
* Each tile that needs to be animated should be on a separate row.


= Trouble shooting =
= Trouble shooting =