Stendhal Quest Ideas/Ados Gym: Difference between revisions

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imported>Kymara
imported>Nobun
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I think there should be an element of player interaction and risk. Otherwise this feels like a very easy way to get skills. You should not be able to just leave your character unattended. How can we introduce risk? Perhaps snakes might spawn in the gym? How about interaction? Perhaps you have to keep pushing an exercise device? [[User:Kymara|Kymara]]
I think there should be an element of player interaction and risk. Otherwise this feels like a very easy way to get skills. You should not be able to just leave your character unattended. How can we introduce risk? Perhaps snakes might spawn in the gym? How about interaction? Perhaps you have to keep pushing an exercise device? [[User:Kymara|Kymara]]

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''Thank for suggestion Kymara... and sorry for so-late-reply (I am very busy so I can be active rarely).
The basic idea is to DON'T have risks (when you go to gym in real life, do you risk your life? :P)
But the improvement of skills should be not too much, becouse the increasing should be convenient, but not in a way that can unbalance game.
So the gretest problem is to balance values in a manner that the training can be a convenient way to increase xp, but - in the same time - not abusable.
The current secting I purposed is good for low-level skills-lev like me, but crap for high level ones (limit too small).
So any idea will be considered.
However, I am open to consider also "snake spawns" like you suggested, even if it I would prefer no risks at all :P''
- [[User:Nobun|Nobun]] -