Stendhal Quest Ideas/Game - Jail Break: Difference between revisions

Jump to navigation Jump to search
Content deleted Content added
imported>Sjtsp
No edit summary
imported>Sjtsp
No edit summary
Line 70: Line 70:


Maybe achievements for staying free, or capturing fugitives.
Maybe achievements for staying free, or capturing fugitives.

Another cool idea (but probably tough to implement): just found player transparency in the code.
Could implement something like hiding/camouflage, esp along edges of forests, ...

== How do you capture someone? ==

One of the main things i don't get yet is how can you capture someone
if everyone is the same speed?
- you don't, the game is about something else?
- projectile weapons
- esp from multiple angles
- would be better if there were some skill at shooting
- have to click the direction you want the projectile to go
- speed modifiers
- arrows slow people down, more than, or instead of, damage
- maybe a potion can give you brief super speed

(Note: i think the same issues probably apply to capture the flag kinds of games)

Maybe i need to see how soccer works