StendhalRefactoringRP: Difference between revisions
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imported>Kiheru Fixed an error in melee damage formula. Updated the description to correspond better to it |
imported>Kiheru m →Melee Combat: removed surplus trailing parenthesis |
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level_part = 1.0 - (target[LEVEL] + 5) / (1.2 * (source[LEVEL] + 5)); |
level_part = 1.0 - (target[LEVEL] + 5) / (1.2 * (source[LEVEL] + 5)); |
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damage = (8 * max_attack * random[0..1] - max_defence * random[0..1]) / max_defence |
damage = (8 * max_attack * random[0..1] - max_defence * random[0..1]) / max_defence; |
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</pre> |
</pre> |
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There's also small karma effect for both the hitting chance and damage. |
There's also small karma effect for both the hitting chance and damage. |
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