StendhalNPCIdeas: Difference between revisions
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imported>Blacklads |
imported>Blacklads |
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; Place: 0_ados_city_n2 |
; Place: 0_ados_city_n2 |
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; Path: (14,25) is the place for the NPC if there cannot be a good path for him. If a stop and turn function is possible, this path can be used: (14,25) to (15,25). Look down and stay there for about 5 seconds. Then to (12,25), look down and stay for some seconds. Then to (16,25) to (16,24). Stay for 3 seconds. To (16,25) to (15,25). Look down and stay. To (12,25), look down and stay. To (17,25) to (17,24). Stay for 3 seconds. To (17,25)to (13,25), stay. Turn right, stay. And again to (14,25), look down and stay. |
; Path: (14,25) is the place for the NPC if there cannot be a good path for him. If a stop and turn function is possible, this path can be used: (14,25) to (15,25). Look down and stay there for about 5 seconds. Then to (12,25), look down and stay for some seconds. Then to (16,25) to (16,24). Stay for 3 seconds. To (16,25) to (15,25). Look down and stay. To (12,25), look down and stay. To (17,25) to (17,24). Stay for 3 seconds. To (17,25)to (13,25), stay. Turn right, stay. And again to (14,25), look down and stay. |
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; Dialogue: |
; Dialogue: |
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:* greeting: ''Hey! What about a nice big fat steak?'' |
:* greeting: ''Hey! What about a nice big fat steak?'' |
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; Place: 0_ados_city_n2 at (32,20) |
; Place: 0_ados_city_n2 at (32,20) |
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; Path: none (maybe there can be a path but it doesn't need to be one) |
; Path: none (maybe there can be a path but it doesn't need to be one) |
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; Dialogue: |
; Dialogue: |
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:* greeting: ''Hello! Nice to see you.'' |
:* greeting: ''Hello! Nice to see you.'' |
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