Stendhal Sound: Difference between revisions

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imported>Hendrik Brummermann
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{{Navigation for Stendhal Contributors}}
{{Navigation for Stendhal Contributors}}



{{TODO|Please update this article.}}


== Development Meeting ==
== Development Meeting ==
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== Old content ==
== Sound effects ==

{{TODO|Please update this article.}}

=== Sound effects ===
We will need several sound effects (SFX) for stendhal. We need 1 sound for each action of each entity.
We will need several sound effects (SFX) for stendhal. We need 1 sound for each action of each entity.
Sounds should loop correctly and should be recorded in OGG format.
Sounds should loop correctly and should be recorded in OGG format.
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If you have an idea where a track could be used, please go to the Feature Request tracker and create a new tracker entry:
If you have an idea where a track could be used, please go to the Feature Request tracker and create a new tracker entry:
https://sourceforge.net/tracker/?func=add&group_id=1111&atid=351111
https://sourceforge.net/tracker/?func=add&group_id=1111&atid=351111

Please choose "New Sounds" as Category!


You can also write your idea to the list below.
You can also write your idea to the list below.


Tell us, what zone or what place the music could be played at. Also if you have further ideas what kind of music could be added to different zones, or if you have ideas for more music tracks, please make a feature request. Thanks!
Tell us, what zone or what place the music could be played at. Also if you have further ideas what kind of music could be added to different zones, or if you have ideas for more music tracks, please make a feature request. Thanks!


=== Track List ===

==== a_weird_place.ogg ====
*...


==== adventurers_wish.ogg ====
*...


==== come_to_rest.ogg ====
*...


==== deep_forest.ogg ====
*...


==== demiurgo_a_new_homeland.ogg ====
*...


==== dungeon_entrance.ogg ====
*...


==== lost_in_the_fog.ogg ====
*...


==== medieval_harp.ogg ====
*...


==== mystical_aura.ogg ====
*...


==== new_hope.ogg ====
*...


==== sacret_moments.ogg ====
*...


==== sewers.ogg ====
*...


==== the_forsaken_mine.ogg ====
*...


==== the_magical_tower.ogg ====
*...


==== the_old_tavern.ogg ====
*...


==== warriors_fight.ogg ====
*...

Revision as of 22:25, 26 February 2012



TODO: Please update this article.

Development Meeting

Work on the sound and music code has been on hold for quite some time now. On the development meeting in November 2009, there had been some discussion which may get it started.

The log of the meeting contains the information much more recent than the rest of this article.


Sound effects

We will need several sound effects (SFX) for stendhal. We need 1 sound for each action of each entity. Sounds should loop correctly and should be recorded in OGG format.

We do need SFX for:

  1. Player
    1. Move sound ( Walk )
    2. Attack sound
    3. Being hit sound
    4. Dead sound
  2. Sheep
    1. Move sound ( Walk )
    2. Being hit sound
    3. Eat sound
    4. Dead sound
    5. Chat sound ( Beeeee! / Baaaaa! )
  3. Wolf
    1. Move sound ( Walk )
    2. Attack sound
    3. Being hit sound
    4. Dead sound
    5. Chat sound ( Auuuuuuu! )

Music

We are looking for something cute for this cute looking RPG :)
Something calm, that play on background.

Although you can create faster, more animated music for dungeons.

Music should loop correctly and should be recorded in OGG format.


You can also listen to already existing music tracks and tell us where they could be used. Here is the link to the files: http://arianne.cvs.sourceforge.net/viewvc/arianne/stendhal/data/music/

Click on one file. On the following page click right on "download" at "Links to HEAD". Save the file on your computer and listen to it with a player which is able to play .ogg - files.

If you have an idea where a track could be used, please go to the Feature Request tracker and create a new tracker entry: https://sourceforge.net/tracker/?func=add&group_id=1111&atid=351111

You can also write your idea to the list below.

Tell us, what zone or what place the music could be played at. Also if you have further ideas what kind of music could be added to different zones, or if you have ideas for more music tracks, please make a feature request. Thanks!