Stendhal Achievement Development: Difference between revisions

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imported>Madmetzger
imported>Madmetzger
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** loading system for achievements like stendhal quest system?
** loading system for achievements like stendhal quest system?
** building block system using existing ChatConditions
** building block system using existing ChatConditions
*** killed x creatures
*** <del>killed x creatures</del> already implemented
*** killed x of y different creatures
*** killed x of y different creatures
*** collected x items
*** collected x items
*** finished x times a quest
*** <del>finished x times a quest</del> already implemented
*** killed creature without a weapon
*** killed creature without a weapon
*** looted certain collection of items
*** looted certain collection of items
*** categorized by type of event to determine what to check, i.e. killed x creatures of type y condition should only be checked when having killed a creature but not on looting an item
*** <del>categorized by type of event to determine what to check, i.e. killed x creatures of type y condition should only be checked when having killed a creature but not on looting an item</del> already implemented by categorizing achievements and checking only the right category at each event
* for zone visit achievements, how to check them:
* for zone visit achievements, how to check them:
** <del>hardcoded list of zones to visit for the achievement</del> hardcoded zone name lists don't seem to be maintainable
** <del>hardcoded list of zones to visit for the achievement</del> hardcoded zone name lists don't seem to be maintainable