Continuous world: Difference between revisions

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imported>Hendrik Brummermann
Created page with '{{Future Concept}} Currently the world is divided into zones. Crossing from one zone into another is visible to the player as walking towards a border and then being moved over.…'
imported>Hendrik Brummermann
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Currently the world is divided into zones. Crossing from one zone into another is visible to the player as walking towards a border and then being moved over. In a continuous world players and creatures would not notice these zone borders at all.
Currently the world is divided into zones. Crossing from one zone into another is visible to the player as walking towards a border and then being moved over. In a continuous world players and creatures would not notice these zone borders at all.


== Features ==

* Player should not notice the tile grid
* Player should not notice zone boarders


== Notes from the Arianne project meeting 2010 ==
== Notes from the Arianne project meeting 2010 ==
* Zone change invisible to player
* Zone change invisible to player
* Creatures must be able to cross zones
* Creatures must be able to cross zones
* Creatures must not be dragged to newbie zones
* Creatures must not be dragged to newbie zones
* Zones keeping creatures out need a natural barrier, or use protection
* Zones keeping creatures out need a natural barrier, or use protection
* Creatures walking back after invisible boarder are easy victims to archers
* Client refactored first?
* Client refactored first?
* Marauroa requirements unclear
* Marauroa needs a perception mechanism that is not purely based on zones.


{{TODO|Collect notes from older irc meetings}}
{{TODO|Collect notes from older irc meetings}}

Revision as of 19:09, 29 July 2010

This article describes a future concept. It may still have some open issues and it was not decided, yet, whether to implement it in this way.

Currently the world is divided into zones. Crossing from one zone into another is visible to the player as walking towards a border and then being moved over. In a continuous world players and creatures would not notice these zone borders at all.

Features

  • Player should not notice the tile grid
  • Player should not notice zone boarders

Notes from the Arianne project meeting 2010

  • Zone change invisible to player
  • Creatures must be able to cross zones
  • Creatures must not be dragged to newbie zones
  • Zones keeping creatures out need a natural barrier, or use protection
  • Creatures walking back after invisible boarder are easy victims to archers
  • Client refactored first?
  • Marauroa needs a perception mechanism that is not purely based on zones.

TODO: Collect notes from older irc meetings