Stendhal Achievement Development: Difference between revisions

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{{Navigation for Stendhal Top|Contributing}}
{{Navigation for Stendhal Top|Contributing}}
{{Navigation for Stendhal Contributors}}
{{Navigation for Stendhal Contributors}}
== Collecting Ideas ==
* collect more achievement ideas and nice titles at [[Stendhal Achievement Ideas]]
* collect more achievement ideas and nice titles at [[Stendhal Achievement Ideas]]
** gives hints for further design decisions
** gives hints for further design decisions
** can help structuring achievements into categories
** can help structuring achievements into categories
== Client and Website ==
* Should achievements be visible within the game? (low prio)
* Should achievements be visible within the game? (low prio)
** look action on player could be extended by a title based on the amount of fullfilled achievements
** look action on player could be extended by a title based on the amount of fullfilled achievements
* technical implementation of achievements
* Website should be extended with a hall of fame section on achievements
** database table(s) to display achievements on website
* Have a log about recently reached achievements on the website? (i.e. player has reached ''Junior Explorer'' achievement)
== Design ==
*** table for achievment types?
* database table(s) to display achievements on website
*** table for player has reached achievement
** table for achievment types?
** check if player has fulfilled an achievement
** table for player has reached achievement
*** "polling" every x turns via TurnListener, but could be a bad idea as checking might be expensive
* check if player has fulfilled an achievement
*** "telling" when to check, similar to tutorial events or when raising game events (we have possibly the type here)?
** "polling" every x turns via TurnListener, but could be a bad idea as checking might be expensive
*** store reached achievements as string set in player object
** "telling" when to check, similar to tutorial events or when raising game events (we have possibly the type here)?
*** how to store progress for a certain achievement?
** store reached achievements as string set in player object
**** using a map?
** how to store progress for a certain achievement?
**** key = achievement name, value progress value?
*** using a map?
** find a way to conveniently add new achievements
*** key = achievement name, value progress value?
*** building block system similar to ChatConditions?
* find a way to conveniently add new achievements
**** killed x creatures
** building block system similar to ChatConditions?
**** collected x items
**** finished x quests
*** killed x creatures
*** collected x items
**** killed creature without a weapon
*** finished x quests
*** killed creature without a weapon
**** looted certain collection of items
**** looted certain collection of items
*** categorized by type of event to determine what to check, i.e. killed x creatures of type y condition should only be checked when having killed a creature but not on looting an item
*** categorized by type of event to determine what to check, i.e. killed x creatures of type y condition should only be checked when having killed a creature but not on looting an item