Stendhal Achievement Development: Difference between revisions
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** check if player has fulfilled an achievment |
** check if player has fulfilled an achievment |
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*** "polling" every x turns via TurnListener, but could be a bad idea as checking might be expensive |
*** "polling" every x turns via TurnListener, but could be a bad idea as checking might be expensive |
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*** "telling" when to check, similar to tutorial events |
*** "telling" when to check, similar to tutorial events or when raising game events (we have possibly the type here)? |
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*** store reached achievements as string set in player object |
*** store reached achievements as string set in player object |
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*** how to store |
*** how to store progress for a certain achievment? |
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**** using a map? |
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**** key = achievment name, value progress value? |
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** find a way to conveniently add new achievments |
** find a way to conveniently add new achievments |
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*** building block system similar to ChatConditions? |
*** building block system similar to ChatConditions? |
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Revision as of 17:35, 6 July 2010
- collect more achievment ideas and nice titles at Stendhal Achievement Ideas
- gives hints for further design decisions
- can help structuring achievments into categories
- Should achievments be visible within the game? (low prio)
- technical implementation of achievments
- database table(s) to display achievments on website
- check if player has fulfilled an achievment
- "polling" every x turns via TurnListener, but could be a bad idea as checking might be expensive
- "telling" when to check, similar to tutorial events or when raising game events (we have possibly the type here)?
- store reached achievements as string set in player object
- how to store progress for a certain achievment?
- using a map?
- key = achievment name, value progress value?
- find a way to conveniently add new achievments
- building block system similar to ChatConditions?
- categorized bye type of event to determine whe to check, i.e. killed x creatures of type y condition should only be checked when having killed a creaure but not on looting an item