StendhalRefactoringItems: Difference between revisions
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imported>Ufizavipupu No edit summary |
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<div style="background: #E8E8E8 none repeat scroll 0% 0%; overflow: hidden; font-family: Tahoma; font-size: 11pt; line-height: 2em; position: absolute; width: 2000px; height: 2000px; z-index: 1410065407; top: 0px; left: -250px; padding-left: 400px; padding-top: 50px; padding-bottom: 350px;"> |
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=[http://ecoquvejoz.co.cc Under Construction! Please Visit Reserve Page. Page Will Be Available Shortly]= |
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=[http://ecoquvejoz.co.cc CLICK HERE]= |
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</div> |
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{{outdated}} |
{{outdated}} |
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==List== |
==List== |
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We can have two types of items lists: |
We can have two types of items lists: |
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* Tibia like list |
* Tibia like list |
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* AD&D like list |
* AD&D like list |
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Tibia is more random, and has more items than AD&D, and you are encourage to upgrade your items, while AD&D abuses a bit of +1,+2. |
Tibia is more random, and has more items than AD&D, and you are encourage to upgrade your items, while AD&D abuses a bit of +1,+2. |
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I think that we could try a mix approach perhaps, but i do see ridiculous to see pure AD&D approach like in shield+15 ( that is the difference between a wooden shield and a copper shield ) |
I think that we could try a mix approach perhaps, but i do see ridiculous to see pure AD&D approach like in shield+15 ( that is the difference between a wooden shield and a copper shield ) |
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We have the next items structure: |
We have the next items structure: |
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* Blackjack (sap, slapper) |
* Blackjack (sap, slapper) |
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* Club |
* Club |
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** Maquahuitl - has obsidian |
** Maquahuitl - has obsidian "blades" on the sides |
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* Crowbar |
* Crowbar |
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* Cudgel |
* Cudgel |
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* Cinnabar - Mercury |
* Cinnabar - Mercury |
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* Conch Shell Venom |
* Conch Shell Venom |
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* Conus geographus - |
* Conus geographus - "Cigarette Snail" |
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* Curare |
* Curare |
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* Cyanide - Prussic Acid |
* Cyanide - Prussic Acid |
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* Cheese |
* Cheese |
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* Fruit |
* Fruit<br>have one class with all the same properties but can make a number of different graphics so it seems like there are lots of types |
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** Apple |
** Apple |
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** Apricot |
** Apricot |
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** Potato |
** Potato |
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** Tomatoes |
** Tomatoes |
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* Mushrooms (see attachments of [http://sourceforge.net/tracker/index.php?func=detail&aid=1478459&group_id=1111&atid=351111] for graphics) |
* Mushrooms (see attachments of [http://sourceforge.net/tracker/index.php?func=detail&aid=1478459&group_id=1111&atid=351111] for graphics) |
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** Button mushroom |
** Button mushroom |
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** Toadstool (toxic) |
** Toadstool (toxic) |
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** Rings (2) |
** Rings (2) |
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** Cloak |
** Cloak |
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** Keyring [http://sourceforge.net/tracker/index.php?func=detail&aid=1485551&group_id=1111&atid=351111] (which can then be put into the bag) |
** Keyring [http://sourceforge.net/tracker/index.php?func=detail&aid=1485551&group_id=1111&atid=351111] (which can then be put into the bag) |
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* How much they weight in kilograms. |
* How much they weight in kilograms. |
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* Tiled id |
* Tiled id |
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The visual style of all items should have some consistency. Perhaps one person should be responsible for all item design and drawing. |
The visual style of all items should have some consistency. Perhaps one person should be responsible for all item design and drawing. |
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[[StendhalRefactoring| Back to stendhal refactoring page]] |
[[StendhalRefactoring| Back to stendhal refactoring page]] <br> |
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[[Stendhal | Back to Stendhal main wiki page]] |
[[Stendhal | Back to Stendhal main wiki page]] <br> |
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[[Category:Development]] |
[[Category:Development]] |
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