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==Weapons== |
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==Weapons== |
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They are used to attack your enemies. You can use all kinds of weapons. There are weapons for dogfight like clubs (<item>club</item>), axes (<item>axe</item>), swords (<item>short sword</item>) and for ranged combat such as bows (<item>wooden bow</item>) and (<item>wooden arrow</item>). |
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They are used to attack your enemies. You can use all kinds of weapons. There are weapons for dogfight like clubs (<item>club</item>), axes (<item>axe</item>), swords (<item>short sword</item>) and for ranged combat such as bows (<item>wooden bow</item>) and (<item>wooden arrow</item>). |
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All Weapons have two attributes: Atk & Rate. Atk has influence in the damage the weapon can cause. The higher the Atk the more damage can be expected. The Rate describes the frequency at which this weapon can be used. The lower the Rate the higher the frequency of your attack. |
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All Weapons have two attributes: Atk & Rate. Atk has influence in the damage the weapon can cause. The higher the Atk the more damage can be expected. The Rate describes the frequency at which this weapon can be used. The lower the Rate the higher the frequency of your attack. |
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Some weapon such as <item>chaos sword</item> have also a lifesteal attribute. When you hit a monster you can gain that percentage of the damage as health. |
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Sometimes the Atk attribute is marked "dark", "fire", "ice" or similar. For most creatures this does not make any difference. However, some creatures can better resist specific kinds of damage - or are specially vulnerable to those. For example, the <creature>ice elemental</creature> has 500% resistance to ice, but only 50% resistance to fire. That means, when attacking it with an ice weapon your actual Atk is only 1/5 of the normal value, whereas with a fire weapon your Atk will double. |
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Some weapons such as <item>chaos sword</item> have also a lifesteal attribute. When you hit a monster you can gain that percentage of the damage as health. |
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==Food== |
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==Food== |