Marauroa Glossary: Difference between revisions
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imported>Hendrik Brummermann |
imported>Hendrik Brummermann FAQ |
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__NOTOC__ |
__NOTOC__ |
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<div class="toc" style="text-align: center"> |
<div class="toc" style="text-align: center"> |
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[[#A|A]] | [[#E|E]] | [[#G|G]] | [[#M|M]] | [[#O|O]] | [[#P|P]] | [[#R|R]] | [[#S|S]] | [[#W|W]] | [[#Z|Z]] |
[[#A|A]] | [[#D|D]] | [[#E|E]] | [[#F|F]] | [[#G|G]] | [[#M|M]] | [[#O|O]] | [[#P|P]] | [[#R|R]] | [[#S|S]] | [[#W|W]] | [[#Z|Z]] |
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</div> |
</div> |
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; Action : An action is a command sent from the client to the server. For example "move to the right". |
; Action : An action is a command sent from the client to the server. For example "move to the right". |
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== D == |
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; DAO : [[High Level Database Access|Data Access Object]] |
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== E == |
== E == |
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; Event : Events are sent from the server to the clients to denote a stateless one time event. They are handled by the class RPEvents and always belong to an RPObject. The normal visibility rules apply. Unlike changed attributes events are fire and forget. So they for example useful for chat messages. |
; Event : Events are sent from the server to the clients to denote a stateless one time event. They are handled by the class RPEvents and always belong to an RPObject. The normal visibility rules apply. Unlike changed attributes events are fire and forget. So they for example useful for chat messages. |
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== F == |
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; FAQ : |
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:* [[FAQ|Arianne FAQ]] |
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:* [[StendhalFAQ|Stendhal FAQ]] |
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== G == |
== G == |
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; slot : RPObjects and RPEvents can have slots that in turn contain RPObjects. For example in Stendhal players have a bag-slot that contains items. |
; slot : RPObjects and RPEvents can have slots that in turn contain RPObjects. For example in Stendhal players have a bag-slot that contains items. |
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; SQL : [[Low Level Database Access]] |
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== W == |
== W == |
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