Support:About Arianne: Difference between revisions

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imported>Hendrik Brummermann
imported>Hendrik Brummermann
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== 19. How can others contribute? ==
== 19. How can others contribute? ==


A nice thing about the Arianne project is that a number of people with different interests and skills are working together. Lets start with a group of contributions that is easily overlooked but very important: Feedback, bug reports, feature requests, ideas. Even support requests are helpful because they show us in which places our software is not as easy to use as we want it to be. So we try to make as as simple as possible for people to provide feedback. The Sourceforge tracker is a good place to open tickets. Or if someone prefers to chat with us, we have a link to our chat room on the project website.
A nice thing about the Arianne project is that a number of people with different interests and skills are working together. Lets start with a group of contributions that is easily overlooked but is very important: Feedback, bug reports, feature requests, ideas. Even support requests are helpful because they show us in which places our software is not as easy to use as we want it to be. So we try to make it as as simple as possible for people to provide feedback. The Sourceforge tracker is a good place to open tickets. Or if someone prefers to chat with us, we have a link to our chat room on the project website.


In Stendhal we try to have at least one new quest per release. Most of the work required to add a quest, however, is not related to writing code. But it is on a creative level, creating a nice little story that fits into the world. Then the text the NPCs are going to say need to be written down. Sometime new items are required which in turn need graphic images. After all those parts are thrown together, the new quests needs lots of testing. Especially testing by people not knowing the inner works.
In Stendhal we try to have at least one new quest per release. Most of the work required to add a quest, however, is not related to writing code. But it is on a creative level, creating a nice little story that fits into the world. Then the text the NPCs are going to say need to be written down. Sometime new items are required which in turn need graphic images. After all those parts are thrown together, the new quests needs lots of testing. Especially testing by people not knowing the inner works.