Stendhal Development Meeting 2009-11-22/Result Log/Pets: Difference between revisions
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{{Navigation for Stendhal Top|Developing}}
{{Navigation for Stendhal Developers}}
{{Stendhal Development Meeting 2009-11-22}}
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== Types of Pets ==
* lovely pets
** like cats
** pets are not very 'helpful' in real life. they are a friend or a play thing. they're not there to kill much for you :)
** cats should not grow strong but be sweet little cats
* fighting pets
** like the baby dragon
** fighting pets should level, currently a baby dragon can just kill a rat ({{tracker|2813408}})
* suggestion that pets should eat lesser
* new pets
** dog
** wolf
* special abilities
** pack animals with extra slots for items
** mounted animals for faster travel
** players run the fastest that anything can run dune to limits in the way movement is handled in code
== Summon Scrolls ==
* Summon scrolls should become more powerful if you use them repeatedly.
* That was the original plan but there are some issues
* Problem: Summoned Creatures had scaling issues with the old RP-fighting rules:
** Creatures are balanced to attack players who are wearing armor
** Creatures don't wear armor, so summoned creatures win against them easily.
** Need to reevaluate with the new RP-fighting rules.
* capturing creature with an empty summon scroll ({{tracker|1777651}})
* Problem: Someone could summon a very big creature right outside Semos then.
* If we make the protection more fine grained, the low protection areas could allow stronger monsters to be summoned
* Perhaps limiting the summoning to creatures who are on these maps? For example on a map which only hosts rats, you can just summon rats there.
* Are summoned creatures an advantage if limited like this?
* All in all: More powerful summoned creatures are very interesting but this needs to be approached carefully
== Kennel ==
* it should be possible to leave the pet somewhere safely, so you can have a cute pet, but don't have the burden to care for it all the time
* partly possible in your house, but they will not survive a server restart
* saving pets in the bag or bank chest (like other games do) sounds cruel
* kennel you can pay for
* Katinka at the sanctuary can already look after pets, but she takes them forever
* a similar thing - where you can get your pet back
* it is typical to pay boarding fees when you take pet to kennel
* could be a higher fee to get them out if they where under 100lb when placed in. you know like your pet ate more than the other so i will have to charge you more for the return of your pet
* it could be possible to charge for the time spent in the kennel. that approximates the amount of food needed
* they should take care of the pet. Getting it all fat does not sound healthy. So I guess a good idea would be to keep them the way they are when they are given to the kennel.
* if we save the kenneled pets as part of the player object, we can keep them forever. Only if we store them as part of the wildlife zone, there would be a limit.
* if the player has given a cat to the kennel, he would not be able to adopt a second one, but can get his pet back from the kennel of course
* wildlife place may be a good idea for the kennel, need to make sure that it is obvious to whether you give your pet away to the refugee forever or just temporary to the kennel
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