Stendhal Development Meeting 2009-11-22/Result Log: Difference between revisions
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{{Navigation for Stendhal Top|Developing}}
{{Navigation for Stendhal Developers}}
{{Stendhal Development Meeting 2009-11-22}}
== Mixed Things ==
* /ignore currently only works for /tell but it should work for public chat, too - this is being worked on ({{tracker|2872361}})
* "Strongest player" on website should be sorted by karma as second sort criterion because of the max level limit ({{tracker|2905264}}).
* It was suggested that animal masks from Fidorea in ados could stay longer than 2 hours, for example for 2 days. Perhaps with additional fees.
* blackfinix offered to update the [[StendhalManual]] and embed the referenced images by uploading them to the Wiki (<del>{{tracker|2892214}}</del> ''fixed by kiheru and kymara'').
* Enabled and minimized keyring pops up on every zone change (<del>{{tracker|1815905}}</del> fixed)
* It was requested to have an npc to sell armors to which you can not sell to other npcs
* The black pearl image could be improved (done; a new image in CVS now)
* An NPC for offering items to other players in being worked on
==
* /mute should to be remembered across restarts (<del>{{tracker|2880973}}</del> fixed).
* the command could be more user friendly: /mute instead of the confusing "/sound mute on" and "/sound mute off" (<del>{{tracker|2905154}}</del> fixed).
== Size of bag ==
* The bag is always too small.
* It may be a good idea to let players earn the right to get more storage, like the keyring.
*
==
* Poisoning creatures are disliked by some players
** well, that is the idea behind them
** fit well into the world
* There should be poison arrows and weapons
** currently only players can be poisoned, needs some moving of code blocks
** those weapons should be created by the adventurers by applying poison to them ({{tracker|1591445}})
* there should be special antidotes for stronger poison
== Stackable item handling ==
* ctrl+drag does not work if you take the item from a chest
* there should be the reverse of /drop 2 items to take 2 items from the chest
* even better a menu for that which pops up on ctrl drag
==
* [[Stendhal Quest Contribution]] explains how a quest is created. Starting with a very first rough idea and ending with an implemented and well tested quest that is fun to play.
* There are already some ideas at [[Stendhal Quest Ideas]] in various states of completion.
* It is a good idea to join [http://stendhal.game-host.org/?id=content/game/chat #arianne] and talk about your ideas, especially before you start to put lots of work into it.
==
* We want a quest log that records the progress of quests ({{tracker|1716575}}).
* For example something like this: Helping Tad
** I have met Tad in Semos Townhall
** He asked me to buy a flask from Margaret in Semos Tavern.
** I got a flask and will bring it to Tad soon.
** Tad asked me to take the flask to
** Ilisa asked me to get a herb called Arandula which I can find north of Semos, near the tree grove.
** Ilisa created a powerful potion to help Tad. She asked me to tell him that it is ready.
** Tad thanked me.
* This feature is in development and already works partly: /listquests IntroducePlayers
* Starting with 0.80 /listquests without parameter will give you a list of all quests known to you
* Warning: On 0.79 /listquests without parameters might create such a long reply that the client crashes
* There should be a dialogue window in the long run
** One part showing the list of known quests
** The other part shows the log for the selected one
** Window should be outside the world not like the bag, but like the minimap or the help window
* The log itself is something that everyone that knew the quests can help with. Even without knowing anything about coding computer programs.
** blackfinix and humana volunteered to write some of the required texts. More volunteers are very welcomed.
** The [[StendhalQuest|wiki page about quests]] may help because it often advises on the different states of the quests
** The work that has already been done can be seen at [http://arianne.cvs.sf.net/viewvc/arianne/stendhal/data/conf/quests.xml?view=markup quests.xml] (right click on this link to [http://arianne.cvs.sf.net/viewvc/*checkout*/arianne/stendhal/data/conf/quests.xml download])
== City Welcome Messages ==
* there could be a welcome message when you reach a city for the first time: Welcome in Fado
* perhaps this could appear when you reach other areas for the first time
* those text boxed may guide you
* or there may be a in world sign near the city entrance which points to the important locations
== Training ==
* We still need to teach that it's now not necessary to train, with the new RP - that gaining xp improves your abilities faster
* Training is still allowed, and it has its advantages, but it's risky
* Ideas were suggested to make training 'easier' like:
:* a training dagger which does a limited damage of 1 point per hit no matter the player's level and which gets used up when the player gets 1 point in both attack and defense experience. And the price is proportional to the player' level
:* weapons with rate less than 1 (it was explained that rate 1 means one hit per 1 turn, so it's not possible to go faster - it was claimed that in some other servers this is possible)
* It would be good if there was a way to train by being active in game. The old camping system of gaining level by not playing but just being logged in is not good.
:* if you train you have to answer question of a quiz (jokey suggestion)
:* after a certain number of hits you have to reselect to attack your partner so it is less 'hands off'
* Some players train to be able to cope better alone, e.g. in deathmatch
==
* It was requested that the very rare items like demon fire sword and soul dagger become less rare
* The best items are rare because it makes the game interesting and balanced
* Mithril armor was enquired about - the quest is still in development
* Mithril blade was mentioned but it is only an idea now
* It was suggested that new players should be able get some very good items with quests - again this would be unbalanced
* Amulets were mentioned but without any suggestion of what purpose they would have
== Client Performance ==
* There had some performance problems in the drawing code of the client in the past which we think we fixed in 0.79
* If anyone still has problems like the chat bar not reacting to newly typed letters quickly enough, please contact /support and try to include information about your operating system and java version.
* We have three clients for you to test if you are still suffering client side lag. They use different ways to synchronize the drawing with the reset of the game.
* On some systems, the client gets a lot faster when starting it with java -Dsun.java2d.opengl=true -jar stendhal-0.79.jar
* Adding -Xmx200m may help, too.
== Random ==
* there have been suggestions for a place for level 400 players
* it was suggested to only mark player killers if they kill multiple players
* training (camping), however, should not be without risk
* create apple juice out of apples with the help of a food mill
* being able to throw apples at annoying players
* apple schnapps, perhaps acting like poison to make it more difficult to walk when drunk
* it was suggested that mithril boots may have to low def
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