Stendhal Developers Meeting 2011-01-12: Difference between revisions

Content deleted Content added
imported>Hendrik Brummermann
Created page with '{{Navigation for Stendhal Top|Developing}} {{Navigation for Stendhal Developers}} <pre> 20:01 < kymara> -------------------------------------------------- 20:01 < kymara> ---Me…'
 
imported>Kymara
No edit summary
 
(40 intermediate revisions by 2 users not shown)
Line 2:
{{Navigation for Stendhal Developers}}
 
===Agenda===
 
;Updates on developer activity and goals
<pre>
:A very short summary of what you are working on, plan to to work on, and anything you had been working on but dropped because of difficulties, limitations or other priorities.
20:01 < kymara> --------------------------------------------------
;Client stability, maintenance and Stendhal 1.0
20:01 < kymara> ---Meeting, agenda at https://sourceforge.net/projects/arianne/forums/forum/3192/topic/4045009 --
:As per [[Review Of 2010#Outlook]]
20:01 < kymara> --------------------------------------------------
;Containers
20:01 < kymara> First item is 'Updates on developer activity and goals '
:How can we consolidate the existing work and get containers in game?
20:02 < kymara> madmetzger: would you start?
:{{tracker|2933768}}
20:02 < madmetzger> okay
;Achievements
20:03 < madmetzger> recently i wasn't working that much. achievements seem to be more or less stable on the server side
:Which do we want from the implemented list at [[Stendhal Achievements]]
20:03 < hendrik> this basicall means: What are you planning to do? What are you working on now? Have you given up working of something, becaues you lost intersted or because there were difficulties? Which?
:Should any existing ideas which are not yet implemented be added?
20:04 < madmetzger> i started to implement a prototype for displaying the event of reaching an event in the client
:How to categorize them?
20:04 < madmetzger> struggling there a bit with drawing and placing it
:Achievement event in the client
20:04 < madmetzger> maybe kiheru could give me some advice on it
:Achievements on the website
20:04 < madmetzger> an early start is in cvs
:Possibility of retrospectively awarding achievements earned before recording started
20:05 < kymara> what about spells? I kind of saw some commits again recently
:If you would like to add new ideas, you don't need to wait for the meeting, please edit [[Stendhal Achievement Ideas]]
20:05 < madmetzger> and i also started again to work a bit on spells and connecting that to the client side
 
20:05 < madmetzger> there's some uncommited work but my first example isn't working atm.
===Actions taken as an outcome of the meeting===
20:06 < madmetzger> i didn't find the time yet to figure out where the reason is
''so far''
20:06 < kiheru> displaying a notification a bit like the mockup should not be too hard (except for the translucency which is not really an option)
: kiheru and madmetzger worked together to create client notification for reached achievement
20:07 < madmetzger> but i'd appreciate some help there for the client side as it seems quite new for the client to me to have actions that need clicks to two objects
: kymara started documenting about requirements for a [[Talk:Stendhal_Groups|groups GUI]]
20:07 < madmetzger> i have a client side command to cast a spell as slash action to test it. i think i'll commit that soon
:: kiheru has pretty much completed the group GUI: see [[Stendhal Testing]]
20:07 -!- Blue_away is now known as Bluelads4
: martinf worked on junit tests for quests, using chatlogs from the patch tracker
20:08 < kymara> madmetzger: that sounds good, thank you. is there anything else from you?
: hendrik and kiheru did some work to support containers
20:08 < hendrik> We have the content side of achievements as seperate entry on the agenda later.
: martinf added his ideas for achievements score at {{tracker|3156591}}
20:08 < madmetzger> no, that's all
: kymara and hendrik have been balancing the achievements and removing impossible/broken ones
20:09 < kymara> ok, who next, kiheru?
: kymara is working on archived data to find out about achievements reached before they were being logged
20:10 < kiheru> lately I have been just trying to fix known and potential bugs in the client
 
20:10 < kiheru> I think I'm about done with those I can reproduce
===Chat log===
20:10 < kiheru> so I'm available for other projects if needed
* 20:01 < kymara> --------------------------------------------------
20:12 < hendrik> any plans on what you want to do?
* 20:01 < kymara> ---Meeting, agenda at https://sourceforge.net/projects/arianne/forums/forum/3192/topic/4045009 --
20:12 < kymara> perhaps the group GUI?
* 20:01 < kymara> --------------------------------------------------
20:12 < kiheru> not, really. whatever is needed
* 20:01 < kymara> First item is 'Updates on developer activity and goals '
20:13 < kiheru> for the groups I really don't have a good idea what it should look like
* 20:1302 < storytellerkymara> maybe we can bringmadmetzger: upwould someyou ideasstart?
* 20:02 < madmetzger> okay
20:13 < kymara> maybe we can try brainstorm that a bit?
* 20:03 < madmetzger> recently i wasn't working that much. achievements seem to be more or less stable on the server side
20:13 < hendrik> later, please.
* 20:03 < hendrik> this basicall means: What are you planning to do? What are you working on now? Have you given up working of something, becaues you lost intersted or because there were difficulties? Which?
20:13 < kymara> after tryng out the feature in the test server
* 20:04 < madmetzger> i started to implement a prototype for displaying the event of reaching an event in the client
20:13 < kymara> yes
* 20:04 < madmetzger> struggling there a bit with drawing and placing it
20:13 < kymara> okay, hendrik next?
* 20:04 < madmetzger> maybe kiheru could give me some advice on it
20:14 < hendrik> okay.
* 20:04 < madmetzger> an early start is in cvs
20:14 < martinf> perhaps look at the multi chat features of messengers like skype for the group gui?
* 20:1405 < hendrikkymara> what about spells? I havekind of besaw doingsome smallercommits thingsagain recently.
* 20:05 < madmetzger> and i also started again to work a bit on spells and connecting that to the client side
20:14 < hendrik> some profiling and performance optimazion that are pending.
* 20:05 < madmetzger> there's some uncommited work but my first example isn't working atm.
20:15 < hendrik> And lots of projects i have started to think about but then postponed.
* 20:06 < madmetzger> i didn't find the time yet to figure out where the reason is
20:15 < hendrik> Like rewriting the perception calculation and serialization which takes about 60% of turn times nowadays.
* 20:06 < kiheru> displaying a notification a bit like the mockup should not be too hard (except for the translucency which is not really an option)
20:16 < hendrik> In the far future i'd like to have a web client, but i am scared about that.
* 20:07 < madmetzger> but i'd appreciate some help there for the client side as it seems quite new for the client to me to have actions that need clicks to two objects
20:16 < hendrik> It will be a lot of work, probably for more than a year, and maintaining two clients would be very stressful for us.
* 20:07 < madmetzger> i have a client side command to cast a spell as slash action to test it. i think i'll commit that soon
20:16 < hendrik> the technology is not ripe and we have no experiance on that.
* 20:08 < kymara> madmetzger: that sounds good, thank you. is there anything else from you?
20:17 < hendrik> What I might do is porting the text client to a web page.
* 20:1708 < hendrik> TheWe have the content side of cursesachievements clientas isseperate tooentry instableon forthe myagenda tasteslater.
* 20:08 < madmetzger> no, that's all
20:18 < kymara> agreed, i went back to textclient
* 20:09 < kymara> ok, who next, kiheru?
20:18 < hendrik> Short turn, i think achievements and groups/chat channels are important.
* 20:10 < kiheru> lately I have been just trying to fix known and potential bugs in the client
20:18 < hendrik> because they give motivation to players.
* 20:1810 < hendrikkiheru> andI ithink likeI'm toabout helpdone with thethose I contentcan side.reproduce
* 20:10 < kiheru> so I'm available for other projects if needed
20:19 < hendrik> that's basically from me.
* 20:1912 < kymarahendrik> okay,any whoplans elseon wantswhat toyou givewant an update?to martinfdo?
* 20:12 < kymara> perhaps the group GUI?
20:19 < martinf> sure
* 20:12 < kiheru> not, really. whatever is needed
20:19 < martinf> My last bigger thing was the refactoring and improvement of producer / merchandizer code.
* 20:13 < kiheru> for the groups I really don't have a good idea what it should look like
20:19 < martinf> After that I solved some bugs here and there.
* 20:13 < storyteller> maybe we can bring up some ideas?
20:20 < martinf> That one regarding website not searching for substrings is too complex for me as beginner in apache rewrite rules.
* 20:13 < kymara> maybe we can try brainstorm that a bit?
20:20 < martinf> thats it :)
* 20:2013 < kymarahendrik> any plans forlater, future?please.
* 20:13 < kymara> after tryng out the feature in the test server
20:20 < martinf> nothing special
* 20:13 < kymara> yes
20:20 < kymara> can we suggest you things to help with, do you think you'll have time?
* 20:2113 < martinfkymara> yesokay, some time is alwayshendrik availablenext?
* 20:2114 < hendrik> I can help with the apache stuffokay.
* 20:14 < martinf> perhaps look at the multi chat features of messengers like skype for the group gui?
20:21 < martinf> very good:)
* 20:14 < hendrik> I have be doing smaller things recently.
20:21 < kymara> yes it might be good to have someone other than me and hend understand the website
* 20:14 < hendrik> some profiling and performance optimazion that are pending.
20:22 < kymara> who else wants to give an update on their activities and plans?
* 20:15 < hendrik> And lots of projects i have started to think about but then postponed.
20:22 < Bluelads4> hmm I can go on if noone else wants :)
* 20:15 < hendrik> Like rewriting the perception calculation and serialization which takes about 60% of turn times nowadays.
20:23 < kymara> sure
* 20:16 < hendrik> In the far future i'd like to have a web client, but i am scared about that.
20:23 < Bluelads4> I made some npcs and quests and my first tiled map (wohoo) earlier and I currently plan another quest which grows in my mind at the moment
* 20:16 < hendrik> It will be a lot of work, probably for more than a year, and maintaining two clients would be very stressful for us.
20:23 < Bluelads4> ehm yes that is mainly everything :D
* 20:16 < hendrik> the technology is not ripe and we have no experiance on that.
20:24 < kymara> is there anything (in general) you need support in?
* 20:17 < hendrik> What I might do is porting the text client to a web page.
20:25 < Bluelads4> not at the moment, I wrote some notes down for the quest idea and wanted to start with writing the quest soon, I'm not sure about the last quest which I made, there are some errors I bet :D
* 20:17 < hendrik> The curses client is too instable for my tastes.
20:26 < kymara> ok, we can help test, and please add it to the testing page if you didn't already
* 20:2618 < kymara> anyoneagreed, elsei gotwent an update for us or shall iback finishto up?textclient
* 20:18 < hendrik> Short turn, i think achievements and groups/chat channels are important.
20:27 < storyteller> well, maybe I could say my current project idea?
* 20:18 < hendrik> because they give motivation to players.
20:27 < kymara> yes
* 20:18 < hendrik> and i like to help with the content side.
20:27 -!- monsterdhal [~monsterdh<(a)>brsg-4dbba367.pool.mediaWays.net] has joined #arianne
* 20:19 < hendrik> that's basically from me.
20:27 < storyteller> Well, there already were some questions about what I plan and what I want to do.
* 20:2719 < storytellerkymara> Sookay, I'dwho likeelse wants to give a shortan summaryupdate? heremartinf?
* 20:19 < martinf> sure
20:29 < storyteller> Currently I plan some quests, which are based on each other. So there is a little quest- row which is build in a story
* 20:3019 < storytellermartinf> theMy basicallast bigger thing iswas tothe introduce sneakingrefactoring and well,improvement of let'sproducer say/ tacticalmerchandizer playingcode.
* 20:19 < martinf> After that I solved some bugs here and there.
20:31 < storyteller> so these quests are not based on only killing creatures, but also not been attacked by others
* 20:20 < martinf> That one regarding website not searching for substrings is too complex for me as beginner in apache rewrite rules.
20:32 < storyteller> I heard about ideas for guilds and also a thief guild
* 20:20 < martinf> thats it :)
20:32 < kymara> we don't have any plans in place for the near future regarding guilds
* 20:3220 < kymara> so please dontany relyplans onfor thatfuture?
* 20:3320 < storytellermartinf> yesnothing special
* 20:3320 < kymara> okay,can soundswe interesting and ambitious. dosuggest you havethings anto ideahelp howwith, todo breakyou downthink theyou'll ideas into manageablehave chunkstime?
* 20:21 < martinf> yes, some time is always available
20:35 < storyteller> well, I planned a building where this should take place
* 20:21 < hendrik> I can help with the apache stuff.
20:35 < storyteller> there are also some beside- quests, which I wrote on the quest ideas page
* 20:21 < martinf> very good:)
20:36 < hendrik> with such a huge project, i think it is important to do it in small steps and commit them for other tosee.
* 20:3621 < kymara> yes, andit might be good to seehave thesomeone resultsother :)than me and hend understand the website
* 20:22 < kymara> who else wants to give an update on their activities and plans?
20:36 < hendrik> to see*
* 20:3622 < kymaraBluelads4> lethmm usI knowcan whengo youon needif help,noone storytellerelse wants :)
* 20:3623 < storytellerkymara> okay :)sure
* 20:23 < Bluelads4> I made some npcs and quests and my first tiled map (wohoo) earlier and I currently plan another quest which grows in my mind at the moment
20:36 < kymara> anything or anyone else in this section?
* 20:23 < Bluelads4> ehm yes that is mainly everything :D
20:36 < storyteller> so, well, this project is basically what I plan for the near future
* 20:24 < kymara> is there anything (in general) you need support in?
20:37 < storyteller> so thats it for now :)
* 20:25 < Bluelads4> not at the moment, I wrote some notes down for the quest idea and wanted to start with writing the quest soon, I'm not sure about the last quest which I made, there are some errors I bet :D
20:37 < kymara> okay, so me then.
* 20:3726 < kymara> Nowok, thatwe thecan questhelp historytest, isand finishedplease Iadd am not sure whatit to do!the Othertesting thanpage myif normalyou projectdidn't activity.already
* 20:26 < kymara> anyone else got an update for us or shall i finish up?
20:38 < hendrik> may I suggest you look at the content side of achievements?
* 20:27 < storyteller> well, maybe I could say my current project idea?
20:38 < kymara> I'll help with achievements, because the code is stable but I can help on the design side.
* 20:3827 < kymara> yes, hendrik.
* 20:27 -!- monsterdhal [~monsterdh<(a)>brsg-4dbba367.pool.mediaWays.net] has joined #arianne
20:38 * hendrik smiles.
* 20:27 < storyteller> Well, there already were some questions about what I plan and what I want to do.
20:38 < kymara> as an older player who doesn't play so much now I'm also concerned about back-calculation.
* 20:27 < storyteller> So I'd like to give a short summary here
20:38 < kymara> that would need some intensive database work and may not even be possible ... we'll see.
* 20:29 < storyteller> Currently I plan some quests, which are based on each other. So there is a little quest- row which is build in a story
20:39 < kymara> I'm a bit concerned by the number of patches with chatlogs ready to write junit tests on
* 20:30 < storyteller> the basical thing is to introduce sneaking and well, let's say tactical playing
20:40 < kymara> i wrote up a little guide on junit testing for quests so it should be easy. i would rather not do all those myself as i think that its the kind of thing other people can pick up too .. so if anyone likes to help with that I'd be grateful
* 20:31 < storyteller> so these quests are not based on only killing creatures, but also not been attacked by others
20:40 < kymara> i put all the patches under the same category: chatlog
* 20:32 < storyteller> I heard about ideas for guilds and also a thief guild
20:40 < martinf> i may help a bit here
* 20:32 < kymara> we don't have any plans in place for the near future regarding guilds
20:42 < kymara> okay thank you
* 20:32 < kymara> so please dont rely on that
20:42 < kymara> So, I think if anyone else wanted to update us they'd have said by now, lets move on, to:
* 20:33 < storyteller> yes
20:42 < kymara> 'Client stability, maintenance and Stendhal 1.0'
* 20:33 < kymara> okay, sounds interesting and ambitious. do you have an idea how to break down the ideas into manageable chunks?
20:43 < kymara> We have achieved some great things in 2010, some long standing feature requests which make me start to believe Stendhal is ready for 1.0
* 20:35 < storyteller> well, I planned a building where this should take place
20:44 < kymara> They include the new sound system, rewritten client with windows off game screen, trade NPC and trade GUI, quest history, and more.
* 20:35 < storyteller> there are also some beside- quests, which I wrote on the quest ideas page
20:44 < hendrik> Yes, last year was very good.
* 20:4436 < kymarahendrik> Wewith stillsuch lacka clienthuge stability across all platformsproject, and Ii think we'dit allis wantimportant to feeldo comfortableit in thesmall clientsteps beforeand wecommit announcethem itfor other stabletosee.
* 20:4536 < hendrikkymara> Iyes, thinkand weto needsee tothe defineresults "stability".:)
* 20:36 < hendrik> to see*
20:45 < kymara> Testing is really, really hard ... so what we need is enough time
* 20:4536 < kymara> hendrik:let acceptableus CPU,know memorywhen usage,you wouldneed be ahelp, startstoryteller
* 20:36 < storyteller> okay :)
20:46 < kymara> but yes, it is probably a good idea to have some criteria, and some way to measure them, that we can feel confident the client is stable
* 20:36 < kymara> anything or anyone else in this section?
20:46 < hendrik> When i hear that term, i think of two things:
* 20:36 < storyteller> so, well, this project is basically what I plan for the near future
20:46 < kiheru> memory should be fairly good by now. performance is a problem as it's very system dependent
* 20:4637 < hendrikstoryteller> a)so thats it doesfor notnow crash:)
* 20:4737 < hendrikkymara> b) it does notokay, requireso manyme changesthen.
* 20:37 < kymara> Now that the quest history is finished I am not sure what to do! Other than my normal project activity.
20:47 < kymara> hendrik, i'll get onto b) in a moment.
* 20:4738 < hendrik> may I think it does not crash often,suggest butyou ilook amat notthe acontent hardside coreof player.achievements?
* 20:38 < kymara> I'll help with achievements, because the code is stable but I can help on the design side.
20:47 < kymara> anyway, for the performance part, as we lack in ability to test thoroughly across all platforms, I just wanted to flag up that we may need some quiet time without too many new features in a release
* 20:38 < kymara> yes, hendrik.
20:48 < kymara> what hendrik puts as point b) there is what I meant by 'maintenance' in this section - hendrik, do you want to explain?
* 20:38 * hendrik smiles.
20:49 < hendrik> Currently we need to update the client on every new release.
* 20:38 < kymara> as an older player who doesn't play so much now I'm also concerned about back-calculation.
20:49 < hendrik> It is obvious that the client need updates when we add new gui elements like the quest log.
* 20:38 < kymara> that would need some intensive database work and may not even be possible ... we'll see.
20:50 < hendrik> But it needs updates when we add new images, and it needs updates when we add new kinds of items or entities.
* 20:39 < kymara> I'm a bit concerned by the number of patches with chatlogs ready to write junit tests on
20:50 < hendrik> My goal for 1.0 is that we have a client that will be compatible with the server for a year, despite us adding new content.
* 20:40 < kymara> i wrote up a little guide on junit testing for quests so it should be easy. i would rather not do all those myself as i think that its the kind of thing other people can pick up too .. so if anyone likes to help with that I'd be grateful
20:51 < hendrik> that is without updates, think of it being included in Debian/Ubuntu, policy would not accept our updater.
* 20:40 < kymara> i put all the patches under the same category: chatlog
20:51 < hendrik> i think this are basically two tasks
* 20:5240 < hendrikmartinf> -i findmay help a way to get newbit imageshere
* 20:42 < kymara> okay thank you
20:52 < hendrik> - make the client less smart in the Entity, Entity2DView area.
* 20:42 < kymara> So, I think if anyone else wanted to update us they'd have said by now, lets move on, to:
20:52 < hendrik> It does not need to know about well_source, fish_source for example, that just something a player can click with some animation and some special cursor.
* 20:42 < kymara> 'Client stability, maintenance and Stendhal 1.0'
20:53 < hendrik> Or stackable/useable items, it should get that information from the server.
* 20:43 < kymara> We have achieved some great things in 2010, some long standing feature requests which make me start to believe Stendhal is ready for 1.0
20:53 < kiheru> for quite a few things it needs to know just the available operations
* 20:44 < kymara> They include the new sound system, rewritten client with windows off game screen, trade NPC and trade GUI, quest history, and more.
20:54 * hendrik nods.
* 20:44 < hendrik> Yes, last year was very good.
20:55 < kymara> Could you write something about this on the wiki maybe?
* 20:44 < kymara> We still lack client stability across all platforms, and I think we'd all want to feel comfortable in the client before we announce it stable
20:55 < hendrik> okay
* 20:45 < hendrik> I think we need to define "stability".
20:55 < kymara> quite a few future concepts have something to refer to .. that might be good? or tracker tasks if its already broken down in some way?
* 20:5745 < kymara> ITesting forgotis toreally, sayreally thathard I'd... stillso hopewhat forwe certainneed otheris featuresenough for Stendhal 1.0 ..time
* 20:5745 < kymara> That'shendrik: achievements,acceptable groupsCPU, andmemory ausage, solutionwould tobe player's perceived storagea problemstart
* 20:46 < kymara> but yes, it is probably a good idea to have some criteria, and some way to measure them, that we can feel confident the client is stable
20:57 < hendrik> it's about a year if we keep doing a release every 4-6 weeks.
* 20:5846 < kymarahendrik> eheh,When andi wehear dont'that eventerm, havei tothink goof fromtwo 0.99 to 1.0things:
* 20:46 < kiheru> memory should be fairly good by now. performance is a problem as it's very system dependent
20:58 < kymara> I dont think we should let arithmetic bother us
* 20:5846 < martinfhendrik> what isa) theit perceiveddoes storagenot problem?crash
* 20:5847 < hendrik> bagb) it does not require toomany smallchanges.
* 20:5947 < kymara> playershendrik, i'll get onto collectb) tooin mucha junkmoment.
* 20:47 < hendrik> I think it does not crash often, but i am not a hard core player.
20:59 < kiheru> it's never been decimal. we just don't release patch versions often
* 20:47 < kymara> anyway, for the performance part, as we lack in ability to test thoroughly across all platforms, I just wanted to flag up that we may need some quiet time without too many new features in a release
20:59 < kymara> and chect too small
* 20:48 < kymara> what hendrik puts as point b) there is what I meant by 'maintenance' in this section - hendrik, do you want to explain?
20:59 < martinf> ok, i know this problem as player;)
* 20:49 < hendrik> Currently we need to update the client on every new release.
20:59 < kymara> they make clones to just have extra chests in semos bank, instead of using city banks say
* 20:49 < hendrik> It is obvious that the client need updates when we add new gui elements like the quest log.
20:59 < kymara> okay
* 20:50 < hendrik> But it needs updates when we add new images, and it needs updates when we add new kinds of items or entities.
20:59 < kymara> so shall we move onto Containers?
* 20:50 < hendrik> My goal for 1.0 is that we have a client that will be compatible with the server for a year, despite us adding new content.
21:00 < kymara> How can we consolidate the existing work and get containers in game? A lot of work is already done - kiheru may you summarise that?
* 20:51 < hendrik> that is without updates, think of it being included in Debian/Ubuntu, policy would not accept our updater.
21:02 < kiheru> hmm. I don't know if much works has really been done. Mainly I have thought that a container from a side panel slot would be opened in the side panel (and kept open during zone changes), and those opened from the game screen should be opened like corpses and chests are done now
* 20:51 < hendrik> i think this are basically two tasks
21:03 < kiheru> Saving and restoring an item with a slot containing other items works (nothing about that in cvs, but it's a fairly small change)
* 20:52 < hendrik> - find a way to get new images
21:05 < kymara> I tended to get the sense that theres just one last piece of cooperation until they'd work in game
* 20:52 < hendrik> - make the client less smart in the Entity, Entity2DView area.
21:05 < kymara> is that totally wrong?
* 20:52 < hendrik> It does not need to know about well_source, fish_source for example, that just something a player can click with some animation and some special cursor.
21:05 < kymara> as per https://sourceforge.net/tracker/index.php?func=detail&aid=2933768&group_id=1111&atid=973767
* 20:53 < hendrik> Or stackable/useable items, it should get that information from the server.
21:06 < kiheru> two major pieces, really
21* 20:0653 < kiheru> thatfor quite a few things it one,needs andto equipknow dependingjust onthe slotavailable namesoperations
* 20:54 * hendrik nods.
21:07 < kiheru> I haven't tested the gui for containers for a good while, because I have been trying to figure out the backend problems first
21* 20:0855 < kymara> ShouldCould weyou thinkwrite ofsomething anotherabout solutionthis toon the storagewiki poblemmaybe?
21* 20:0855 < kymarahendrik> *problemokay
* 20:55 < kymara> quite a few future concepts have something to refer to .. that might be good? or tracker tasks if its already broken down in some way?
21:09 < kiheru> slot names are important unless we want to have different rpclasses for all different types of containers
* 20:57 < kymara> I forgot to say that I'd still hope for certain other features for Stendhal 1.0 ..
21:09 < hendrik> the equipment code could be smarter.
* 20:57 < kymara> That's achievements, groups, and a solution to player's perceived storage problem
21:09 < hendrik> well, that is a long standing todo.
* 20:57 < hendrik> it's about a year if we keep doing a release every 4-6 weeks.
21:10 < kymara> should we move on?
21* 20:1058 < kymara> I'meheh, consciousand we dont' thateven thehave achievementsto discussiongo couldfrom take0.99 someto time1.0
* 20:58 < kymara> I dont think we should let arithmetic bother us
21:10 < kiheru> having "content" for all would work fine, as long the equip code can figure out forbidden moves
* 20:58 < martinf> what is the perceived storage problem?
21:11 < hendrik> yes.
* 20:58 < hendrik> bag too small.
21:12 < kiheru> and would help keeping the client dumb when someone wants to add a special container for flowers
* 20:59 < kymara> players collect too much junk
21:12 < hendrik> yes
* 20:59 < kiheru> it's never been decimal. we just don't release patch versions often
21:14 < kiheru> I could make something based on the assumption the slot will be always called "content". it does not need to go in the game before equip is smarter
* 20:59 < kymara> and chect too small
21:15 < kiheru> we can move on now, maybe
* 20:59 < martinf> ok, i know this problem as player;)
21:16 < kymara> Okay. Thank you
* 20:59 < kymara> they make clones to just have extra chests in semos bank, instead of using city banks say
21:16 < kymara> The last part of this meeting is to discuss achievements in some detail
* 20:59 < kymara> okay
21:17 < kymara> Here's a list of implemented achievements: http://stendhalgame.org/wiki/Stendhal_Achievements
21* 20:1759 < kymara> doso shall we wantmove themonto allContainers?
* 21:00 < kymara> How can we consolidate the existing work and get containers in game? A lot of work is already done - kiheru may you summarise that?
21:17 -!- mizerydearia [~necro<(a)>unaffiliated/necrodearia] has quit [Quit: Leaving]
* 21:02 < kiheru> hmm. I don't know if much works has really been done. Mainly I have thought that a container from a side panel slot would be opened in the side panel (and kept open during zone changes), and those opened from the game screen should be opened like corpses and chests are done now
21:17 < kymara> It's helpful to consider, how many players will really have reached these achievements, and consider your own player
* 21:03 < kiheru> Saving and restoring an item with a slot containing other items works (nothing about that in cvs, but it's a fairly small change)
21:18 < kymara> hendrik has already done some work to integreate achievements into the website
* 21:05 < kymara> I tended to get the sense that theres just one last piece of cooperation until they'd work in game
21:18 < kymara> https://stendhalgame.org/?id=content/scripts/character&test=beta&name=kymara
* 21:05 < kymara> is that totally wrong?
21:19 < kymara> replace kymara with your character name, you can see what achievements you reached
* 21:1905 < kymara> as per https://stendhalgamesourceforge.orgnet/tracker/index.php?idfunc=content/game/achievement gives an overviewdetail&aid=2933768&group_id=1111&atid=973767
* 21:1906 < kymarakiheru> fortwo major allpieces, playersreally
* 21:06 < kiheru> that one, and equip depending on slot names
21:20 < kymara> As you can see they are split into categories, but some categories have many achievements and some very few
* 21:07 < kiheru> I haven't tested the gui for containers for a good while, because I have been trying to figure out the backend problems first
21:20 < hendrik> This needs work on the content side.
* 21:08 < kymara> Should we think of another solution to the storage poblem?
21:21 < hendrik> Some re-categorisations.
* 21:08 < kymara> *problem
21:21 < hendrik> adding some others, removing some.
* 21:09 < kiheru> slot names are important unless we want to have different rpclasses for all different types of containers
21:21 < kymara> Yes.For example id like to change that age achievement
* 21:09 < hendrik> the equipment code could be smarter.
21:21 < kymara> by using instead a real time value and not time spent (idling?) in game
* 21:2109 < hendrik> for each achievementwell, we have to think what the most effective waythat is toa getlong it, and if that isstanding badtodo.
* 21:10 < kymara> should we move on?
21:22 < hendrik> yes, we don't want people to idle arround all day and night.
* 21:10 < kymara> I'm conscious that the achievements discussion could take some time
21:22 < Bluelads4> :D
* 21:10 < kiheru> having "content" for all would work fine, as long the equip code can figure out forbidden moves
21:22 < martinf> <- greenhorn :)
* 21:11 < hendrik> yes.
21:22 < kymara> I am not sure if its in the scope of this meeting to go through each achievement in that way
* 21:12 < kiheru> and would help keeping the client dumb when someone wants to add a special container for flowers
21:23 < hendrik> no, but it would be good if people volunteered to work on it.
* 21:12 < hendrik> yes
21:23 < kymara> but would anyone be willing to help think about it?
* 21:14 < kiheru> I could make something based on the assumption the slot will be always called "content". it does not need to go in the game before equip is smarter
21:23 < storyteller> who idles around all night and day? ;D
* 21:2315 < kymarakiheru> and maybe we can usemove theon wikinow, or something to track thatmaybe
* 21:16 < kymara> Okay. Thank you
21:23 < kymara> to help balance out the categories, we can recategorise, remove, but also add new ones from http://stendhalgame.org/wiki/Stendhal_Achievement_Ideas
* 21:16 < kymara> The last part of this meeting is to discuss achievements in some detail
21:24 < kymara> so if you see interesting achievements there in a category that is a little low, and you can add them, go ahead.
* 21:17 < kymara> Here's a list of implemented achievements: http://stendhalgame.org/wiki/Stendhal_Achievements
21:24 < madmetzger> i can try helping then adding them to the game
* 21:2417 < kymara> Youdo alreadywe added all ofwant them to the game madmetzger :Dall?
* 21:17 < kymara> It's helpful to consider, how many players will really have reached these achievements, and consider your own player
21:24 < madmetzger> nope
* 21:2418 < kymara> orhendrik dohas youalready meandone thesome clientwork sideto integreate achievements into the event?website
* 21:18 < kymara> https://stendhalgame.org/?id=content/scripts/character&test=beta&name=kymara
21:25 < kymara> I mean all so far .. was you
* 21:19 < kymara> replace kymara with your character name, you can see what achievements you reached
21:25 < madmetzger> there are still some achievements that are not added from the ideas page
* 21:19 < kymara> https://stendhalgame.org/?id=content/game/achievement gives an overview
21:25 < kymara> yes, I said that )
* 21:19 < kymara> for all players
21:25 < kymara> and I invte people to add new ones, but i think you did add all the existing ones?
* 21:20 < kymara> As you can see they are split into categories, but some categories have many achievements and some very few
21:25 < madmetzger> some are not yet possible to add yet like the martial arts achievement
* 21:20 < hendrik> This needs work on the content side.
21:26 < madmetzger> i wanted to offer my help for adding those new ones
* 21:2821 < hendrik> anyone interested on the contentSome side?re-categorisations.
* 21:21 < hendrik> adding some others, removing some.
21:32 < martinf> what is still missing for the database migration, as you said kymara? the webpage you should already seems to work so far
* 21:3221 < kymara> Well, my character hasYes.For clearlyexample alreadyid collectedlike overto 1000000change moneythat fromage corpsesachievement
* 21:3321 < kymara> Butby theusing achievementsinstead logginga hasn'treal beentime invalue placeand thatnot time spent (idling?) in long.game
* 21:21 < hendrik> for each achievement, we have to think what the most effective way is to get it, and if that is bad.
21:33 < kymara> So I meant, calculating achievements from the database, which happened before the logging was in place.
* 21:22 < hendrik> yes, we don't want people to idle arround all day and night.
21:33 < kymara> E.g. I know I collected a full set of black armor, and the itemlog could probably tell me that.
* 21:22 < Bluelads4> :D
21:33 < martinf> any ideas how thsi would be possible?
* 21:22 < martinf> <- greenhorn :)
21:34 < kymara> Yes, some crazy queries ...
* 21:3422 < kymara> TheI itemlogam knowsnot whensure anif itemits isin registeredthe andscope theof firstthis personmeeting to takego fromthrough theeach achievement in that corpse)way
* 21:23 < hendrik> no, but it would be good if people volunteered to work on it.
21:34 < kymara> Likewise fight deathmatch 25 times
* 21:23 < kymara> but would anyone be willing to help think about it?
21:35 < kymara> I mean, my DM points and fact that my helmet is at 124 shows that I must have done it, well, 122 times at least? (I forget what def it started at )
* 21:23 < storyteller> who idles around all night and day? ;D
21:36 < martinf> i understand - that are many special cases to think about
* 21:3623 < kymara> killsand recordingmaybe didn'twe can use to record the numberwiki ..or butsomething the database stillto knowstrack that
* 21:23 < kymara> to help balance out the categories, we can recategorise, remove, but also add new ones from http://stendhalgame.org/wiki/Stendhal_Achievement_Ideas
21:36 < kymara> Yes. And is it worth the effort?
* 21:24 < kymara> so if you see interesting achievements there in a category that is a little low, and you can add them, go ahead.
21:36 < kiheru> dm counting is not working correctly even now, btw
* 21:24 < madmetzger> i can try helping then adding them to the game
21:37 < kymara> yes kiheru I saw your bug report, I'm not sure what the achievement is using
* 21:3724 < kymara> You can already seeadded whyall they'llof encourage playersthem to play,the though?game Whymadmetzger they're a good thing?:D
* 21:24 < madmetzger> nope
21:37 < kymara> I see that it claims I didn't loot 1000000 money from creatures yet, and I go out to hunt :P even though I don't get xp ..
* 21:24 < kymara> or do you mean the client side event?
21:38 < Bluelads4> :D
* 21:25 < kymara> I mean all so far .. was you
21:39 < kymara> In terms of motivation, is the webiste view of per-character, and a total summary, enough?
* 21:3925 < madmetzger> ithere thinkare astill kindsome ofachievements hallthat ofare famenot partadded couldfrom alsothe beideas goodpage
* 21:25 < kymara> yes, I said that )
21:40 < madmetzger> recent events is also a good point to show it, maybe?
* 21:25 < kymara> and I invte people to add new ones, but i think you did add all the existing ones?
21:40 < martinf> ar a side-by-side view of 2 players
* 21:25 < madmetzger> some are not yet possible to add yet like the martial arts achievement
21:40 < martinf> *or
* 21:26 < madmetzger> i wanted to offer my help for adding those new ones
21:42 < kiheru> some sort of raking for them would be good. an achievement reached by 2 players could be more valuable than one reached by 1000
* 21:28 < hendrik> anyone interested on the content side?
21:43 < martinf> i you sum op all this percentage numbers, you can calculate a over all achievement score
* 21:32 < martinf> what is still missing for the database migration, as you said kymara? the webpage you should already seems to work so far
21:44 < kymara> martinf: can you explain in a bit more detail?
* 21:32 < kymara> Well, my character has clearly already collected over 1000000 money from corpses
21:44 < martinf> well, if an i am one of the players, that got an achievement, only two got at all -> i get 50 %
* 21:4433 < martinfkymara> ifBut ithe amachievements onelogging ofhasn't 100been iin getplace 1that %long.
* 21:4533 < martinfkymara> lookingSo atI themeant, othercalculating achievements from the database, wewhich canhappened buildbefore the average oflogging thiswas percentin numbersplace.
* 21:33 < kymara> E.g. I know I collected a full set of black armor, and the itemlog could probably tell me that.
21:45 < martinf> thats the over all achievement
* 21:4533 < martinf> forany mostideas playershow itthsi willwould be in the 1/1000 range howeverpossible?
* 21:34 < kymara> Yes, some crazy queries ...
21:46 < martinf> but building a hall of fame is always interesting
* 21:4634 < kymara> iThe wondereditemlog aboutknows when an overallitem achievementis scoreregistered forand the player,first whenperson youto saidtake from the thatcorpse)
* 21:34 < kymara> Likewise fight deathmatch 25 times
21:47 < martinf> for the example above with only 2 different achievement categories i get 25.5 %
* 21:35 < kymara> I mean, my DM points and fact that my helmet is at 124 shows that I must have done it, well, 122 times at least? (I forget what def it started at )
21:47 < kymara> although the individual ones are something to work towards its still meaningful to be able to compare a single number (and much easier)
* 21:36 < martinf> i understand - that are many special cases to think about
21:47 < kymara> ok
* 21:36 < kymara> kills recording didn't use to record the number .. but the database still knows that
21:47 < martinf> to explain the calculation
* 21:36 < kymara> Yes. And is it worth the effort?
21:48 < madmetzger> but it means your score can fall which might cause confusion
* 21:36 < kiheru> dm counting is not working correctly even now, btw
21:48 < kymara> hehe
* 21:4837 < martinfkymara> yes kiheru I saw your bug report, likeI'm not sure what the scoreachievement atis ohloh.orgusing
* 21:37 < kymara> You can already see why they'll encourage players to play, though? Why they're a good thing?
21:49 < kiheru> it's sort of fame rating. players who does not do anything noteworthy for a while, should not be surprised when his fame fades
* 21:37 < kymara> I see that it claims I didn't loot 1000000 money from creatures yet, and I go out to hunt :P even though I don't get xp ..
21:50 < madmetzger> maybe yes, if we don't declare that as absolute points just a kind of rating and explain what is considered like it is done in the hall of fame part
* 21:38 < Bluelads4> :D
21:50 < madmetzger> not necessarily the whole formula of course
* 21:5039 < kymara> thatsIn howterms of motivation, is the bestwebiste view of per-character, and strongesta etctotal issummary, tooenough?
* 21:39 < madmetzger> i think a kind of hall of fame part could also be good
21:50 < kymara> that can change if you don't play
* 21:40 < madmetzger> recent events is also a good point to show it, maybe?
21:51 < kiheru> sum(1/n) style rank has the advantage that we do not need so much effor for trying to judge the wort of various achievements
* 21:40 < martinf> ar a side-by-side view of 2 players
21:51 < kiheru> *worth
* 21:40 < martinf> *or
21:51 < kymara> yes its a bit more dynamic
* 21:42 < kiheru> some sort of raking for them would be good. an achievement reached by 2 players could be more valuable than one reached by 1000
21:52 < kymara> and is it okay now to show achievements in the client when they are achieved?
* 21:43 < martinf> i you sum op all this percentage numbers, you can calculate a over all achievement score
21:53 < kymara> at first it seemed that had to be done on login.. i like instantaneous better though
* 21:44 < kymara> martinf: can you explain in a bit more detail?
21:56 < madmetzger> my approach was showing reached achievement at both times
* 21:44 < martinf> well, if an i am one of the players, that got an achievement, only two got at all -> i get 50 %
21:56 < madmetzger> to avoid getting spammed with a lot of messages on login after they were introduced
* 21:44 < martinf> if i am one of 100 i get 1 %
21:57 < madmetzger> and to avoid confusion to get the rat hunter achievement for killing 15 rats when killing a bear
* 21:5945 < kiherumartinf> shouldlooking weat skipthe showing oldother achievements at login anyway, andwe justcan givebuild athe messageaverage with a pointer to theof player'sthis webpercent pagenumbers
* 21:45 < martinf> thats the over all achievement
21:59 < kiheru> an old player will get a massive amount of achievements at the first login
* 21:45 < martinf> for most players it will be in the 1/1000 range however
22:00 < madmetzger> atm it should do just that. it gives a summarizing message with a hint to the web page (could be easily changed to the player's page)
* 21:46 < martinf> but building a hall of fame is always interesting
22:00 < storyteller> can there be an symbol in the menu panel?
* 21:46 < kymara> i wondered about an overall achievement score for the player, when you said that
22:01 < madmetzger> that was the point, old players will get a massive amount of achievements on login
* 21:47 < martinf> for the example above with only 2 different achievement categories i get 25.5 %
22:01 < madmetzger> okay, the message is disabled unless you have a system property set
* 21:47 < kymara> although the individual ones are something to work towards its still meaningful to be able to compare a single number (and much easier)
22:05 < kymara> So, some will help on content?I'll try coordinate that
* 21:47 < kymara> ok
22:05 < kymara> the client needs work, kiheru will help mad
* 21:47 < martinf> to explain the calculation
22:06 < kymara> any new ones to be written, mad will help with
* 21:48 < madmetzger> but it means your score can fall which might cause confusion
22:06 < kymara> and there are some more ideas for website..
* 21:48 < kymara> hehe
22:06 < kymara> Martin would you make a tracker entry on your score idea please?
22* 21:0648 < martinf> okyes, like the score at ohloh.org
* 21:49 < kiheru> it's sort of fame rating. players who does not do anything noteworthy for a while, should not be surprised when his fame fades
22:07 < kymara> and no decision on back calculating them?
* 21:50 < madmetzger> maybe yes, if we don't declare that as absolute points just a kind of rating and explain what is considered like it is done in the hall of fame part
22:08 < martinf> who are the long-time-players? :)
* 21:50 < madmetzger> not necessarily the whole formula of course
22:08 < kymara> you can see 'eldest' on hall of fame
* 21:50 < kymara> thats how the best and strongest etc is too
22:08 < martinf> as its in their interest
22* 21:0850 < kymara> but that doesn'tcan tellchange if you who playeddon't mostplay
* 21:51 < kiheru> sum(1/n) style rank has the advantage that we do not need so much effor for trying to judge the wort of various achievements
22:08 < kymara> maybe look at the most xp, then
* 21:51 < kiheru> *worth
22:09 < martinf> ... to have an accurate back calculation
22* 21:0951 < kymara> yes, likeits mea :)bit more dynamic
* 21:52 < kymara> and is it okay now to show achievements in the client when they are achieved?
22:09 < martinf> well i meant which of the people here in this channel :)
* 21:53 < kymara> at first it seemed that had to be done on login.. i like instantaneous better though
22:10 < martinf> i am not *g
* 21:56 < madmetzger> my approach was showing reached achievement at both times
22:11 < kiheru> some are easier than others (for dm you can do an educated guess by the helmet). dunno if all achievements are worth the trouble
* 21:56 < madmetzger> to avoid getting spammed with a lot of messages on login after they were introduced
22:12 < kymara> maybe we can capture that too
* 21:57 < madmetzger> and to avoid confusion to get the rat hunter achievement for killing 15 rats when killing a bear
22:12 < kiheru> those that look reasonably doable should be probably done. we should not annoy players who have been around for years
* 21:59 < kiheru> should we skip showing old achievements at login anyway, and just give a message with a pointer to the player's web page
22:13 < martinf> in which category should i write the achievements tracker entry?
* 21:59 < kiheru> an old player will get a massive amount of achievements at the first login
22:13 < kymara> none, if none fit
* 22:00 < madmetzger> atm it should do just that. it gives a summarizing message with a hint to the web page (could be easily changed to the player's page)
22:14 < martinf> ok
* 22:00 < storyteller> can there be an symbol in the menu panel?
22:14 < kymara> it could be calculated by website but I guess we shouldn't assume?
* 22:1501 < madmetzger> athat fastwas ideathe couldpoint, beold usingplayers thewill get a massive amount of achievements halloffameon tablelogin
* 22:1601 < madmetzger> but that is maybe notokay, the bestmessage idea,is butdisabled itunless wouldyou mayb allow an easier adding to thehave halla ofsystem fameproperty sectionset
* 22:1705 < kymara> weSo, cansome thinkwill abouthelp thaton fromcontent?I'll thetry trackercoordinate that
* 22:05 < kymara> the client needs work, kiheru will help mad
22:18 < kymara> okay, I think that's all for now as I don't want to tire everyone on a work night?
* 22:06 < kymara> any new ones to be written, mad will help with
22:18 < storyteller> Sorry, but I need to leave now...
* 22:1806 < kymara> any otherand issuesthere relatedare tosome achievementmore orideas anythingfor else?website..
* 22:06 < kymara> Martin would you make a tracker entry on your score idea please?
22:18 < kymara> bye, story
* 22:1806 < martinf> cu storytellerok
* 22:07 < kymara> and no decision on back calculating them?
22:19 < storyteller> Bye, see you :)
* 22:08 < martinf> who are the long-time-players? :)
22:19 -!- storyteller [~storytell<(a)>p54883FEB.dip.t-dialin.net] has quit []
* 22:2108 < kymara> -----------you endcan ofsee meeting'eldest' then!on hall of ---------------fame
* 22:08 < martinf> as its in their interest
</pre>
* 22:08 < kymara> but that doesn't tell you who played most
* 22:08 < kymara> maybe look at the most xp, then
* 22:09 < martinf> ... to have an accurate back calculation
* 22:09 < kymara> yes, like me :)
* 22:09 < martinf> well i meant which of the people here in this channel :)
* 22:10 < martinf> i am not *g
* 22:11 < kiheru> some are easier than others (for dm you can do an educated guess by the helmet). dunno if all achievements are worth the trouble
* 22:12 < kymara> maybe we can capture that too
* 22:12 < kiheru> those that look reasonably doable should be probably done. we should not annoy players who have been around for years
* 22:13 < martinf> in which category should i write the achievements tracker entry?
* 22:13 < kymara> none, if none fit
* 22:14 < martinf> ok
* 22:14 < kymara> it could be calculated by website but I guess we shouldn't assume?
* 22:15 < madmetzger> a fast idea could be using the halloffame table
* 22:16 < madmetzger> but that is maybe not the best idea, but it would mayb allow an easier adding to the hall of fame section
* 22:17 < kymara> we can think about that from the tracker
* 22:18 < kymara> okay, I think that's all for now as I don't want to tire everyone on a work night?
* 22:18 < kymara> any other issues related to achievement or anything else?
* 22:21 < kymara> ----------- end of meeting then! ---------------