Ideas:chad3f:SkillsSystem: Difference between revisions
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imported>Chad3f |
imported>Olush mNo edit summary |
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Some of these ideas may have already been mentioned in some form, but this will cover my ideas as a whole. |
Some of these ideas may have already been mentioned in some form, but this will cover my ideas as a whole. |
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=== Acquired |
=== Acquired Skills === |
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Instead of limiting skills to general attributes such as atk and def, create itemized skills that map to realistic real-world skills (where possible, as a few synthetic ones may be needed). |
Instead of limiting skills to general attributes such as atk and def, create itemized skills that map to realistic real-world skills (where possible, as a few synthetic ones may be needed). |
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Except for ''Enemy experience'', all of these skills would also be assigned to creatures. And with persistent non-player storage support, even specific player experience could be a factor for creatures. So the more you fight a specific create (or type in an area), the better it is against you |
Except for ''Enemy experience'', all of these skills would also be assigned to creatures. And with persistent non-player storage support, even specific player experience could be a factor for creatures. So the more you fight a specific create (or maybe type in an area), the better it is against you, as if it learns to anticipates your combat. |
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=== Item Skills === |
=== Item Skills === |
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