StendhalRefactoring: Difference between revisions

From Arianne
Jump to navigation Jump to search
Content deleted Content added
imported>MiguelAngelBlanchLardin
No edit summary
imported>AntumDeluge
Code: remove outdated/implemented
 
(398 intermediate revisions by 18 users not shown)
Line 1: Line 1:
{{Navigation for Stendhal Top|Contributing}}
This page propose goals to achieve in next releases of Stendhal.<br>
{{Navigation for Stendhal Contributors}}
So please feel free to add new things that we may have forgotten.


This page proposes some possible, very long term, goals for Stendhal.<br>
=Items=
Please see also [[StendhalOpenTasks]] for shorter term open tasks.
[[StendhalRefactoringItems| Items available after refactoring]]


If you are interested in any of these goals, or have other ideas, please visit [[ChatWithOtherUsersDevs|IRC at irc.libera.chat #arianne]]
=Creatures=
=RP System=
[[StendhalRefactoringCreatures| Creatures available after refactoring]]<br>
[[StendhalRPProposal| ''Working document'' for RP System proposal]]<br>
[[StendhalRefactoringCreatures#Actions| Creatures' actions available after refactoring]]<br>
[[StendhalRefactoringCreatures#Events| Creatures' events system proposal]]
[[StendhalRefactoringRP| RP System proposal]]<br>
[[StendhalRefactoringRP#Skill_system|Skill System]]<br>
[[StendhalRefactoringCreatures#AI| Creatures' AI system proposal]]
[[StendhalRefactoringRP#Melee_Combat|Combat: Melee]]<br>
[[StendhalRefactoringRP#Range_Combat|Combat: Range]]<br>
[[StendhalRefactoringRP#Magic|Magic]]<br>
[[StendhalRefactoringRP#Trading_system|Trading System]]<br>
[[StendhalRefactoringRP#Shopping_system|Shopping System]]<br>
[[StendhalRefactoringRP#Auctioning_system|Auctioning System]]<br>
[[StendhalRefactoringRP#Party_system|Party System]]<br>
[[StendhalJobs|Jobs System]]<br>


=Atlas=
=Economy=
[[StendhalEconomy|Balancing the economy]]
[[StendhalRefactoringAtlas| Atlas proposal]]


=RP System=
=Class System=
[[StendhalRefactoringClassBasics|Class Basics]]<br>
We need a rebalance of the RP system so it is playable and fun for both newbiews and high levels.
<br>
We have to talk about several things here:
About the different classes <br>
[[StendhalRefactoringClassArcher|Class:Archer]]<br>
[[StendhalRefactoringClassMage|Class:Mage]]<br>
[[StendhalRefactoringClassPriest|Class:Priest]]<br>
[[StendhalRefactoringClassWarrior|Class:Warrior]]<br>
<br>
[[StendhalRefactoringClassGeneral|General Skills]]<br>


==Skill system==
The whole system will be skill based, so if you use sword, you will get better and better hits with the sword, but if you change to axes you will have to learn to use it again, as you did with swords.
At least we have the next set of skills:
* sword
* axe
* club
* range
* shield


We need to design the system to avoid campers:<br>
http://arianne.sourceforge.net/wiki_images/stendhal_0.39_campers.jpg
<br><small>Image: Campers training in Stendhal 0.39</small>


= Items =
There are several valid approach for this problem, and IMHO we should try from less severe to most severe first.
# Blood solution<br>You only improve your skill when you damage/are damaged the creature
# Don't get XP points nor skill points from weak creatures
# Kick idle players<br>No action in X minutes means that you are logout


* [[StendhalRefactoringEquipment| Weapons & Armor System]]
We want to disallow first camping to increase skills, you gain skills by playing not by camping. Later we will fix camping by not respawing monsters if player is waiting for the monster. The whole point is to have player create ''value'': fun.
* [[StendhalRefactoringItemsBase| Base Implementation page]] ''outdated''
* [[StendhalRefactoringItems| Items available after refactoring, min level list]] ''outdated''


=Creatures=
==Leveling up==
[[StendhalRefactoringCreatures| Creatures available after refactoring]]<br>
To level up you need to gain XP by killing monsters and/or solving quests.<br>
[[StendhalRefactoringCreatures#Actions| Creatures' actions available after refactoring]]<br>
On level up you gain HP.
[[StendhalRefactoringCreatures#Events| Creatures' events system proposal]]<br>

[[StendhalRefactoringCreatures#AI| Creatures' AI system proposal]]<br>
==Combat==
Combat right now works as follows:
<pre>
risk to hit= source[ATK]-target[DEF]+ roll -10


if risk to hit > 0:
for source[ATK]+weapon times do:
damage = damage + roll 1D6;


=Out of Game=
for target[DEF]+shield+armor times do:
* [[StendhalRefactoringUpdates]]
damage = damage - roll 1D6;


= Code =
damage = damage / 4
</pre>


* Improve rendering engine by adding dirty rectangles.
===Range combat===


==Magic==


[[Category:Development]]
==Quests==

Latest revision as of 19:14, 24 June 2022



This page proposes some possible, very long term, goals for Stendhal.
Please see also StendhalOpenTasks for shorter term open tasks.

If you are interested in any of these goals, or have other ideas, please visit IRC at irc.libera.chat #arianne

RP System

Working document for RP System proposal
RP System proposal
Skill System
Combat: Melee
Combat: Range
Magic
Trading System
Shopping System
Auctioning System
Party System
Jobs System

Economy

Balancing the economy

Class System

Class Basics

About the different classes
Class:Archer
Class:Mage
Class:Priest
Class:Warrior

General Skills


Items

Creatures

Creatures available after refactoring
Creatures' actions available after refactoring
Creatures' events system proposal
Creatures' AI system proposal


Out of Game

Code

  • Improve rendering engine by adding dirty rectangles.