Stendhal PVP Concept: Difference between revisions
Content deleted Content added
imported>Hendrik Brummermann Created page with "== Keep PvP in the current way == PvP solves a number of issues: * Blocking small pathways in dungeons and similar places * People can team up against trouble makers to find an..." |
imported>Hendrik Brummermann No edit summary |
||
| (57 intermediate revisions by the same user not shown) | |||
Line 1:
{{Navigation for Stendhal Top|Contributing}}
---> to '''[[Talk:Stendhal PVP Concept|dicussion page]]'''
== Keep PvP in the current way ==
Line 6 ⟶ 10:
* People can team up against trouble makers to find an in-game solution to unsocial behaviour such as stealing, blocking, or attacking wounded players
* Weak players are protected
* It adds entertainment because players have to stay alert
Line 12 ⟶ 16:
== Remove PvP and reset ATK / DEF level to 0 ==
* In the old days before the release of [http://arianne.sourceforge.net/news/stendhal-0-70-rules-of-war.html Stendhal 0.70 Rules of War] camping (training) was wide spread which resulted in high level content being adapted to players which stats gained by camping. Stendhal 0.70 changed the fighting rules, so that camping is not required anymore. But people still love to camp in order to see their numbers go up. This is not only boring, but it also creates the impression to other players that camping is still useful or required.
* Forgetting to logout in an unprotected area may result in being killed
Line 18 ⟶ 22:
* Some PvP-players block NPCs which have quests
* Open Issue: Find better ways to deal with social issues causes by few individuals on larger groups of players. Keep in mind that there are only few trustworthy admins with detailed knowledge on SQL (structure query language for low level database operations) that are willing to sacrifice huge amounts of their spare time to deal with trouble makers. So increasing demands on admins is not an option.
== Other alternatives ==
| |||