Stendhal Quest Ideas/Game - Jail Break: Difference between revisions

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{{Stendhal Quest Idea Header}}__NOTOC__
{{Stendhal Quest Idea Header}}__NOTOC__


(Note: i think this is redundant with [[Stendhal_Quest_Ideas/Manhunt], except maybe
(Note: i think this is redundant with [[Stendhal_Quest_Ideas/Manhunt]], except maybe
for ideas about multiple fugitives. I didn't even see that page.)
for ideas about multiple fugitives. I didn't even see that page.)
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(Thinking out loud right now. not organized)
(Thinking out loud right now. not organized)


This is more of a game/player event than a quest.
This might be more of a game/player event than a quest. (Game if players vs players, Quest if player vs npcs).


Some (small?) number of players start out in jail, break out, and have to get to some
Some (small?) number of players start out in jail, break out, and have to get to some
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(food, equipment), to hide better.
(food, equipment), to hide better.


Could be very hard to balance well. Will probably take several tries.
Could be very hard to balance well. Will probably take several attempts to tune.

Conversation on this topic here: https://sourceforge.net/projects/arianne/forums/forum/83598/topic/4657836.
All ideas on the forum thread will be integrated in to this page.


== NPCs ==
== NPCs ==
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Maybe achievements for staying free, or capturing fugitives.
Maybe achievements for staying free, or capturing fugitives.

Another cool idea (but probably tough to implement): just found player transparency in the code.
Could implement something like hiding/camouflage, esp along edges of forests, ...
(From capture the flag wiki page: how would a ground-colored outfit look?)


Could make it a chained quest: capture a gang leader, everyone in gang
* start out with clue to find some low-level member, in town
* capture them, need to find out from them where the hideout is.
* work your way up, tougher and tougher captures, until "the boss", and probably several of his guards.


== How do you capture someone? ==

One of the main things i don't get yet is how can you capture someone
if everyone is the same speed?
* you don't, the game is about something else?
* projectile weapons
** esp from multiple angles, multiple hunters
** would be better if there were some skill at shooting
*** have to click the direction you want the projectile to go, and if fugitive zags, can dodge
* speed modifiers
** arrows slow people down, more than, or instead of, damage
** maybe a potion can give you brief super speed

(Note: i think the same issues probably apply to capture the flag kinds of games)

Maybe i need to see how soccer works

== Plan ==

* baby step: NPC that says ouch when hit