StendhalRefactoringClassBasics: Difference between revisions
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= Introduction =
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* [[StendhalRefactoringClassPriest| Priest]]
* [[StendhalRefactoringClassWarrior| Warrior]]
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Other suggestions for classes are:
* [[StendhalRefactoringClassDruid| Druid]]
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* [[StendhalRefactoringClassThief| Thief]]
* [[StendhalRefactoringClassBard| Bard]]
Feel free to add your suggestions for classes here aswell.
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Some skills are still general skills that all classes can learn, here is a section for those.
In this field you can also put skills when you're not sure which class they should really have:
* [[StendhalRefactoringClassGeneral| General]]
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To gain your class, you will have to do a small quest which will transform you to that class.
An NPC that will make you
be a nice addition. Changing the class will make you lose all your level points and skills you currently have in
that class, and you would have to restart your class from zero.
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== Tree-based Class System==
A variant on basic classes is to have a tree of classes and advanced classes where you can
You'd keep your class levels when switching to a new class. If you switch to a new class tree (instead of moving down the current one) then some class skills may become unavailable until you switch back. You can only level up skills for your current class, which means you'll want to spend some time at the lower classes to cover the basics before upgrading (or you'll have to downgrade later and then upgrade again).
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For example (with some renaming and reorganizing of the above classes):
* [[StendhalRefactoringClassScout| Scout]] &
** [[StendhalRefactoringClassArcher| Archer]] &
** [[StendhalRefactoringClassBravo| Bravo]] &
** [[StendhalRefactoringClassBerserker| Berserker]] &
** [[StendhalRefactoringClassMonk| Monk]] &
* [[StendhalRefactoringClassWarrior| Warrior]] &
** [[StendhalRefactoringClassKnight| Knight]] &
*** [[StendhalRefactoringClassDragonKnight| Dragon Knight]] &
** [[StendhalRefactoringClassBerserker| Berserker]] &
** [[StendhalRefactoringClassPaladin| Paladin]] &
* [[StendhalRefactoringClassPriest| Priest]] &
** [[StendhalRefactoringClassNecromancer| Necromancer]] &
*** [[StendhalRefactoringClassLich| Lich]] &
** [[StendhalRefactoringClassPaladin| Paladin]] &
*** Dark Paladin &
** [[StendhalRefactoringClassMonk| Monk]] &
* [[StendhalRefactoringClassMage| Mage]] &
** [[StendhalRefactoringClassWizard| Wizard]] &
*** [[StendhalRefactoringClassLich| Lich]] &
** [[StendhalRefactoringClassEnchanter| Enchanter]] &
Other than the obvious difference of adding in a tree of lots of classes, one of the differences in this reorganization compared to the four basic classes above is that instead of having the typical
The tree-based class system would allow greater flexibility than the basic class system, like the open system but without requiring strange limitations such as only being able to change armor in town. Classes can only be changed by special NPCs, quests, etc and not in the normal course of a dungeon
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An NPC to reset your skills isn't necesary in this system though, since you can always change the path you originally choose, you just have to change your current equipment in order to be able to use the skills. Another important thing is that some skills oppose each other in nature, and should not be able to be used together. Thus we need a system where you can activate or disable the skills you can and want to use, making it impossible to activate two opposing skills.
In this system you could actually be both a mage and warrior thus making the class system completely opend for
One thing that is very important in this system is that the players should not be able to change the gear in the middle of a fight, otherwise the players could always change the gear to fit the opponent they are currently fighting.
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Mages who use a certain scroll often, learn to use that spell without the need of a scroll. Scrolls just increase the effect and the chance of success.
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