StendhalRefactoring: Difference between revisions

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{{Navigation for Stendhal Top|Contributing}}
{{Navigation for Stendhal Contributors}}
 
This page proposes some possible, very long term, goals for Stendhal.&lt;<br&gt;>
Please see also [[StendhalOpenTasks]] for shorter term open tasks.
 
If you are interested in any of these goals, or have other ideas, please visit [[ChatWithOtherUsersDevs|IRC at irc.freenodelibera.netchat #arianne]]
=RP System=
[[StendhalRPProposal| ''Working document'' for RP System proposal]]&lt;<br&gt;>
[[StendhalRefactoringRP| RP System proposal]]&lt;<br&gt;>
[[StendhalRefactoringRP#Skill_system|Skill System]]&lt;<br&gt;>
[[StendhalRefactoringRP#Melee_Combat|Combat: Melee]]&lt;<br&gt;>
[[StendhalRefactoringRP#Range_Combat|Combat: Range]]&lt;<br&gt;>
[[StendhalRefactoringRP#Magic|Magic]]&lt;<br&gt;>
[[StendhalRefactoringRP#Trading_system|Trading System]]&lt;<br&gt;>
[[StendhalRefactoringRP#Shopping_system|Shopping System]]&lt;<br&gt;>
[[StendhalRefactoringRP#Auctioning_system|Auctioning System]]&lt;<br&gt;>
[[StendhalRefactoringRP#Party_system|Party System]]&lt;<br&gt;>
[[StendhalJobs|Jobs System]]&lt;<br&gt;>
 
=Economy=
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=Class System=
[[StendhalRefactoringClassBasics|Class Basics]]&lt;<br&gt;>
<br>
&lt;br&gt;
About the different classes &lt;<br&gt;>
[[StendhalRefactoringClassArcher|Class:Archer]]&lt;<br&gt;>
[[StendhalRefactoringClassMage|Class:Mage]]&lt;<br&gt;>
[[StendhalRefactoringClassPriest|Class:Priest]]&lt;<br&gt;>
[[StendhalRefactoringClassWarrior|Class:Warrior]]&lt;<br&gt;>
<br>
&lt;br&gt;
[[StendhalRefactoringClassGeneral|General Skills]]&lt;<br&gt;>
 
 
 
= Items =
''outdated''
 
* [[StendhalRefactoringEquipment| Weapons & Armor System]]
* [[StendhalRefactoringItemsBase| Base Implementation page]] &lt;br&gt;''outdated''
* [[StendhalRefactoringItems| Items available after refactoring, min level list]] ''outdated''
 
=Creatures=
[[StendhalRefactoringCreatures| Creatures available after refactoring]]&lt;<br&gt;>
[[StendhalRefactoringCreatures#Actions| Creatures' actions available after refactoring]]&lt;<br&gt;>
[[StendhalRefactoringCreatures#Events| Creatures' events system proposal]]&lt;<br&gt;>
[[StendhalRefactoringCreatures#AI| Creatures' AI system proposal]]&lt;<br&gt;>
 
 
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* [[StendhalRefactoringUpdates]]
 
= Code =
 
* Adding a GFX layer over screen: day/night, rain, clouds, etc.
:''Perhaps only possible with hardware acceleration - i.e. too ambitious yet?''
* Improve rendering engine by adding dirty rectangles.