Stendhal Development Meeting 2010-06-20/Result Log: Difference between revisions
Content deleted Content added
imported>Kymara No edit summary |
imported>Kymara No edit summary |
||
| (22 intermediate revisions by the same user not shown) | |||
Line 8:
** Cleaned up the tutorial, it was still talking about double clicking for example.
** Rats in Semos Village don't run away anymore so it is be easier for new players to kill them.
* There
** Players can run faster than most creatures to get away {{Tracker|3020813}}
** Player can eat while fighting. {{Tracker|3020115}}
Line 45:
** NPCs selling items (for example xin blanca selling low level items),
** quest rewards?
* laguz is going to [[Stendhal_Item_Ideas#List_of_weapons_and_armor_items_and_their_min_levels|work]] on the creature based approach
== New dungeons ==
* killerm proposed the creation of a new Dungeon
* there is a tutorial on how to add maps at [[HowToUseTiledToCreateStendhalMaps]]
* [[Stendhal Creature Ideas]] explains which information is necessary to create new creatures and [[HowToAddCreaturesStendhal]] is the technical counterpart
* please join
== New quests ==
▲* omero suggested a 'cheque' you can spend at one of the seller npc
=== Random Teleport ===
Line 72:
===Fetching books quest ===
* omero suggested a repeatable [[StendhalQuest#Help_Ceryl_find_an_old_book|fetch the book]] quest for different npcs (add quest link)
* the npc would have the book and the player collects it
* it could be hidden around them for player to find
Line 78 ⟶ 79:
=== Runes quest ===
* reading a word from a book to collect which is hidden is similar to a [[Stendhal_Quest_Ideas#Dungeon_portal_runes|runes quest idea]]
* runes could be used to get players into dungeons
== More storage ==
* Players ask for more space in chests {{Tracker|1713621}}
* You already get more space as you grow stronger and get access to banks in more cities
* Many players don't seem to use the far chests like Ados or Zara's much
* We are working on containers so that you can buy or get rewarded a bag, a box, scroll wallet, etc
* But putting a big box inside a chest sounds strange
* Changing size of chest mid game is not possible.
* Pets could have bag spaces
* Chest in spots like dungeons, maybe just storage spaces under a stone, say, but open to all, not private. i think that storyteller suggested something very similar
* Portable chests
== Account and character handling ==
* hendrik described the changes, which are now summarized at: [[Stendhal Account Merging]]
* existing accounts can be merged (see link above)
Line 105 ⟶ 104:
== Password Sharing ==
* [[Stendhal Rules|rules]] should be translated (start is done, please help)
* it is prohibited to share passwords for a number of reasons:
Line 119 ⟶ 117:
* on http://stendhalgame.org there is a "login" link in the upper right hand corner.
* this login button should be made a little bit more eye-catching, perhaps over the "Play now" and over the "Download" button
* the website has information which may also be useful to see in game, e.g. drops from a creature
== Testing web starter ==
Line 148 ⟶ 147:
* If you know other languages, please help with that.
* Either by improving already existing translations or adding new ones.
* Oslsachem translated to Spain and offered to do
* omero offered to translate the
=== Translating game ===
* The translation system we had in place was removed since nobody ever completed 5% of translation needed
* It was promised that if anyone completes more than 75% it can be re added
* Coding it is rather simple
* Commitment would be needed to keep translating new material also
== Closing meeting ==
▲* I like to thank everyone for attending.
▲* We will put up a chatlog and a summary on the wiki and put a link on http://stendhalgame.org
* Feel free to join us in [http://stendhalgame.org/chat/ #arianne] on freenode at any time.
| |||