Stendhal Achievement Development: Difference between revisions
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{{Navigation for Stendhal Top|Contributing}} |
{{Navigation for Stendhal Top|Contributing}} |
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{{Navigation for Stendhal Contributors}} |
{{Navigation for Stendhal Contributors}} |
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{{Stendhal Achievements}} |
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== How to add achievements to the game? == |
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{{TODO|describe the steps towards adding new achievements |
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* Conditions |
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* Tracked data |
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* How to check for new reached achievements? |
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** Quests needs manual work |
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** item looting, zone changes trigger automatically achievement checks}} |
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== Development Idea Collection == |
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Within this section you find ideas and concepts on initial development of achievements. |
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=== Collecting Ideas === |
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* collect more achievement ideas and nice titles at [[Stendhal Achievement Ideas]] |
* collect more achievement ideas and nice titles at [[Stendhal Achievement Ideas]] |
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** gives hints for further design decisions |
** gives hints for further design decisions |
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** can help structuring achievements into categories |
** can help structuring achievements into categories |
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* should fulfilling an achievement be rewarded? |
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=== Client and Website === |
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* Should achievements be visible within the game? (low prio) |
* Should achievements be visible within the game? (low prio) |
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** look action on player could be extended by a title based on the amount of fullfilled achievements |
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* technical implementation of achievements |
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* Website should be extended with a hall of fame section on achievements |
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** calculate a score on difficulty of an achievement (killing x rats gets less points than reaching max xp for example) |
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*** table for achievment types? |
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*** |
*** basic score for each achievement |
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*** actual score for each reached achievement = basic score / number of players having reached that achievement |
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** display medals on character pages; different colours or design in relation to the calculate point |
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* Have a log about recently reached achievements on the website? (i.e. player has reached ''Junior Explorer'' achievement) |
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** Add reaching achievements to recent events page |
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* Have a audio notice when someone reaches an achievement? |
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=== Design Ideas === |
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**** key = achievement name, value progress value? |
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There are several things to consider when developing the achievements handling. |
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==== Database and Class Model ==== |
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*** building block system similar to ChatConditions? |
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** table for achievment types? maybe not needed, strings could be applied in the reached achievements table |
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** table for player has reached achievement |
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** possible class model draft and a corresponding table draft |
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[[File:Achievements.png]] |
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CREATE TABLE achievement IF NOT EXISTS ( |
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id INTEGER AUTO_INCREMENT NOT NULL, |
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identifier VARCHAR, |
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title VARCHAR, |
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category VARCHAR, |
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description VARCHAR, |
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base_score INTEGER, |
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PRIMARY KEY(id) |
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) |
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CREATE TABLE reached_achievement IF NOT EXISTS ( |
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id INTEGER AUTO_INCREMENT NOT NULL, |
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charname VARCHAR, |
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timedate TIMESTAMP default CURRENT_TIMESTAMP, |
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achievement_id INTEGER, |
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PRIMARY KEY(id) |
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) |
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==== Ingame tracking and checking ==== |
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** store reached achievements as string set in player object: load reached achievements from database on login into a volatile set in player object |
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** how to store progress for a certain achievement? |
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*** <del>key = achievement name, value progress value?</del> statistics should be tracked for everything that might be checked for an achievement --[[User:Madmetzger|Madmetzger]] 07:20, 29 July 2010 (UTC) |
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*** add data recording that can be checked |
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* <del>find a way to conveniently add new achievements</del> using ChatConditions and the factories makes it easy to add new achievements |
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** <del>loading system for achievements like stendhal quest system?</del> AchievementNotifier loads achievements on initialization |
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** <del>building block system using existing ChatConditions</del> Achievements use the ChatConditions for checking stuff |
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===== Quest Achievements ===== |
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* number of finished quests already tracked |
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* repeatable quests should all count the completions of a player |
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* <del>missing counting: Elf Princess Quest</del> (more missing?) |
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* <del>finished x times a quest</del> already implemented |
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===== Item Achievements ===== |
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* looted items should be tracked in a map for each player with key item name and value number of loots |
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* looting items (not yet tracked) |
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* putting items into bank (not yet tracked) |
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* collected x items |
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* looted certain collection of items |
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===== Fighting Achievements ===== |
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* <del>killed creatures</del> already tracked |
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* killed creature without a weapon |
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* <del>killed x creatures</del> already implemented |
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* <del>killed x of y different creatures --> is extension of existing condition possible?</del> |
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===== Zone Achievements ===== |
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* for zone visit achievements, how to check them: |
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** <del>hardcoded list of zones to visit for the achievement</del> hardcoded zone name lists don't seem to be maintainable |
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** <del>exclude all zones including "house", "apartment"</del> |
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** <del>zones starting with "int" are interiors, region is within zone name</del> zones have a method isInterior() to check |
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** <del>zones starting with a number >-1 are above ground, region is within zone name<del> exterior zones have a method getLevel()to check |
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** <del>zones starting with a number <-1 are below ground, region is within zone name</del> exterior zones have a method getLevel()to check |
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** <del>use zone level attribute, area is in name/xml file, and add a flag to zone xml for accessibility to all players</del> implemented |
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