StendhalRefactoring: Difference between revisions

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imported>Kymara
rewrote page. refactorng has long term tentative tasks
imported>AntumDeluge
Code: remove outdated/implemented
 
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Please see also [[StendhalOpenTasks]] for shorter term open tasks.
Please see also [[StendhalOpenTasks]] for shorter term open tasks.


If you are interested in any of these goals, or have other ideas, please visit [[ChatWithOtherUsersDevs|IRC at irc.freenode.net #arianne]]
If you are interested in any of these goals, or have other ideas, please visit [[ChatWithOtherUsersDevs|IRC at irc.libera.chat #arianne]]
=RP System=
=RP System=
[[StendhalRPProposal| ''Working document'' for RP System proposal]]<br>
[[StendhalRPProposal| ''Working document'' for RP System proposal]]<br>
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=Items=
= Items =
''outdated''


* [[StendhalRefactoringEquipment| Weapons & Armor System]]
[[StendhalRefactoringItemsBase| Base Implementation page]] <br>
* [[StendhalRefactoringItemsBase| Base Implementation page]] ''outdated''
[[StendhalRefactoringItems| Items available after refactoring, min level list]]
* [[StendhalRefactoringItems| Items available after refactoring, min level list]] ''outdated''


=Creatures=
=Creatures=
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* [[StendhalRefactoringUpdates]]
* [[StendhalRefactoringUpdates]]


=Code=
= Code =

* Adding a GFX layer over screen: day/night, rain, clouds, etc.
:''Perhaps only possible with hardware acceleration - i.e. too ambitious yet?''
* Improve rendering engine by adding dirty rectangles.
* Improve rendering engine by adding dirty rectangles.