Arianne Project Meeting 2010/Talks: Difference between revisions
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{{Navigation for Stendhal Top|Developing}} |
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{{Arianne Project Meeting 2010 Navigation}} |
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== Talks == |
== Talks == |
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===History of Arianne from 1999 to present day=== |
===History of Arianne from 1999 to present day=== |
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; Speaker : Miguel |
; Speaker : Miguel (Spain) |
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; Language : English |
; Language : English |
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; Target group : All |
; Target group : All |
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; Abstract : I will try to summarize ten years of history in around 45 minutes. Explaining our projects, what they were and why we did them. |
; Abstract : I will try to summarize ten years of history in around 45 minutes. Explaining our projects, what they were and why we did them. |
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; Review : A very interesting presentation on the history of Arianne. Just a little note: The many screenshots of the map at the end may yield the wrong impression that there has been no progress in the last years. This, however, is far from true: Focusing on the quality of the world map and adding dungeons and quests instead of expanding the size of the upper world by adding mostly empty zones was an important [[StendhalRefactoringAtlas#Current_state_and_plans|design decision]] that brought the project a huge step forward in my opinion. |
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; Slides : [[:File:History_of_Arianne.odp]] |
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; Video : [http://stendhalgame.org/media/2010-03-14-miguel-history-arianne.avi Video] |
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=== Stendhal: the past three years === |
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; Speaker : Katie Russell |
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; Language : English |
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; Target group : All |
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; Abstract : Stendhal development over the past three years is something we are very proud of. This presentation covers the major milestones from 2007 through to 2010. It highlights Stendhal's strong community and recent achievements such as Arianne being chosen as [http://sourceforge.net/blog/potm-201003/ Sourceforge Project of the Month]. |
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; Slides : [[:File:Stendhal last 3 years.odp|File:Stendhal past 3 years.odp]] ''without narration'' |
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: [[:File:Stendhal past 3 years.zip]] ''slide show plays with narration'' |
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=== Concepts of Marauroa and how to use it === |
=== Concepts of Marauroa and how to use it === |
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; Target group : Developers |
; Target group : Developers |
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; Abstract : In this talk I will present the basic ideas of the Marauroa engine (Actions, Perceptions, Messages, Events, Objects and Classes) and explain how to use them for your own games and programs. I will start with a very short introduction to UML class diagrams as they are a handy tool to describe object oriented structures. |
; Abstract : In this talk I will present the basic ideas of the Marauroa engine (Actions, Perceptions, Messages, Events, Objects and Classes) and explain how to use them for your own games and programs. I will start with a very short introduction to UML class diagrams as they are a handy tool to describe object oriented structures. |
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; Slides : [[:File:Marauroa-internales-and-usage.odp]] |
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; Video : Part 1: [http://stendhalgame.org/media/2010-03-14-hendrik-marauroa-api-1.avi Video 1] Part 2: [http://stendhalgame.org/media/2010-03-14-hendrik-marauroa-api-2.avi Video 1] |
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===The Amazing Stendhal Dictionary: Her Biggest Challenge Yet === |
===The Amazing Stendhal Dictionary: Her Biggest Challenge Yet === |
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; Target group : All |
; Target group : All |
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; Abstract : Can anyone name all Stendhal NPCs and describe something interesting about what each does? Without preparation? (honestly... the speaker has no time to prepare...) If anyone can, the Amazing Stendhal Dictionary can! Marvel as she attempts to draw a map of the island and its dungeons, and take each region in turn, describing some history, each NPC's features, and some funny* anecdotes. |
; Abstract : Can anyone name all Stendhal NPCs and describe something interesting about what each does? Without preparation? (honestly... the speaker has no time to prepare...) If anyone can, the Amazing Stendhal Dictionary can! Marvel as she attempts to draw a map of the island and its dungeons, and take each region in turn, describing some history, each NPC's features, and some funny* anecdotes. |
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<nowiki>*</nowiki><small>No warranties. She ''thinks'' they are funny....</small> |
<nowiki>*</nowiki><small>No warranties. She ''thinks'' they are funny....</small> |
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; Review : Wow, I am totally impressed. We have more than 200 NPCs in Stendhal, and Katie was able to name almost all of them with only the [[:Image:worldsmall.png|world map]] as help. I learned both some very interesting in game background of those NPCS and a number of curious facts about their creation. |
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; Video: [http://stendhalgame.org/media/2010-03-14-katie-npcs.avi Video] |
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=== Using GIMP to create Stendhal graphics=== |
=== Using GIMP to create Stendhal graphics=== |
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; Language : English |
; Language : English |
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; Target group : All |
; Target group : All |
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; Abstract : |
; Abstract : |
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; Review : Kiheru introduced us into the magic of pixel working. Quite interesting to see how a pro uses GIMP, especially because you wouldn't see anything normally as pros mostly use short cuts. Kiheru showed us the steps to draw a tile for Stendhal from scratch. The result of this talk was a nice looking image of a column that could be used in the game. |
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; Slides : [[:File:Gimp.odp]] |
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; Sample image : [[:File:Sample-column.xcf]] |
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; Video: [http://stendhalgame.org/media/2010-03-15-kimmo-gimp.avi Video] |
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===JUnit testing - how and why? === |
===JUnit testing - how and why? === |
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; Review : Markus gave a talk on JUnit testing, and managed to make it sound not only vital to the code quality and stability of the project, but even fun too. He demonstrated how continuous integration (our hudson bot) and JUnit testing can work together to notify developers early of any problems. At the end of the talk at least one developer was heard to mutter ''Hm, I should add a test for that method I wrote last week.'' |
; Review : Markus gave a talk on JUnit testing, and managed to make it sound not only vital to the code quality and stability of the project, but even fun too. He demonstrated how continuous integration (our hudson bot) and JUnit testing can work together to notify developers early of any problems. At the end of the talk at least one developer was heard to mutter ''Hm, I should add a test for that method I wrote last week.'' |
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; Slides: [[:File:Junit.odp]] |
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; Video: [http://stendhalgame.org/media/2010-03-15-markus-junit.avi Video] |
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=== How to develop quests in Stendhal === |
=== How to develop quests in Stendhal === |
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; Target group : Contributors, Developers |
; Target group : Contributors, Developers |
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; Abstract : This talk will explain how to develop quests in Stendhal. It uses the recently added Pied Piper quest as example. |
; Abstract : This talk will explain how to develop quests in Stendhal. It uses the recently added Pied Piper quest as example. |
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; Review : Yuriy gave a quite wide overview on how to write quests for Stendhal. He showed where to find information on ideas for quests and their coding. Finally he gave an overview of his implemented quest about the pied piper which can be seen as Stendhal's first kind of automatic raid. |
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; Video: [http://stendhalgame.org/media/2010-03-15-yoriy-quests.avi Video] |
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=== Marauroa's Future === |
=== Marauroa's Future === |
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; Language : English |
; Language : English |
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; Target group : Developers |
; Target group : Developers |
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; Abstract : There |
; Abstract : There are a number of very interesting and complicated things on the feature wish list for Marauroa. As you are probably aware of, KISS (Keep it simple, stupid) is one of the main principles of Marauroa. This of course does not mean that we cannot do complicated things. But it means that complicated things have to be well thought out and should be broken into small parts. In this talk we will present ideas on how to achieve the following "features" and ask for your feedback and suggestions on the issues: |
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:* No more lag caused by MySQL: A totally asynchronous approach to database access |
:* No more lag caused by MySQL: A totally asynchronous approach to database access |
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:* How to tunnel the Marauroa protocol over https and why it is more difficult than it seems to be on first glance (e. g. multiplexing with normal web traffic, not wanting to have 127.0.0.1 as client address in the logs) |
:* How to tunnel the Marauroa protocol over https and why it is more difficult than it seems to be on first glance (e. g. multiplexing with normal web traffic, not wanting to have 127.0.0.1 as client address in the logs) |
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:* Steps toward cluster-support |
:* Steps toward cluster-support |
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; Review : Hendrik and Markus together gave a talk on Marauroa's future. This covered both plans achievable in the short term and some more ambitious ideas. It was a talk aimed at developers and there were often questions and comments from the audience, which was really nice. Some of the topics, like |
; Review : Hendrik and Markus together gave a talk on Marauroa's future. This covered both plans achievable in the short term and some more ambitious ideas. It was a talk aimed at developers and there were often questions and comments from the audience, which was really nice. Some of the topics, like asynchronous database access and https multiplexing, seemed like they are both very useful and achievable in the short term. Other plans like the meta model for storing objects and their attributes, values, and relationships, in the database, are really good plans and will need quite a lot of work to be introduced. |
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; Slides : [[:File:Marauroa's Future.odp]], additional for understanding of the UML: [[:File:Uml.odp]] |
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; Video: [http://stendhalgame.org/media/2010-03-15-hendrik-markus-marauroa-future.avi Video] |
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== Templates == |
== Templates == |
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After I spent some time fighting Open Office Impress to create some slide layout, I thought I might share my tries: |
After I spent some time fighting Open Office Impress to create some slide layout, I thought I might share my tries: |
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* [[File:Arianne_Meeting_2010_Template.odp]] |
* [[:File:Arianne_Meeting_2010_Template.odp]] |
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* [[:Image:Arianne-meeting-2010-logo.png]] |
* [[:Image:Arianne-meeting-2010-logo.png]] |
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Note: Use View | Heading/Footer... to add the title of your presentation into the middle section of the footer |
Note: Use View | Heading/Footer... to add the title of your presentation into the middle section of the footer |
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'''Back to general [[Arianne Project Meeting 2010|meeting page]]''' |
'''Back to general [[Arianne Project Meeting 2010|meeting page]]''' |
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