Stendhal Quest Coding - Part 2: Difference between revisions
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{{Navigation for Stendhal Top|Contributing}}
{{Navigation for Stendhal Contributors}}
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As you can see, we now have to use "add()" instead of "addReply()" and that method has a lot more parameters.
We have predefined a number of states in the class [
===Graphical representation===
There is one last thing that makes your life easier: If you are using Linux, have the graphviz package installed and you are an admin in game, you can select
== Conditions And Actions ==
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new LevelLessThanCondition(6),
ConversationStates.IDLE,
"Oh sorry,
null);
</source>
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== Third Part of this Tutorial ==
Congratulations if you made it this far. You are now able to process basic conditions and actions. And you can handle both short and long term memory. The third and last part of this tutorial will explain how you accept the quest item and reward the player. It
[[Category:Stendhal]]
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