Stendhal Development Meeting 2009-11-22/Result Log/Music: Difference between revisions

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{{Navigation for Stendhal Top|Developing}}
{{Navigation for Stendhal Developers}}
{{Stendhal Development Meeting 2009-11-22}}
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* wiki page is quite old and needs to be updated
{{clear}}
{{TODO|Creation of this page is in progress. This is not a real chat log. Comments have been removed, sorted and edited.}}
== Types of Music ==
 
* main goal of music is to add ambient/atmosphere
* Oslsachem: music should be played adaptively according to the place and situation, to give it more value.
* there should be different music for cities, forest, dungeons
** storyteller made some great examples of this, see patch tracker
** some are very pretty and quiet and suitable for outdoors, a meadow
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** prefered by many people
** cannot get the range in midi files as you can in ogg
 
== Other (needs summary) ==
 
* storyteller: no, I think we should not take music from anywhere...
* humana: storryteller what do you mean?
* plassy: what do you mean with anywhere?
* storyteller: well, to take it from any other source... Because of the copyright etc
* plassy: its a game
* humana: yes and a game has a background music
* humana: you can mute the music
* pepsz: more for example the people how you ignore can see why you ignore hem when try speak with you
* Oslsachem: music usually adds atmosphere to the game but not gameplay
* humana: so I don't know now... what do you think about a Blues or Jazz house?
 
 
* vomit: and there should be a soundtrack file, which you are able to download extra
* blackfinix: vomit yes ... like the sound files now
* superkym: adding music would still be rather a major change
 
 
* blackfinix: ok we can put that off for now, or create a ccommittee to look into it
* humana: who wrote music for stendhal already?
* superkym: it's not a minor thing which we can just make happen, it's a major thing needed, as far as i remember
* vomit: atmospheric sounds in ogg would be better
* miasma: but not your ambient music, vomit. i think ulthar isn't a good choice. in dreamscape maybe ;)
* Oslsachem: music should be played adaptively according to the place and situation, to give it more value.
* plassy: whats the problem with music... there is support for sound in java... or am I wrong?
* samson: I don't care about music / sounds as long as I can switch them off
* blackfinix: yes samson.
* plassy: so who did the original sound stuff?
 
== Controlling the music ==
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* the music files should be shipped with the client, just like tiles and images are, but as a separate package
* streaming is considered to consume too much resources like bandwidth, streaming is not required for synchronizing
* plan:
*# Make /mute persistent ({{tracker|2880973}}).
*# include the sound files in stendhal-0.xx.zip (it made sense to have an extra download years ago when the music was twice as large as the client, but that is not true anymore)
*# include the music files in stendhal-FULL-0.xx.zip
 
== Other (needs summary) ==
 
* we need to be carefully when taking music from any other sources because they may be copyrighted although marked as free
* it should be possible to switch sound/music off
* music needs quite a bit of coding, the existing sound system needs some cleanup
* there are ogg files provided to test with, so the missing computer code is the show stopper
 
== Volunteers ==