StendhalEconomy: Difference between revisions
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imported>MathFox More explanation. |
imported>Madmetzger |
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I have heard some good ideas for draining value: more services like the ferry; guards to bribe, etc. Rent a house (extra chest) instead of buying or getting it for free. |
I have heard some good ideas for draining value: more services like the ferry; guards to bribe, etc. Rent a house (extra chest) instead of buying or getting it for free. |
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--[[User:MathFox|MathFox]] 11:57, 26 March 2008 (PDT) |
--[[User:MathFox|MathFox]] 11:57, 26 March 2008 (PDT) |
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== Implementing an Economy tracking mechanism == |
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=== Basic Idea === |
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For being able to make decisions on prices etc. you need to be aware of the current value of the whole [[Stendhal]] economy. This means there should be a mechanism that tracks what items (incl. <item>money</item>) are currently in the economy, which value changes happen to the economy (i.e. item loots, potion usage, ...). With that base data it should be possible to get a hint on how the economy's value is changing over time. |
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=== Technical Assets already being there === |
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With the itemLog table most of the relevant data is already collected, so the records there need to be analysed in a clever way by looking item wise at events like item creation or destruction. The server needs some clever methods to access that data. |
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=== Open Questions === |
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* How to deal with assets of players stopping to play? |
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