Continuous world: Difference between revisions
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imported>Hendrik Brummermann Created page with '{{Future Concept}} Currently the world is divided into zones. Crossing from one zone into another is visible to the player as walking towards a border and then being moved over.…' |
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Currently the world is divided into zones. Crossing from one zone into another is visible to the player as walking towards a border and then being moved over. In a continuous world players and creatures would not notice these zone borders at all.
== Features ==
* <del>Players should not notice the tile grid</del> (that is another topic)
* Players should not notice zone borders
* Players should not get update message about a complete zone anymore
== Notes from the Arianne project meeting 2010 ==
* Creatures walking back after invisible boarder are easy victims to archers
* Marauroa needs a perception mechanism that is not purely based on zones.
== Other notes ==
* See also [[Refactoring Delta^2]]
* [http://stendhalgame.org/chat/2010-06-10.html #arianne.06-10.log:21:31]
* [http://stendhalgame.org/chat/2010-08-03.html #arianne.08-03.log:20:47]
* [http://stendhalgame.org/chat/2010-11-25.html #arianne.11-25.log:10:33]
* [http://stendhalgame.org/chat/2010-11-28.html #arianne.11-28.log:19:55]
* [http://stendhalgame.org/chat/2011-01-04.html #arianne.01-04.log:23:31]
}}
== Literature ==
=== Relevant ===
* [http://scottbilas.com/files/2003/gdc_san_jose/continuous_world_paper.pdf The Continuous World of Dungeon Siege]
* [http://www.gamedev.net/community/forums/topic.asp?topic_id=432423 gamedev-forum: Continuous World in a 2D game]
* [http://gamedev.stackexchange.com/q/610/450 Game Development: XNA: Stream loading a HUGE 2D world map]
=== Might be relevant ===
▲{{TODO|Collect notes from older irc meetings}}
* [http://gamedev.stackexchange.com/q/5173/450 Game Development: Best Way to Create A Map for a 2D Game?]
* [http://gamedev.stackexchange.com/q/3776/450 Game Development: Level Implementation]
* [http://gamedev.stackexchange.com/q/1783/450 Game Development: Game State 'Stack'?]
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