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imported>Madmetzger
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=Items=
==List==
We can have two types of items lists:
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We have the next items structure:
*'''!!Now Alphabetized!!'''
===Basic Attributes===
====Quality====
* Cracked
* Fine
* Polished
* Ragged
* Rusty
* Sturdy
* Sharp
* Superior
 
====Materials====
This is a list of materials for most every item. These materials could theoretically be mixed depending on the item. Not every item could logically be created from everything, but I guess it could be...
* Adamantite (extremely hard, very rare and hard to process)
* Wood (chance of catching fire)
* Bone/Flesh (grotesque, but then again, there's no accounting for taste, is there?)
* Copper
* Bronze
* Ceramic
* Silver (rare/expensive)
* Copper
** Polished Silver
* Cotton/Silk
* Crystal/Glass (acid and fireproof, risk of shattering)
* Diamond (one of the hardest materials that exists)
* Dragon Scales
* Feathers
* Fur (chance of catching fire)
* Gem/Precious Stone (widely varried properties depending on stone(s))
* Gold (heavy, soft, very rare/expensive)
* Platinum (very heavy, extremely rare/expensive)
* Mithril (extremely light, fantastically rare/expensive)
* Gossamer (spider thread)
* Iron
* Cotton/Silk
* Leather
** Studded Leather
** Oilskin Leather (high risk of catching fire)
* Mithril (extremely light, fantastically rare/expensive)
* Fur (chance of catching fire)
* Platinum (very heavy, extremely rare/expensive)
* Iron
* Silver (rare/expensive, good for channelling magical powers)
** Polished Silver
* Steel
** Damascus Steel
* Ceramic
* Bone/Flesh (grotesque, but then again, there's no accounting for taste, is there?)
* Stone
* Wood (chance of catching fire)
* Gem/Precious Stone (widely varried properties depending on stone(s))
* Crystal/Glass (acid and fireproof, risk of shattering)
* Dragon Scales
* Feathers
 
====Origin====
* Human (plain)
* Dwarf (more durable, heavier)
* Orcish (poor quality, inexpensive, not socially acceptable)
* Elven (high quality, generally possessing some form of enchantment)
** Drowish (high quality, generally bearing war-minded enchantment)
* Faerie (usually impractically small, highly enchanted, extremely light)
* Goblin (miserable quality, cheap, not socially acceptable)
* Human (plain)
* Orcish (poor quality, inexpensive, not socially acceptable)
* Trollish (decent quality, limited scope, very large, extremely heavy)
* Faerie (usually impractically small, highly enchanted, extremely light)
====Divine Enchantment====
* None - neutral item, no special abilities (common)
Line 52 ⟶ 65:
===Shields===
====Shape====
* Tower Shield
* Phalanx Shield
* Archer's Shield (round shield attaches to the forearm)
* Crusader's Shield
* Buckler
* Crusader's Shield
* Madu
* Phalanx Shield
* Round Shield (small and large)
* Spiked/Viking Shield
* Tower Shield
* Madu
===Swords===
[[List of possible names for swords]]
====Slashing====
=====Knife=====
All knives are one-handed.
* Balisong
* Kris
* Crysknife
* Dan Dao (large knife)
* Kris
* Kukri (butterfly knife)
* Pocketknife (impractical in combat)
* Scapel
* Sheepsfoot
* Switchblade
* Dan Dao (large knife)
* Tanto
** Ken (rare, used in Buddhist rituals)
* Sheepsfoot
* Pocketknife (impractical in combat)
* Balisong
* Kukri (butterfly knife)
=====Slashing Blades=====
* Bastard-Sword (doesn'thand-and-a-half this seem too vague?sword)
* Katana
* Long Sword
* Xiphos
* Kodachi
** Odachi (longer version)
* Butterfly Sword (eight chop sword) - used almost exclusively in pairs
* Short Sword
** Wakizashi
* Scimitar
* Khopesh (sickle-sword)
* Broadsword
** Ninja-to
* Butterfly Sword (eight chop sword) - used almost exclusively in pairs
* Runesword
* Cutlass
* Bastard-Sword (hand-and-a-half sword)
** Machete
* Falchion
* Gladius
** Spatha (longer and straighter)
* Falchion
* Jian (One AND Two Handed versions)
* Katana
* Khopesh (sickle-sword)
* Kindjal
* Kodachi
** Odachi (longer version)
* Long Sword
* Mortuary Sword
* Pata (includes a gauntlet, so restricts wrist motion, double-bladed)
* Sax (bowie knife scramasax)
* Rapier
** Espada Ropera (sword of the robe)
* Reversed Blade
* Kindjal
* Runesword
* Reverse Blade
* Cutlass
** Machete
* Sabre
** Dao (sometimes classified as a broadsword)
* Sax (bowie knife scramasax)
* Scimitar
* Short Sword
** Wakizashi
* Sword (doesn't this seem too vague?)
* Two-handed swords
** TwoClaymore (also a shorter, one-handed broadsword w/extensive hand guard)
** Tsurugi
** Huge sword
** Nodachi (field sword 6' long, slightly wider than a katana)
** Odachi (very long sword)
** Tsurugi
** Claymore (also a shorter, one-handed broadsword w/extensive hand guard)
** Two-handed broadsword
** Zweihänder (Bidenhänder) – massive, depends on brute force and shock effect
* Xiphos
====Thrusting====
=====Dagger=====
All daggers are one-handed.
* KukriAthame
* Rondel
* Katar (punch dagger)
* Haladie
* Bank
* Bich'wa
* Jambiya
* Dirk
* AthameHaladie
* Jambiya
* Katar (punch dagger)
* Kukri
* Rondel
=====Thrusting Blades=====
* Epée
* Estoc (Tuck) - armour piercing
* Foil
* Epée
* Misericorde
* Worm Tooth
* Stiletto
* Worm Tooth
* Estoc (Tuck) - armour piercing
====Parrying/Secondary Blades====
* Main gauche
* Manople (parrying and disarming)
* Poinard
* Swordbreaker (toothed edge to catch and apply leverage to break enemy swords)
* Main gauche
* Poinard
====Misc. Blades====
* Flamberge
* Sword cane
* Terbutje (Not really a sword, but has rows of shark teeth)
* Bokken (bokutö) - wooden sword
** Suburito (thicker and heavier)
** Shinai (bamboo slats held together by leather straps)
* Flamberge
* Spadone (two-handed, sometimes used as a spear, large crushing pommel on the hilt)
* Sword cane
* Terbutje (Not really a sword, but has rows of shark teeth)
 
===Axes===
====One Handed====
* Adze
* Small Axe
* Axe (seems awfully vague)
* Bullova
* Broadaxe
* Bullova
* Hatchet
* Small Axe
* Taper Axe
* Zaghnal
* Hatchet
* Adze
* Axe (seems awfully vague)
====Two Handed====
* TwoBattle-Handed Axe
* Double-Bladed Axe
* Double-Bladed Broadaxe
* Dwarvish Axe
* Goose Wing Broad Axe
* Great Axe
* Double-Bladed Broadaxe
* Battle-Axe
* Pick-Axe
* Mattock
* Goose Wing Broad Pick-Axe
* Two-Handed Axe
====Throwing====
* Francisca
** Tomahawk
 
===Polearms and Spears===
====Polearms====
* Ankus (elephant goad)
* Sickle
* Bardiche
* Bec de Corbin
* Billhook
* Poleaxe
* Halbard
* Demi-lune (halfmoon)
* Partizan
* Guisarme
** Bill-Guisarme
* Rake
* Brandestock
* Chauves Souris
* Demi-lune (halfmoon)
* Ranseur
* Voulge
* Fauchard
* Guisarme
* Partizan
** Bill-Guisarme
* Halbard
* Hoko
* Naginata
** Nagamaki (long wrapping) longer, lighter, straighter blade
** Glaive
* Partisan
* Poleaxe
* Rake
* Ranseur
* Scythe
* Sickle
* Billhook
* Hoko
* Glaive (naginata)
* Spetum
* Voulge
* Bardiche
* Ankus (elephant goad)
====Spears====
* Assegai
* Javelin
* Lance
* Oxtongue
* Pike
* Pilum
* Spontoon
* Pilum
* Trident
* Oxtongue
* Assegai
* Javelin
* Lance
 
===Bludgeons, Hammers and Flails===
====Bludgeons====
* CudgelAklys
* Axe Handle
* Mitre
* Baton (truncheon)
* Blackjack (sap, slapper)
* Club
** Maquahuitl - has obsidian "blades" on the sides
* Staff
** Quarterstaff
* Baton (truncheon)
** Tonfa (side-handle baton)
* Crowbar
* AklysCudgel
* Axe Handle
* Metal Tubing
* Tradesman's Hammer
* Blackjack (sap, slapper)
* Shillelagh
* Knobkerrie (knobkerry)
* Kegel (bowling pin) dates back before 5,200 B.C.
** Loaded Kegel (solid metal core)
* Knobkerrie (knobkerry)
* Mace
** Maul
* Metal Tubing
 
* Mitre
* Shillelagh
* Shovel
* Staff
** Quarterstaff
** Tonfa (side-handle baton)
====Hammers====
* Battle Hammer
* Piton Hammer
* Tradesman's Hammer
* Two-handed hammer
* War Hammer
* Piton Hammer
====Flails====
* Grappling Hook
* Heavy Flail
* Lashknife
* Light Flair
* Lashknife
* Morningstar (goedendag)
* Grappling Hook
* Nunchaku
 
===Range weapons===
====Bow====
Line 261 ⟶ 271:
* Prodd
====Misc.====
* Spear (now mentioned above)
* Throwing knifes
** African Throwing Knife
* Atl-Atl (spear thrower)
* Sling
** Staff Sling
* Chakram
* Fishing Spear
* Shurikin
* Blowpipe
* Dart
* Bola
** War Bola
* Boomerang
* Boulder (Impractical, but if you're dealing with a giant...)
* Bullwhip
* Chakram
* Dart
* Eggs
** Cockatrice Eggs
* Boulder (Impractical, but if you're dealing with a giant...)
* Filipino Yo-Yo (studded/spiked/bladed)
* Fishing Spear
 
* Shurikin
* Sling
** Staff Sling
* Spear (now mentioned above)
* Throwing knifes
** African Throwing Knife
===Projectile Ammunition===
====Structure/Composition====
* Wooden Arrow/Bolt
* Feathered Arrow/Bolt
* Orcish Arrow/Bolt
* Huge Arrow/Bolt
* Metal Arrow/Bolt (Copper, Bronze, Silver, Gold, Steel, Mithril, etc.)
* Orcish Arrow/Bolt
* Sling Stone
* Wooden Arrow/Bolt
====Treatments====
* Poison Arrow/Bolt
* Enchanted Arrow/Bolt
* Flaming Arrow/Bolt
* Poison Arrow/Bolt
===Misc. Weapons===
* Bagh Nakh (tiger claws)
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===Armours===
====Body====
* Chain Mail
* Dress
** Rags
** Barrel
** Leather Jacket
** Rags
** Robe
*** Monkrobe
* Lamellar
** Leather Jacket
* Leather armor
** Studded Leather Armour
* Mummy Wrappings
* Plate Mail
* Quilted Cotton/Silk
* Ring Mail
* Scale Mail
** Dragon Scales/Scale Mail
* Splint Mail
* Ring Mail
* Lamellar
* Quilted Cotton/Silk
* Chain Mail
* Mummy Wrappings
====Cloak====
* Plain Cloak of Invisibility
* Cloak of Protection
* Cloak of Invisibility
* Oilskin (potential to catch fire, sheds water)
* Plain Cloak
===Boots===
* Jackboots
* Sandals
* Leather boots
* Shoes
* Leather Foot Wraps
* Jackboots
* Warboots
* Metal Shoes
* Sandals
* Shoes
* Warboots
===Helmet===
====Type====
* Skullcap
* Dented Pot
* Facemask
* Full Helm
* Leather Helmet
* Studded Leather Helmet
* Chain Mail Helmet
* Viking Helmet (potentially offensive in combat?)
* Crown (no real protection, just bougoise)
** Tiara
* Dented Pot
* Facemask
* Full Helm
* Gloria/Halo (from killing angels of course)
* Horns (animal or demon)
* Leather Helmet
* Legion Helmet
* Skullcap
* Studded Leather Helmet
* Viking Helmet (potentially offensive in combat?)
===Leg Armour===
* Leather Leg Armour
** Studded Leather Leg Armour
* ChainMetal Mail Leg Armour (see list of metals above)
* Copper Leg Armour
* Silver Leg Armour
* Gold Leg Armour
* Mithril Leg Armour
* Blessed Leg Armour
===Door===
* Bone/Flesh
* Solid Metal
* Metal Reinforced
* Wooden (various kinds - soft pine to ironwood)
* Stone
* Glass
* Magical
* Metal Reinforced
* Lattice
* Solid Metal
* Bone/Flesh
* Stone
* Wooden (various kinds - soft pine to ironwood)
===Items===
* Corpse
* Money (wood, tin, bronze, copper, silver, gold, platinum, mithril?) or one currency?
* Amulet
* RingBag
* Book
** Spellbook
* Scroll
* Key
* Bottle
* WandCorpse
* Feather (different sources bestow abilities)
* Bag
* ToolFlowers
* Furniture
* Key
* Light Sources
** Candle
** Lantern/Lamp
** Torch
* Money (wood, tin, bronze, copper, silver, gold, platinum, mithril?) or one currency?
* Flowers
* Furniture
* Feather (different sources bestow abilities)
* Religious Symbols/Icons
* Ring
* Scroll
* Tool
* Wand
====Gems, Jewels and Precious Stones====
* Agate
* Amethyst
* Aquamarine
* Diamond
* Ruby
* Sapphire
* Opal
** Black Opal
* Pearl
** Black Pearl
* Emerald
* Garnet
* Glass (various colours, can be mistaken for a gem)
* Amethyst
* Jasper
* Jade
* AgateJasper
* Obsidian
* Onyx
* Opal
** Black Opal
* Pearl
** Black Pearl
* Ruby
* Sapphire
* Topaz
* Turquoise
* Aquamarine
* Glass
* Topaz
====Poisons and Potions====
=====Venom/Poisons=====
* Spider Venom
* Scorpion Venom
* Conch Shell Venom
* Curare
* Atropine
* Aconite - Aconitum napellus/Monk's Hood/Lycotonum/Wolfs-Bane
* Amanita Mushrooms
** Amanita phalloides - Death Cap
** Amanita virosa - Destroying Angel
** Alpha-amanitin
* Arsenic
** Realger
** Orpiment
* Atropine
* Cinnabar - Mercury
* Belladonna - Atropa belladonna/Deadly Nightshade/Dwale
* Botulusm - Clostridium botulinum
* Cinnabar - Mercury
* Conch Shell Venom
* Conus geographus - "Cigarette Snail"
* Curare
* Cyanide - Prussic Acid
* Heavy Metals (Selenium, lead, etc.)
* Mandrake
* Thujone - Artemisia absinthium (wormwood)
* Hellebore - Helleborus niger/Melampode
* Hemlock - Conium maculatum
* Ricin
* Henbane - Hyoscamus niger
* Mandrake
* Amanita Mushrooms
** Amanita phalloides - Death Cap
** Amanita virosa - Destroying Angel
** Alpha-amanitin
* Muscarine
* Opiates - from poppies (Papaver somniferum): Morphine
* Ricin
* Scorpion Venom
* Solanum - Solanum dulcamara/Bittersweet/Garden Nightshade/Solanum nigrum
* Spider Venom
* Tares - Lolium temulentum
* Thujone - Artemisia absinthium (wormwood)
* Conus geographus - "Cigarette Snail"
* Botulusm - Clostridium botulinum
 
=====Poisonous Plants=====
* Azaleas
* Rosary Pea
* Castor Bean
* Cherry Foliage
* Rhubarb Leaf
* Daphne Berries
* Green Red Sage Berries - Lantana camara
* Jasmine Berries
* Jimson Weed - Thorn Apple
* Laurels
* Mistletoe Berries
* Rhododendrons
* Rhubarb Leaf
* Azaleas
* Rosary Pea
* Jasmine Berries
* Green Red Sage Berries - Lantana camara
* Yew Berries and Foliage
* Cherry Foliage
* Mistletoe Berries
* Jimson Weed - Thorn Apple
====Potions====
* Healing potion
Line 452 ⟶ 455:
Food Should heal a small number of hit points. However, not all animals should produce meat, like in Tibia, as it just means everyone slaughters all the animals in the game. Maybe we should have a certain animal, like Deer which when killed produces meat, and can be found in forests etc, so you have to go hunt it.
What if there's a chance of everything leaving meat/corpse, but that some types could potentially make the eater ill or even poisoned? And the player would have to cure the meat (requiring materials and time) or else take their chances raw or heated over a fire.
 
* Bread
* Cheese
 
* Fruit<br>have one class with all the same properties but can make a number of different graphics so it seems like there are lots of types
** Apple
** OrangeApricot
** Pear
** Banana
** Blackberry
** Blueberry
** Cantaloupe
** Cherry
** Date
** CherryFig
** RhubarbGrape
** RaspberryGrapefruit
** BlackberryKiwi
** StrawberryKumquat
** Lime
** Kumquat
** Plum
** Apricot
** Lychee
** Mango
** PineappleOrange
** BananaPapaya
** Peach
** Kiwi
** Blueberry
** Pear
** PapayaPineapple
** GrapePlum
** FigRaspberry
** Rhubarb
** Strawberry
** Tangelo
** Tangerine
** Watermelon
** Cantaloupe
** Tangelos
** Grapefruit
* Vegetables
** Tomatoes
** Potato
** Castor Bean
* Meat
** Corpse
** Hunted for
** Purchased
** Hunted for
** Corpse
* Cheese
* Bread
* Sheep food
* Vegetables (only included because poisons are derived from these)
** Castor Bean
** Potato
** Tomatoes
* Mushrooms (see attachments of [http://sourceforge.net/tracker/index.php?func=detail&aid=1478459&group_id=1111&atid=351111] for graphics)
** Button mushroom
** Toadstool (toxic)
** Many others, so it is harder to learn which ones are toxic
 
== Properties ==
Line 519 ⟶ 526:
** Rings (2)
** Cloak
** Keyring [http://sourceforge.net/tracker/index.php?func=detail&aid=1485551&group_id=1111&atid=351111] (which can then be put into the bag)
* How much they weight in kilograms.
* Tiled id
 
(Idea suggested by ''Zuse'')
 
If the item is enchanted it could be time limited so that it runs out of power after some time.
 
== Art ==
The visual style of all items should have some consistency. Perhaps one person should be responsible for all item design and drawing.
 
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