Stendhal:0.40: Difference between revisions
imported>MiguelAngelBlanchLardin No edit summary |
imported>Hendrik Brummermann No edit summary |
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{{Old Milestone}} |
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This version will add the next list of items between this release and the next major one.<br> |
This version will add the next list of items between this release and the next major one.<br> |
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We are in need of producing the art for these items. |
We are in need of producing the art for these items. |
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Allow gameplay of players from level 0 to 10. |
Allow gameplay of players from level 0 to 10. |
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Items should range from adquisition level of players of level 0 to level 10. |
Items should range from adquisition level of players of level 0 to level 10. |
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==Expected player inventory== |
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<pre> |
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Player Level Equipment |
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Weapon Shield Armor Helmet Legs |
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0 7 0 1 0 0 |
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1 7 14 1 1 1 |
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2 8 14 1 1 1 |
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3 8 14 4 1 1 |
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4 10 15 4 2 2 |
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5 10 15 4 2 2 |
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6 12 15 5 2 2 |
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7 12 15 5 2 2 |
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8 14 16 5 4 4 |
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9 14 16 6 4 4 |
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10 14 16 6 4 4 |
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</pre> |
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== Monsters levels == |
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<pre> |
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Level Monster Size |
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0 Sheep 1 |
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Deer 1 |
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1 Rat 1 |
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Cave rat 1 |
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2 Cobra 1 |
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Wolf 1.5 |
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Boar 1.5 |
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3 Bear 2 |
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4 Kobold 1.5 |
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Skeleton 1.5 |
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Goblin 1.5 |
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Troll 1.5 |
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5 Orc 2 |
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6 Dwarf 1.5 |
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Elf 1.5 |
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7 Gargoyle 2 |
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8 Ogre 3 |
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9 Cyclops 3 |
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15 Giant rat 4 |
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20 Dragon 4 |
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</pre> |
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This means that it will take a player of level X with proper equipment to defeat that creature and recieve no more than 20%-30% of it base HP damage. |
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You can give a try here http://stendhal.game-server.cc/levels/ |
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==Items prices and levels== |
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<pre> |
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Item ATK DEF Price |
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Swords |
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Knife 7 0 10 |
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Dagger 8 0 30 |
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Short Sword 11 0 90 |
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Sword 14 0 170 |
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Axe |
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Small axe 7 0 10 |
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Hand axe 9 0 45 |
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Axe 12 0 100 |
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Club |
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Club 7 0 10 |
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Staff 9 0 40 |
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Mace 12 0 90 |
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Ranged weapons |
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Bow 12 0 90 |
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Arrows(10) 0 0 10 |
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Shields |
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Wooden 0 14 15 |
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Studded 0 15 50 |
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Plate 0 16 160 |
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Armors |
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Dress 0 1 20 |
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Leather 0 4 50 |
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Studded 0 5 130 |
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Chain 0 6 420 |
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Helmets |
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Leather 0 1 20 |
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Studded 0 2 60 |
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Chain 0 4 210 |
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Leg armors |
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Leather 0 1 30 |
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Studded 0 2 70 |
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Chain 0 4 200 |
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</pre> |
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=Items= |
=Items= |
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* Chain mill armor |
* Chain mill armor |
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== |
==Miscellaneous== |
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* Door |
* Door |
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* Corpse |
* Corpse |
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* Troll |
* Troll |
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* Skeleton |
* Skeleton |
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=World= |
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This version will increase the world size. |
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It is important to expand the network. Each zone is interconected using portals with other zones, that makes the world less linear and more interesting, specially at dungeons. |
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The new zones added on this version are: |
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* rat_dungeon |
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* dungeon_000 |
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* dungeon_001 |
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And we are also going to add interiors. |
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Each house will have an interior accessible by a door ( that ISA portal ). |
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We should follow the deeper-harder guideline with some surprises on isolated areas. |
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<br> |
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<br> |
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<br> |
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---- |
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[[StendhalRefactoring| Back to stendhal refactoring page]] <br> |
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[[Stendhal | Back to Stendhal main wiki page]] <br> |
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[[Category:Development]] |
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Latest revision as of 20:37, 17 July 2009
This version will add the next list of items between this release and the next major one.
We are in need of producing the art for these items.
Objetives
Allow gameplay of players from level 0 to 10. Items should range from adquisition level of players of level 0 to level 10.
Expected player inventory
Player Level Equipment
Weapon Shield Armor Helmet Legs
0 7 0 1 0 0
1 7 14 1 1 1
2 8 14 1 1 1
3 8 14 4 1 1
4 10 15 4 2 2
5 10 15 4 2 2
6 12 15 5 2 2
7 12 15 5 2 2
8 14 16 5 4 4
9 14 16 6 4 4
10 14 16 6 4 4
Monsters levels
Level Monster Size
0 Sheep 1
Deer 1
1 Rat 1
Cave rat 1
2 Cobra 1
Wolf 1.5
Boar 1.5
3 Bear 2
4 Kobold 1.5
Skeleton 1.5
Goblin 1.5
Troll 1.5
5 Orc 2
6 Dwarf 1.5
Elf 1.5
7 Gargoyle 2
8 Ogre 3
9 Cyclops 3
15 Giant rat 4
20 Dragon 4
This means that it will take a player of level X with proper equipment to defeat that creature and recieve no more than 20%-30% of it base HP damage.
You can give a try here http://stendhal.game-server.cc/levels/
Items prices and levels
Item ATK DEF Price
Swords
Knife 7 0 10
Dagger 8 0 30
Short Sword 11 0 90
Sword 14 0 170
Axe
Small axe 7 0 10
Hand axe 9 0 45
Axe 12 0 100
Club
Club 7 0 10
Staff 9 0 40
Mace 12 0 90
Ranged weapons
Bow 12 0 90
Arrows(10) 0 0 10
Shields
Wooden 0 14 15
Studded 0 15 50
Plate 0 16 160
Armors
Dress 0 1 20
Leather 0 4 50
Studded 0 5 130
Chain 0 6 420
Helmets
Leather 0 1 20
Studded 0 2 60
Chain 0 4 210
Leg armors
Leather 0 1 30
Studded 0 2 70
Chain 0 4 200
Items
- Wooden shield
- Studded shield
- Metal plate shield
Swords
- Knife
- Dagger
- Short sword
- Sword
Axes
- Small axe
- Axe
Club
- Club
- Hammer
Range weapons
- Bow
- Arrow
Armors
- Dress
- Leather armor
- Studded leather armor
- Plate mail armor
Helmet
- Leather helmet
- Studded helmet
- Chain mail helmet
Leg armors
- Leather leg armor
- Studded leather armor
- Chain mill armor
Miscellaneous
- Door
- Corpse
- Money
- Key
- Bottle
- Wand
- Food
Creatures
Animals
- Boar
- Rat
- Cave rat
- Giant rat
- Cobra
- Bear
- Wolf
- Sheep
- Deer
Misceslaous
- Green dragon
- Dwarf
- Elf
- Gargoyle
- Ogre
- Cyclops
- Goblin
- Kobold
- Orc
- Troll
- Skeleton
World
This version will increase the world size. It is important to expand the network. Each zone is interconected using portals with other zones, that makes the world less linear and more interesting, specially at dungeons.
The new zones added on this version are:
- rat_dungeon
- dungeon_000
- dungeon_001
And we are also going to add interiors. Each house will have an interior accessible by a door ( that ISA portal ).
We should follow the deeper-harder guideline with some surprises on isolated areas.
Back to stendhal refactoring page
Back to Stendhal main wiki page