Wishing well: Difference between revisions

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== Items ==
{{Spoiler}}

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=== Items ===


* <item>money</item> (from 1 to 100)
* <item>money</item> (from 1 to 100)
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* <item>carbuncle</item>
* <item>carbuncle</item>
* <item>present</item>
* <item>present</item>
** (contains one of
** <item>greater potion</item>
** <item>pie</item>
** <item>sandwich</item>
** <item>carrot</item>
** <item>cherry</item>
** <item>blue elf cloak</item>
** <item>summon scroll</item>,
** making it relatively useless even for beginners. See below.)
* <item>horned golden helmet</item> (automatically bound to you because of its rarity)
* <item>horned golden helmet</item> (automatically bound to you because of its rarity)
* <item>dark dagger</item> (automatically bound to you because of its rarity)
* <item>dark dagger</item> (automatically bound to you because of its rarity)




=== Finding probability & needed money ===
== Finding probability & needed money ==

There are 12 different types of rewards that are all exactly same likely to get. If your karma is positive, the chance of getting ''anything'' is at least 0.05 ('''5%''').

This means that the chance of ''getting what you want'' is at least 0.05/12 0.004167 '''0.4%'''.

When using 30 gold per attempt, with positive karma, you will likely not need more than (1/probability)*30 money to get what you want. Because of the high number of attempts needed, this is a quite accurate "maximum" value. That is (12/0.05)*30 = '''7200 money''', which is acceptable for the rare items.


=== You want something specific from a ''present''? ===
There are 12 different types of rewards that are all exactly same likely to get. The chance of getting ''anything'' is 0.05 ('''5%''').


Now it becomes expensive, don't do that. Really, don't do that. None of the items in the present are worth the wishing well money:
This means that the chance of ''getting what you want'' is 0.05/12 = 0.004 = '''0.4%'''.


The chance of getting one specific item from a present is at least (0.05/12)/7 ≈ 0.0006 ≈ '''0.06%'''. That's '''1680 attempts''' or '''50400 money''' on average. Fifty thousand money! Forget this!
When using 30 gold per attempt, you need (1/probability)*30 money to get what you want. That is (12/0.05)*30 = '''7200 gold''', even without karma, which is acceptable for the rare items.