Support:Releasing: Difference between revisions

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You edit the lines
You edit the lines
version.old = 0.95
version.old = 1.47
version = 0.96
version = 1.48
version.android = 1048000

A version of a.b.c is converted to abbbccc with leading 0 for the Android version code. For example 1.48 is 1048000 and 1.49.1 is 1049001.


=== Branching procedure ===
=== Branching procedure ===


We develop code on HEAD and branch from HEAD for each release.
We develop code on <code>master</code> and branch from <code>master</code> for each release.


Eclipse is a good way to branch: from a HEAD checkout, right click and select Team -> Branch, Click details... to see the names of existing branches, like VERSION_00_RELEASE_XX, so that you are sure you're choosing a name for the new branch which sticks with conventions. Ensure your cvs timeout is sufficiently large that the branching prcoess can complete.
Eclipse is a good way to branch: from a <code>master</code> checkout, right click and select Team -> Switch to | New Branch... Please make sure, that you're choosing a name for the new branch which sticks with conventions. VERSION_0x_RELEASE_yy


Once branch is successfully created, one can can update their IDE to use that branch (follow your IDE instructions for this) or for command line cvs, run cvs update -rVERSION_00_RELEASE_XX -Pd
Once a branch is successfully created, one can can update their IDE to use that branch [Team -> Switch to -> Other, Checkout} or for command line:
git pull
on your existing HEAD checkout to change it to be for the XX release.
git checkout VERSION_01_RELEASE_XX


=== Prepare the release announcement ===
== Releasing ==


* Prepare a nice text about the changes in the new release, preferably from an in-game perspective
=== CVS Checkout
* Add two or three screenshots (250px width)
* Don't put it in the website, yet. Perhaps store it in the Support:-section on the wiki?

== Releasing Phase 1: Building and testing ==

=== git checkout ===


* In a shell go to directory /home/marauroa/branch_cvs
* In a shell go to directory /home/marauroa/branch_cvs
* Create subfolder with the version number (e. g. 1.00)
* Create subfolder with the version number based on the existing checkout:
* <code>cp -ax stendhal 1.xx</code>
* cd into subfolder
* <code>cd 1.xx</code>
* run with the correct branch name: <code>cvs -d :pserver:arianne.cvs.sf.net:/cvsroot/arianne checkout -r VERSION_01_RELEASE_00 stendhal</code>
* <code>git pull</code>
* <code>git checkout VERSION_01_RELEASE_xx</code>


=== Building the release ===
=== Building the release ===


* still in /home/marauroa/<version> move all the files from the subfolder "stendhal", which was created by CVS, one into the current folder: <code>mv stendhal/* stendhal/.hotspotrc stendhal/.cvsignore .</code>
* copy the keystore.ks and build.ant-private.properties: <code>cp ../skeleton/* .</code>
* copy the keystore.ks and build.ant-private.properties: <code>cp ../skeleton/* .</code>
* download the last official release to build-archive: <code>cd build-archive; wget <nowiki>http://arianne.sourceforge.net/download/stendhal.zip</nowiki>; mv stendhal.zip stendhal-<oldversion>.zip; cd ..</code>
* download the last official release to build-archive: <code>cd build-archive; wget <nowiki>http://arianne.sourceforge.net/download/stendhal.zip</nowiki>; mv stendhal.zip stendhal-<oldversion>.zip; cd ..</code>
* run <code>ant dist</code>
* run <code>~/bin/build</code>
* copy the output from the signupdated-step into an editor.
* copy the output from the signupdated-step into an editor for later use


So, the download and release files are build nowupdate-0.95.properties.xxx
So, the download and release files are build now


== Preparing the updater ==
=== Preparing the updater ===


Note: 0.95 is the version of the update-base. (The last time the updater was broken).
Note: 1.20 is the version of the update-base. (The last time the updater was broken).


* download the file <nowiki>http://arianne.sourceforge.net/stendhal/updates/update-0.95.properties</nowiki> and save it as update-0.95.properties.xxx
* download the file <nowiki>http://arianne.sourceforge.net/stendhal/updates/update-1.20.properties</nowiki> and save it as update-1.20.properties.xxx
* edit update-0.95.properties.xxx. The file has lots of comments. Important: for the *file-list* file list parameters, stendhal/stendhal-diff must be the last entry in order to recover from a half download.
* edit update-1.20.properties.xxx. The file has lots of comments. Important: for the init.file-list and update.file-list parameters, stendhal or stendhal-diff must be the last entry in order to recover from a half-download.
* Use <code>ls -l</code> to learn the file size, the signature have been printed by the build script earlier (see above)
* You need at least stendhal-data-1.xx.jar and stendhal-1.xx.jar for the initial download and stendhal-data-diff-1.xx-1.xx.jar,stendhal-diff-1.xx-1.xx.jar for the update. If there had been changes, include marauroa-client, stendhal-sound-diff and/or stendhal-music-diff.
* You need at least stendhal-data-1.xx.jar and stendhal-1.xx.jar for the initial download and stendhal-data-diff-1.xx-1.xx.jar, stendhal-diff-1.xx-1.xx.jar for the update. If there had been changes, include marauroa, stendhal-sound-diff and/or stendhal-music-diff.
* Upload the files to the arianne webspace on Sourceforge.
* Upload the files to arianne.sourceforge.net: <code>scp * nhnb,arianne@web.sf.net:/home/project-web/arianne/htdocs/stendhal/updates/</code>
* Upload the files to arianne-project.org: <code>cp * /var/www/arianne/stendhal/updates/</code>


== Testing the updater ==
=== Testing the updater ===


* On your local computer find ~/.stendhal/jar/jar.properties and add this line <code>server.update-prop-0.95=http://arianne.sourceforge.net/stendhal/updates/update-0.95.properties</code>.
* On your local computer find ~/.stendhal/jar/jar.properties and add this line <code>server.update-prop-1.20=<nowiki>http://arianne.sourceforge.net/stendhal/updates/update-1.20.properties.xxx</nowiki></code>
* Test a normal update for the download client
* Test a normal update for the download client
* Test a update for the webstart client.
* Test a update for the webstart client.
Line 62: Line 75:
* Test a webstart start with only diff-files (created by an update of a downloaded client) in the jar-folder
* Test a webstart start with only diff-files (created by an update of a downloaded client) in the jar-folder


== Releasing Phase 2: Sourceforge Project ==


'''Important:''' This is the point of no return.


Only do these next steps when you are sure that you are ready to restart server and make the release go live. get yourself a calming drink and take some deep breaths because the next 30 minutes is going to be hard work.
{{Likely Outdated}}



=== Uploading the File Release ===
=== Uploading the File Release ===


* Login to the Sourceforge Shell server: <code>ssh -t nhnb,arianne@shell.sourceforge.net create</code>
* download + z_old
* Go to the stendhal folder: <code>cd /home/frs/project/arianne/stendhal</code>
* Create the folder for the download: <code>mkdir 1.xx</code>
* Edit the version number in <code>vi stendhal-readme.markdown</code>
* Logout of the sourceforge shell
* From the build/lib directory of stendhalgame.org, upload the updater/webstart files: <code>scp stendhal-*.jar stendhal*-diff-*.jar nhnb@frs.sourceforge.net:/home/frs/project/arianne/z_old/stendhal-updates</code>
* Upload the distribution <code>scp * nhnb@frs.sourceforge.net:/home/frs/project/arianne/stendhal/1.xx</code>


Alternatively, you can use the Sourceforge webpages at Develop -> Project Admin -> File Manager to create the folder and upload the files.


=== Release notes and default download ===
You need to get the folder ready for the files to go in. You can:
* Login to Sourceforge with an account that has admin rights for the arianne-project
* Click in Develop -> Project Admin -> File Manager
* Find stendhal and the newly added folder
* Left click on the main download file (full zip) and select all platforms


=== Active the client updater ===
<pre>
Make a shell session using
ssh -t kymara,arianne@shell.sourceforge.net create
then
cd /home/frs/project/a/ar/arianne/stendhal/
mkdir (version number)


* Update the single line /home/project-web/arianne/htdocs/stendhal.version to be 1.XX
From your directory of files,
* Rename update-1.20.properties.xxx to update-1.20.properties
Copy these using for example
* Uncomment the announcement in /home/project-web/arianne/htdocs/xml/website_news.xml
scp stendhal-*0.72.zip kymara@frs.sourceforge.net:/home/frs/project/a/ar/arianne/stendhal/0.72
* Edit /home/project-web/arianne/htdocs/xml/game_stendhal.xml - update the top part for version and release date, Update the changelog
Upload a text file to the same location with release notes.


== Releasing Phase 3: Update stendhalgame.org ==
Or, you can use the UI from sourceforge at Develop -> Project Admin -> File Manager to create the folder and upload the files.


* Double check that the file release is visible, the default download points to the new version, that <nowiki>http://arianne.sourceforge.net/stendhal/updates/update-1.20.properties</nowiki> and <nowiki>http://arianne.sourceforge.net/stendhal.version</nowiki> are updated
* Announce in game: /msg postman tellall Hi, please logout within the next five minutes and return in about ten minutes for a quick server update.


=== Rebuild the server ===
Once files are uploaded,


* Rebuild the server because we want it to be unsigned (this makes live-bugfixing easier)
Copy the server zip to the server machine
* Go into the cvs checkout folder: <code>/home/marauroa/branch_cvs/1.xx</code>
* delete the keystore.ks: <code>rm keystore.ks</code>
* rebuild: <code> ant clean dist</code>


=== Update the server process ===
Next you need to make the diff files for the updater and sign them.
Go back to your stendhal source directory. We need to know the differences between this version and the old one (as defined in build.ant.properties). So get a stendhal-oldversion.zip and copy it into the directory build-archive.


* Go into the server directory: <code>cd /home/marauroa/server</code>
Now run:
* Delete the old version: <code> rm *1.xx*</code>
ant -f release.xml -Dkeystore.alias=miguelangelblanchlardin@hotmail.com -Dkeystore.password=qwerty
* Update the version number in the shell script "stendhal"
* Unzip: <code>unzip ../branch_cvs/1.xx/build/stendhal-server-1.xx.zip</code>
* Announce in game that the server will go down now (so that it is one of the last lines in the chatlog for players)
* Restart the server as root <code>systemctl restart stendhal</code>
* Keep an eye on <code>less log/server.log</code> for errors, hit shift+f to follow, ctrl+c, q to exit


=== Watch the game ===
From build/lib, copy stendhal-data-diff-0.67-0.68.jar, stendhal-diff-0.67-0.68.jar, stendhal-starter-0.68.jar to your home directory on sf.net.
Use for example scp /home/katie/72stendhal/build/lib/stendhal-diff-0.71-0.72.jar kymara@web.sourceforge.net:htdocs/stendhal/updates/


* Login with an admin char, become visible and wait in townhall.
The updater needs a correctly configured file at http://arianne.sourceforge.net/stendhal/updates/update.properties. We usually create one in that
* Rent a sign pointing to the release announcement on <nowiki>http://arianne.sf.net</nowiki>
place called update.properties.xxx and test that it works correctly by editing our ~/stendhal/jar/jar.properties file to have the line
server.update-prop=http\://arianne.sourceforge.net/stendhal/updates/update.properties.xxx


=== Update the website ===
There is now an example of update.properties in src/games/stendhal/client/update. File sizes are gotten with ls -l.
To login and change these files, do e.g. ssh -t kymara,arianne@shell.sourceforge.net create
or use scp as above.


* change to the parent folder of the cvs checkout: <code>cd /home/marauroa/branch_cvs</code>
* delete the old version: <code>rm -rf stendhal </code>
* activate the new version: <code>mv 1.xx stendhal</code> (/var/www/stendhal/data is a symlink pointing to this place)
* update the version number in /var/www/stendhal/configuration.php
* update the version number in /var/www/stendhal/stendhal.version (I think this is not used anymore since 0.99)


=== Pointer to announcement ===
Sourceforge side things
1) Enter in Sourceforge
2) Click in Develop -> Project Admin -> File Manager
3) Find stendhal and the newly added folder
4) Left click on the release notes text file you uploaded. Tick that it's a release note and save
5) left click on each other file and select the release note for it using teh drop down menu
6) left click on the main download file (full zip) and select all platforms
7) wait for them to show up


* Login with an admin account to https://stendhalgame.org
8) Finally email users (arianne-announce@..)
* In the right hand side admin-menu, create a News-item
If not already done:
* When you see the list of old news-items, scroll all the way down, to create a new one
9) Copy diff files for updates and the properties file to /home/project-web/arianne/htdocs/stendhal/updates/
* Use the same title as the one on arianne.sf.net, select "release" News type.
-9b) Copy stendhal-starter-0.XX.jar to /home/project-web/arianne/htdocs/jws/ - if needed
* You can use this template, just adjust the link
10) Test that updates work with update.properties.xxx. See above
<pre>
<p>There is a new release of Stendhal for you to enjoy. Please see <a href="LINK-TO-NEWS-DETAILS-PAGE-ON-arianne.sf.net">
the announcement</a> for details. </p>


<p>Enjoy!</p>


<p>PS: Join us in <a href="/chat/">#arianne</a> to discuss the release and learn how you can contribute.</p>
Only do these next steps when you are sure that you are ready to restart server and make the release go live. get yourself a calming drink and take some deep breaths because the next 10 minutes is going to be hard work.
</pre>
*Announce to users that server is going down. Shut it down.
*Unzip your stendhal-server-XX.zip into the correct place
*Edit the version number server side in the script /home/marauroa/server/stendhal
*Wait for the person (you?) who is doing the client release to tell you when to restart server.


== Releasing Phase 4: After Release ==
Back to client release as fast as possible.
11) Update /home/project-web/arianne/htdocs/stendhal.version to be 0.XX
11b) NOT usually necessary as update takes care of it : Edit /home/project-web/arianne/htdocs/jws/stendhal.jnlp to
have a 0.XX at the line <jar
href="http://arianne.sourceforge.net/jws/stendhal-starter-0.YY.jar" ...
11c) Rename update.properties.xxx to update.properties

12) Finally you need to update the website.
13) Edit /home/project-web/arianne/htdocs/xml/game_stendhal.xml - update the top part for version and release date.
*Tell the server admin they are ok to restart the server
*Login to stendhal just to check all is ok

13b) Update the changelog on /home/project-web/arianne/htdocs/xml/game_stendhal.xml if you want to.
14) Finally write a news item at /home/project-web/arianne/htdocs/xml/website_news.xml
Just copy an old news item and edit it. Use the blurb and some nice screenshots.

If at the same time as doing you're stendhal release, you're also having to do a marauroa release (and all alone) then I sympathise. However the marauroa release is a lot easier. There are no updates
to fiddle with. Just a simple file release, and rememeber to edit
/home/project-web/arianne/htdocs/xml/server_marauroa.xml.

For stendhal server website you need to edit /var/www/stendhal/configuration.php to show the new version. You can also make a news items there perhaps linking to the main news item at
http://arianne.sf.net
To make new items, creatures and outfits show on the webpage you need to
run a cvs update (to the new branch as detailed at top of this guide) in
the folder /home/marauroa/branch_cvs/stendhal/. The folder for the
website /var/www/stendhal/data/ is sym linked to this so that's it
updated then.

</pre>


Calm down, the difficult and time critical tasks are done
=== After Release ===


* Update the important references when you have time
{{TODO|Notify arianne-announce email list, Sourceforge Project News Feed, Twitter, [[Support:Pages_covering_Stendhal]]}}
* Sourceforge project news item
* arianne-announces Mailinglist
* [http://happypenguin.altervista.org/gameshow.php?t=Stendhal Happy Penguin] (both "Submit an update about this game" and post a comment)
* http://www.lgdb.org/game/stendhal
* https://libregamewiki.org/Stendhal
* http://gaming.wikia.com/wiki/Stendhal
* https://stendhalgame.itch.io/stendhal
* Mastodon
* Facebook
* [[Support:Pages_covering_Stendhal]]