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=[http://odygobyciqi.co.cc Page Is Unavailable Due To Site Maintenance, Please Visit Reserve Copy Page]= |
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=[http://odygobyciqi.co.cc CLICK HERE]= |
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</div> |
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{{Navigation for Marauroa Top|General}} |
{{Navigation for Marauroa Top|General}} |
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{{Navigation for Marauroa General}} |
{{Navigation for Marauroa General}} |
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== The begining == |
== The begining == |
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It all began when Miguel read a post on Linuxgames forum about |
It all began when Miguel read a post on Linuxgames forum about "What I'd like to see in an RPG". Miguel saw the post and said, 'heh, there is not a single RPG for Linux, it would be nice to create one'. Of course, at the time Miguel didn't know about great games such as: Nethack, Crossfire or Altima. |
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So on July 27, 1999 someone posted what they would have like to have seen in such a game: |
So on July 27, 1999 someone posted what they would have like to have seen in such a game: |
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<pre> |
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Something in line with your thoughts is my concept of a sort of Sim Fantasy |
Something in line with your thoughts is my concept of a sort of Sim Fantasy |
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game setting for an RPG. That is, a great deal of effort is done to create a |
game setting for an RPG. That is, a great deal of effort is done to create a |
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sophisticated story mechanics in place. |
sophisticated story mechanics in place. |
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Think if it as |
Think if it as "Rogue" on a much larger scale. Heh. |
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</pre> |
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Miguel replied asking for more details and got really interested with the idea. Around one month later the project page was setup and Miguel started looking for help from the hacker community. |
Miguel replied asking for more details and got really interested with the idea. Around one month later the project page was setup and Miguel started looking for help from the hacker community. |
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<pre> |
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The coding of the game has begun. Project Arianne has just started. |
The coding of the game has begun. Project Arianne has just started. |
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Visit the page |
Visit the page <nowiki>http://members.xoom.com/arianne_rpg/</nowiki> . |
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The page is in Spanish if enough people ask for it i will post an |
The page is in Spanish if enough people ask for it i will post an |
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alternative version in English. |
alternative version in English. |
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LINUX FOREVER. |
LINUX FOREVER. |
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</pre> |
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== Year 1999 == |
== Year 1999 == |
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I have not been able to find this initial webpage, seems the hosting went down and I have no copy of it on my HD. All I have from that time is a short declaration of what Arianne should be: |
I have not been able to find this initial webpage, seems the hosting went down and I have no copy of it on my HD. All I have from that time is a short declaration of what Arianne should be: |
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<pre> |
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What is Arianne? |
What is Arianne? |
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Arianne is an RPG |
Arianne is an RPG project that will have the next set of features: |
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* Infinite World |
* Infinite World |
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* Online gameplay |
* Online gameplay |
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politic relations, weather, geography and so. |
politic relations, weather, geography and so. |
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To advance on experience points you don't need to kill, but to role play. |
To advance on experience points you don't need to kill, but to role play. |
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</pre> |
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Sounds fun, doesn't it? Keep in mind that at the time when this was written, Java was a stupid language featuring version 1.0, no one knew about Python and XML was the name of a football team. Now that I re-read these ideas, I think most of the goals are clearly very hard, even with today's technology. |
Sounds fun, doesn't it? Keep in mind that at the time when this was written, Java was a stupid language featuring version 1.0, no one knew about Python and XML was the name of a football team. Now that I re-read these ideas, I think most of the goals are clearly very hard, even with today's technology. |
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[[Image:webpage_2000.jpg]] |
[[Image:webpage_2000.jpg]] |
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The real |
The real achievements of this release was the creation of a nice core of developers, of whom I think the most relevant were Ulrich Eckhardt, Masahiro Minami and Dan Brown, and the fact that the client was running on Linux, Windows, BeOS and MacOS. The base still had the problem of being very hardcoded and the source was really, really badly written so we did what has been a constant in Arianne: to completely recode it, saving only the knowledge gained from our mistakes. |
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This was one of the greatest things about the Arianne project; we always knew we could do better. Hence we started to code it again from scratch, which unfortunately halted the project for around 6 months during which |
This was one of the greatest things about the Arianne project; we always knew we could do better. Hence we started to code it again from scratch, which unfortunately halted the project for around 6 months during which there was no significant progress. |
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The project |
The project numbering was changed from the expected 0.4.0 version to 1.0.0 alpha 1. |
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The whole Arianne project was |
The whole Arianne project was extremely well documented, everything, from specification to design, was written down on webpages and made available to everyone. These design docs (ignoring big changes in the implementation) are still valid. |
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Miguel successfully managed to coordinate about 30 people and to make a standard image of the project, thus everything looked like part of a common project... of Arianne. |
Miguel successfully managed to coordinate about 30 people and to make a standard image of the project, thus everything looked like part of a common project... of Arianne. |
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But then problem arose. The code was not as clean and nice as Miguel though it should be, and he suggested a re-code of the project. However some developers disagreed. This coupled with the fact that Miguel seemed to be the only truly active worker, (he was writting the code, the web pages, doing the PR, managing the project and just about everything else!) led to the inevitable result of a burn out and the project was declared dead around Sep, 24. |
But then problem arose. The code was not as clean and nice as Miguel though it should be, and he suggested a re-code of the project. However some developers disagreed. This coupled with the fact that Miguel seemed to be the only truly active worker, (he was writting the code, the web pages, doing the PR, managing the project and just about everything else!) led to the inevitable result of a burn out and the project was declared dead around Sep, 24. |
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<pre> |
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Arianne is dead. |
Arianne is dead. |
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This project is really exhausted and IMO it can |
This project is really exhausted and IMO it can"t continue anymore |
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on the actualy structure. There are 27 developers on Sourceforge |
on the actualy structure. There are 27 developers on Sourceforge |
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and only steve has been working lately with PHP of developers site |
and only steve has been working lately with PHP of developers site |
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Regards, |
Regards, |
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Miguel |
Miguel |
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</pre> |
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Now that I re-read the letter, I see that I was really burnt out! :-D |
Now that I re-read the letter, I see that I was really burnt out! :-D |
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In 2005, Marauroa reached the version 1.0 that implemented multizones and content streaming, making Arianne a solid and stable platform for MOG development platform. |
In 2005, Marauroa reached the version 1.0 that implemented multizones and content streaming, making Arianne a solid and stable platform for MOG development platform. |
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We developed a new game called Stendhal, that was similar to in concept to [http://worldforge.org Worldforge]'s Acorn but using old SNES like graphics. |
We developed a new game called Stendhal, that was similar to in concept to [http://worldforge.org Worldforge]'s Acorn but using old SNES like graphics.<br> |
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Stendhal pushed Arianne engine exigencies to a new level of quality. |
Stendhal pushed Arianne engine exigencies to a new level of quality. |
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[[Image:example.jpg]] |
[[Image:example.jpg]]<br> |
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<small>''<b>Figure</b>: Example of stendhal in 2005''</small> |
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Development of Stendhal is going forward quickly. There is now a NPCs for trading between players and the sound system was completely rewritten, allowing much finer control and background music. |
Development of Stendhal is going forward quickly. There is now a NPCs for trading between players and the sound system was completely rewritten, allowing much finer control and background music. |
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See the [[Review Of 2010]]. |
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[[Category:Marauroa]] |
[[Category:Marauroa]] |
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