Marauroa Features: Difference between revisions
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imported>Hendrik Brummermann No edit summary |
imported>Hendrik Brummermann No edit summary |
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* Persistent objects |
* Persistent objects |
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* Transactional relational database support |
* Transactional relational database support |
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* Asynchronous database access< |
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* Delta and |
* Delta and Delta<sup>2</sup> Perceptions to reduce bandwidth usage |
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* Multiple independent zones of gameplay |
* Multiple independent zones of gameplay |
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* Server content streaming |
* Server content streaming |
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* Turn based gameplay |
* Turn based or real time gameplay |
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* Nicely documented: Design and specifications available |
* Nicely documented: Design and specifications available |
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* Based on a XP development model |
* Based on a XP development model |
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[[Category:Marauroa]] |
[[Category:Marauroa]] |
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{{#breadcrumbs: [[Marauroa]] | [[Marauroa|Overview]] | [[ |
{{#breadcrumbs: [[Marauroa]] | [[Marauroa|Overview]] | [[Features]] }} |
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Latest revision as of 07:43, 14 December 2011
Marauroa features state-of-art technologies as:
- Java 1.5 and higher compatible
- Persistent objects
- Transactional relational database support
- Asynchronous database access<
- Delta and Delta2 Perceptions to reduce bandwidth usage
- Multiple independent zones of gameplay
- Server content streaming
- Turn based or real time gameplay
- Nicely documented: Design and specifications available
- Based on a XP development model
- Follows KISS principle: Keep it simple stupid
- True Open Source Software: GNU/GPL