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==List==
We can have two types of items lists:
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We have the next items structure:
*'''!!Now Alphabetized!!'''
===Basic Attributes===
====Quality====
* Cracked
* Fine
* Polished
* Ragged
* Rusty
* Sturdy
* Sharp
* Superior
====Materials====
This is a list of materials for most every item. These materials could theoretically be mixed depending on the item. Not every item could logically be created from everything, but I guess it could be...
* Adamantite (extremely hard, very rare and hard to process)
* Bone/Flesh (grotesque, but then again, there's no accounting for taste, is there?)
* Bronze
* Ceramic
* Copper
* Cotton/Silk
* Crystal/Glass (acid and fireproof, risk of shattering)
* Diamond (one of the hardest materials that exists)
* Dragon Scales
* Feathers
* Fur (chance of catching fire)
* Gem/Precious Stone (widely varried properties depending on stone(s))
* Gold (heavy, soft, very rare/expensive)
* Gossamer (spider thread)
* Iron
* Leather
** Studded Leather
** Oilskin Leather (high risk of catching fire)
* Mithril (extremely light, fantastically rare/expensive)
* Platinum (very heavy, extremely rare/expensive)
* Silver (rare/expensive, good for channelling magical powers)
** Polished Silver
* Steel
** Damascus Steel
* Stone
* Wood (chance of catching fire)
====Origin====
* Dwarf (more durable, heavier)
* Elven (high quality, generally possessing some form of enchantment)
** Drowish (high quality, generally bearing war-minded enchantment)
* Faerie (usually impractically small, highly enchanted, extremely light)
* Goblin (miserable quality, cheap, not socially acceptable)
* Human (plain)
* Orcish (poor quality, inexpensive, not socially acceptable)
* Trollish (decent quality, limited scope, very large, extremely heavy)
====Divine Enchantment====
* None - neutral item, no special abilities (common)
* Cursed - penalty to or opposite ability, cannot be removed (rare)
* Blessed - bonus to abilities (extremely rare)
===Shields===
====Shape====
* Archer's Shield (round shield attaches to the forearm)
* Buckler
* Crusader's Shield
* Madu
* Phalanx Shield
* Round Shield (small and large)
* Spiked/Viking Shield
* Tower Shield
===Swords===
[[List of possible names for swords]]
====Slashing====
=====Knife=====
All knives are one-handed.
* Balisong
* Crysknife
* Dan Dao (large knife)
* Kris
* Kukri (butterfly knife)
* Pocketknife (impractical in combat)
* Scapel
* Sheepsfoot
* Switchblade
* Tanto
** Ken (rare, used in Buddhist rituals)
=====Slashing Blades=====
* Bastard-Sword (hand-and-a-half sword)
* Broadsword
** Ninja-to
* Butterfly Sword (eight chop sword) - used almost exclusively in pairs
* Cutlass
** Machete
* Falchion
* Gladius
** Spatha (longer and straighter)
* Jian (One AND Two Handed versions)
* Katana
*
* Kindjal
* Kodachi
** Odachi (longer version)
* Long Sword
* Mortuary Sword
* Pata (includes a gauntlet, so restricts wrist motion, double-bladed)
* Rapier
** Espada Ropera (sword of the robe)
* Reversed Blade
* Runesword
* Sabre
** Dao (sometimes classified as a broadsword)
* Sax (bowie knife scramasax)
* Scimitar
* Short Sword
** Wakizashi
* Sword (doesn't this seem too vague?)
* Two-handed swords
** Claymore (also a shorter, one-handed broadsword w/extensive hand guard)
** Huge sword
** Nodachi (field sword 6' long, slightly wider than a katana)
** Odachi (very long sword)
** Tsurugi
** Two-handed broadsword
** Zweihänder (Bidenhänder) – massive, depends on brute force and shock effect
* Xiphos
====Thrusting====
=====Dagger=====
All daggers are one-handed.
* Athame
* Bank
* Bich'wa
* Dirk
* Haladie
* Jambiya
* Katar (punch dagger)
* Kukri
* Rondel
=====Thrusting Blades=====
* Epée
* Estoc (Tuck) - armour piercing
* Foil
* Misericorde
* Stiletto
* Worm Tooth
====Parrying/Secondary Blades====
* Main gauche
* Manople (parrying and disarming)
* Poinard
* Swordbreaker (toothed edge to catch and apply leverage to break enemy swords)
====Misc. Blades====
* Bokken (bokutö) - wooden sword
** Suburito (thicker and heavier)
** Shinai (bamboo slats held together by leather straps)
* Flamberge
* Spadone (two-handed, sometimes used as a spear, large crushing pommel on the hilt)
* Sword cane
* Terbutje (Not really a sword, but has rows of shark teeth)
===Axes===
====One Handed====
*
* Axe (seems awfully vague)
* Broadaxe
* Bullova
* Hatchet
* Small Axe
* Taper Axe
* Zaghnal
====Two Handed====
* Battle-Axe
* Double-Bladed Axe
* Double-Bladed Broadaxe
* Dwarvish Axe
*
* Great Axe
* Mattock
* Pick-Axe
* Two-Handed Axe
====Throwing====
* Francisca
** Tomahawk
===Polearms and Spears===
====Polearms====
* Ankus (elephant goad)
* Bardiche
* Bec de Corbin
* Billhook
* Brandestock
* Chauves Souris
* Demi-lune (halfmoon)
* Fauchard
* Guisarme
** Bill-Guisarme
* Halbard
* Hoko
* Naginata
** Nagamaki (long wrapping) longer, lighter, straighter blade
** Glaive
* Partisan
* Poleaxe
* Rake
* Ranseur
* Scythe
* Sickle
* Spetum
* Voulge
====Spears====
* Assegai
* Javelin
* Lance
* Oxtongue
* Pike
* Pilum
* Spontoon
* Trident
===Bludgeons, Hammers and Flails===
====Bludgeons====
* Aklys
* Axe Handle
* Baton (truncheon)
* Blackjack (sap, slapper)
* Club
** Maquahuitl - has obsidian "blades" on the sides
* Crowbar
* Cudgel
* Kegel (bowling pin) dates back before 5,200 B.C.
** Loaded Kegel (solid metal core)
* Knobkerrie (knobkerry)
* Mace
** Maul
* Metal Tubing
* Mitre
* Shillelagh
* Shovel
* Staff
** Quarterstaff
** Tonfa (side-handle baton)
====Hammers====
* Battle Hammer
* Piton Hammer
* Tradesman's Hammer
* Two-handed hammer
* War Hammer
====Flails====
* Grappling Hook
* Heavy Flail
* Lashknife
* Light Flair
* Morningstar (goedendag)
* Nunchaku
===Range weapons===
=====Shortbow=====
* Heavy Shortbow
* Light Shortbow
* Ultra-light Shortbow
=====Longbow=====
* Extra-Heavy Longbow
* Tower Longbow
====Crossbow====
* Arbalest
** Cranquin
* Crossbow
** Light Crossbow
** Assassin's Crossbow (mounted on wrist)
* Dokyu
* Prodd
====Misc.====
* Atl-Atl (spear thrower)
* Blowpipe
* Bola
** War Bola
* Boomerang
* Boulder (Impractical, but if you're dealing with a giant...)
* Bullwhip
* Chakram
* Dart
* Eggs
** Cockatrice Eggs
* Filipino Yo-Yo (studded/spiked/bladed)
* Fishing Spear
* Shurikin
* Sling
** Staff Sling
* Spear (now mentioned above)
* Throwing knifes
** African Throwing Knife
===
====Structure/Composition====
* Feathered Arrow/Bolt
* Huge Arrow/Bolt
* Metal Arrow/Bolt (Copper, Bronze, Silver, Gold, Steel, Mithril, etc.)
* Orcish Arrow/Bolt
* Sling Stone
* Wooden Arrow/Bolt
====Treatments====
* Enchanted Arrow/Bolt
* Flaming Arrow/Bolt
* Poison Arrow/Bolt
===Misc. Weapons===
* Bagh Nakh (tiger claws)
* Caltrops
===Armours===
====Body====
* Chain Mail
* Dress
** Barrel
** Leather Jacket
** Rags
** Robe
*** Monkrobe
* Lamellar
* Leather armor
** Studded Leather
* Mummy Wrappings
*
* Quilted Cotton/Silk
*
*
** Dragon Scales/Scale Mail
* Splint Mail
====Cloak====
* Cloak of Invisibility
* Cloak of Protection
* Oilskin (potential to catch fire, sheds water)
* Plain Cloak
===Boots===
* Jackboots
* Leather boots
* Leather Foot Wraps
* Metal Shoes
* Sandals
* Shoes
* Warboots
===Helmet===
====Type====
* Chain Mail Helmet
* Crown (no real protection, just bougoise)
** Tiara
* Dented Pot
* Facemask
* Full Helm
* Gloria/Halo (from killing angels of course)
* Horns (animal or demon)
* Leather Helmet
* Legion Helmet
* Skullcap
* Studded Leather Helmet
* Viking Helmet (potentially offensive in combat?)
===Leg Armour===
* Leather Leg Armour
** Studded Leather Leg Armour
*
===Door===
* Bone/Flesh
* Glass
* Magical
* Metal Reinforced
* Solid Metal
* Stone
* Wooden (various kinds - soft pine to ironwood)
===Items===
* Amulet
* Bag
* Book
** Spellbook
* Bottle
* Corpse
* Feather (different sources bestow abilities)
* Flowers
* Furniture
* Key
* Light Sources
** Candle
** Lantern/Lamp
** Torch
* Money (wood, tin, bronze, copper, silver, gold, platinum, mithril?) or one currency?
* Religious Symbols/Icons
* Ring
* Scroll
* Tool
* Wand
====Gems, Jewels and Precious Stones====
* Agate
* Amethyst
* Aquamarine
* Diamond
* Emerald
* Garnet
* Glass (various colours, can be mistaken for a gem)
* Jade
* Jasper
* Obsidian
* Onyx
* Opal
** Black Opal
* Pearl
** Black Pearl
* Ruby
* Sapphire
* Topaz
* Turquoise
====Poisons and Potions====
=====Venom/Poisons=====
* Aconite - Aconitum napellus/Monk's Hood/Lycotonum/Wolfs-Bane
* Amanita Mushrooms
** Amanita phalloides - Death Cap
** Amanita virosa - Destroying Angel
** Alpha-amanitin
* Arsenic
** Realger
** Orpiment
* Atropine
* Belladonna - Atropa belladonna/Deadly Nightshade/Dwale
* Botulusm - Clostridium botulinum
* Cinnabar - Mercury
* Conch Shell Venom
* Conus geographus - "Cigarette Snail"
* Curare
* Cyanide - Prussic Acid
* Heavy Metals (Selenium, lead, etc.)
* Hellebore - Helleborus niger/Melampode
* Hemlock - Conium maculatum
* Henbane - Hyoscamus niger
* Mandrake
* Muscarine
* Opiates - from poppies (Papaver somniferum): Morphine
* Ricin
* Scorpion Venom
* Solanum - Solanum dulcamara/Bittersweet/Garden Nightshade/Solanum nigrum
* Spider Venom
* Tares - Lolium temulentum
* Thujone - Artemisia absinthium (wormwood)
=====Poisonous Plants=====
* Azaleas
* Castor Bean
* Cherry Foliage
* Daphne Berries
* Green Red Sage Berries - Lantana camara
* Jasmine Berries
* Jimson Weed - Thorn Apple
* Laurels
* Mistletoe Berries
* Rhododendrons
* Rhubarb Leaf
* Rosary Pea
* Yew Berries and Foliage
====Potions====
* Healing potion
===Food===
Food Should heal a small number of hit points. However, not all animals should produce meat, like in Tibia, as it just means everyone slaughters all the animals in the game. Maybe we should have a certain animal, like Deer which when killed produces meat, and can be found in forests etc, so you have to go hunt it.
What if there's a chance of everything leaving meat/corpse, but that some types could potentially make the eater ill or even poisoned? And the player would have to cure the meat (requiring materials and time) or else take their chances raw or heated over a fire.
* Bread
* Cheese
* Fruit<br>have one class with all the same properties but can make a number of different graphics so it seems like there are lots of types
** Apple
** Apricot
** Banana
** Blackberry
** Blueberry
** Cantaloupe
** Cherry
** Date
** Fig
** Grape
** Grapefruit
** Kiwi
** Kumquat
** Lime
** Lychee
** Mango
** Orange
** Papaya
** Peach
** Pear
** Pineapple
** Plum
** Raspberry
** Rhubarb
** Strawberry
** Tangelo
** Tangerine
** Watermelon
* Meat
**
** Hunted for
** Purchased
* Sheep food
* Vegetables (only included because poisons are derived from these)
** Castor Bean
** Potato
** Tomatoes
* Mushrooms (see attachments of [http://sourceforge.net/tracker/index.php?func=detail&aid=1478459&group_id=1111&atid=351111] for graphics)
** Button mushroom
** Toadstool (toxic)
** Many others, so it is harder to learn which ones are toxic
== Properties ==
We have several common attributes for all the items. Mainly:
* Type (i.e. armour, weapon, etc.)
* Class (i.e. plate, sword, etc.)
* Subclass (i.e. full platemail, slashing, etc.)
And some attributes that
What is the base standard for points? Higher numbers look more impressive, but lower numbers are easier to manage.
* Attack
* Defense
* Quantity
Additionally items should explain:
* What slots
** Head (helmet, crown/tiara, gloria/halo)
** Face (fright/protective masks)
** Amulet/Pendant
** Weapon Hand
** Shield Hand (unavaliable in case of a two-handed weapon)
** Boots
** Gloves
** Greaves (leg armour)
** Rings (2)
** Cloak
** Keyring [http://sourceforge.net/tracker/index.php?func=detail&aid=1485551&group_id=1111&atid=351111] (which can then be put into the bag)
* How much they weight in kilograms.
* Tiled id
(Idea suggested by ''Zuse'')
If the item is enchanted it could be time limited so that it runs out of power after some time.
== Art ==
The visual style of all items should have some consistency. Perhaps one person should be responsible for all item design and drawing.
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