Stendhal Development Meeting 2009-11-22/Result Log/Pets: Difference between revisions

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{{Navigation for Stendhal Top}}
{{Navigation for Stendhal Top|Developing}}
{{Navigation for Stendhal Developers}}
{{Navigation for Stendhal Developers}}
{{Stendhal Development Meeting 2009-11-22}}
{{Stendhal Development Meeting 2009-11-22}}
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** mounted animals for faster travel
** mounted animals for faster travel
** players run the fastest that anything can run dune to limits in the way movement is handled in code
** players run the fastest that anything can run dune to limits in the way movement is handled in code

== Summon Scrolls ==

* Summon scrolls should become more powerful if you use them repeatedly.
* That was the original plan but there are some issues
* Problem: Summoned Creatures had scaling issues with the old RP-fighting rules:
** Creatures are balanced to attack players who are wearing armor
** Creatures don't wear armor, so summoned creatures win against them easily.
** Need to reevaluate with the new RP-fighting rules.
* capturing creature with an empty summon scroll ({{tracker|1777651}})
* Problem: Someone could summon a very big creature right outside Semos then.
* If we make the protection more fine grained, the low protection areas could allow stronger monsters to be summoned
* Perhaps limiting the summoning to creatures who are on these maps? For example on a map which only hosts rats, you can just summon rats there.
* Are summoned creatures an advantage if limited like this?
* All in all: More powerful summoned creatures are very interesting but this needs to be approached carefully



== Kennel ==
== Kennel ==