StendhalUsability: Difference between revisions
Jump to navigation
Jump to search
Content deleted Content added
imported>Kymara No edit summary |
imported>Kymara moved some to tracker |
||
| (13 intermediate revisions by 2 users not shown) | |||
| Line 21: | Line 21: | ||
* Sometimes it's difficult to distinguish quantity numbers at inventory and corpses (ex: 3 with 8), mostly when there is more than one cipher, and because of light grey background. --[[User:Barbanegra|barbanegra]] 03:45, 15 May 2007 (PDT) |
* Sometimes it's difficult to distinguish quantity numbers at inventory and corpses (ex: 3 with 8), mostly when there is more than one cipher, and because of light grey background. --[[User:Barbanegra|barbanegra]] 03:45, 15 May 2007 (PDT) |
||
* In most places you have to ask for an item to know its price, it could be shown between parenthesis "potion(250)" (or windowed shopping :) ). --[[User:Barbanegra|barbanegra]] 08:48, 15 May 2007 (PDT) |
<del>* In most places you have to ask for an item to know its price, it could be shown between parenthesis "potion(250)" (or windowed shopping :) ). --[[User:Barbanegra|barbanegra]] 08:48, 15 May 2007 (PDT)</del> ''moved to tracker'' |
||
:*Also you have no idea of the stats of an item before you buy. Maybe the ShopSigns shoudl have this on them? somehow? [[User:Kymara|Kymara]] 01:01, 31 January 2008 (PST) |
<del>:*Also you have no idea of the stats of an item before you buy. Maybe the ShopSigns shoudl have this on them? somehow? [[User:Kymara|Kymara]] 01:01, 31 January 2008 (PST)</del> ''moved to tracker'' |
||
* When you target an enemy, you should automatically walk over next to them (instead of the "oh well, if he ever comes near me I'll hit him"-semantics) ~ [[User:Winterkoninkje|Winterkoninkje]] 16:24, 15 June 2007 (PDT) |
<del>* When you target an enemy, you should automatically walk over next to them (instead of the "oh well, if he ever comes near me I'll hit him"-semantics) ~ [[User:Winterkoninkje|Winterkoninkje]] 16:24, 15 June 2007 (PDT)</del> ''moved to tracker'' |
||
* When double-clicking on stairs and doors, you should walk over to them just like open spaces (instead of ignoring the instruction like for walls) ~ [[User:Winterkoninkje|Winterkoninkje]] 16:24, 15 June 2007 (PDT) |
* When double-clicking on stairs and doors, you should walk over to them just like open spaces (instead of ignoring the instruction like for walls) ~ [[User:Winterkoninkje|Winterkoninkje]] 16:24, 15 June 2007 (PDT) |
||
* |
* You can't control things like picking up items or attacking with your keyboard - I think that would be useful. [[User:Enyarok|Enyarok]] 10:51, 6 July 2007 (PDT) |
||
*Sato is illogical: |
*Sato is illogical: |
||
<pre> |
<pre> |
||